Wednesday, February 19, 2014

PBR home-brewed car shader tests

I read over my old pre-PBR car shader attempt
and the notes on odforce and updated my shader to work for PBR

the flecs are simple perlin - i experimented with mixing a bunch of patterns
but in the end this gave just as good results.

HDRI only
 geo 'studio' lights and 2 intensities flecs, animation tested

 different procedurals for flecs

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