Thursday, December 17, 2009

more smokin !

complement displace (along normal affecting only P, not N)
scale -.5
amp 1
defualt shader noise on
complement displace (along normal affecting only P, not N)
scale -.5
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -.5
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale .5 - displacing the wrong way ?
amp 2
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale 2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale1
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 1
defualt shader noise on

no displacement
defualt shader noise on
no displacement,
no noise,
only vorticle action



pyro defaults:
you can see a bit of grey smoke forming from combustion over top of the fire
no scattering here
some lights instanced onto points in the fluid would be cool :)

Sunday, December 13, 2009

plasma

At Cutting Edge, I worked with TD Robert East - http://tenmenmarching.com
and VFX superman Steve Anderson, and producer Jo Gregory, to create
some 'plasma - in a belljar' type visuals for an anti-smoking ad.

I used some post processing on my renders to help the Flame operator
compile the layers into the finished product.

Our plasma was then driven by audio files to give the illusion that the plasma was energized by the voice of the actor.

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