All renders here have :
an Environment light with the same HDR map
an additional spot for shadow casting (Raytrace unless otherwise specified)
1 Diffuse Bounces allowed
Defualt Surface Shading Model
Mantra > Properties > Pixel Samples:
Magnifications of the same renders.
3x3 (default)
2x2
1x1
0x0 (no samples)
Diffuse Bounce Limit [0,1,2]
Reflection Bounce Limit [1,2,3,10]
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