Wednesday, November 11, 2009

smoke / cloud






Saturday, October 10, 2009

PBR test

3x3 pixel samples
standard glass shader
PBR render,
VEX GI_light with 32 samples
13m45s on a dinosaur computer


6x6 pixel samples


Sunday, September 27, 2009

point instancing !



a little play with point instancing inspired by the Duracell advert - here
http://www.postdreamer.com/video/602_duracell

Sunday, May 24, 2009

working in Melbourne



well we cant use Houdini ALL the time....shame...but im having a long awaited excursion in Maya now.

lots of information to come....if only i had time.

future topics could include:

fur/fur card generation in Houdini and transfer to Maya for rendering
  • with the new service pack from Maya, we can import vertex colours through FBX
  • in Houdini - the normals on the fur can be blended into the normals on the skin for better fur to skin blending
  • LODs on fur cards
grease and Mud with nParticles in Maya and Houdini
poly + voxel Dust in Houdini and Maya

rendering with nParticles from Maya Unlimited- on Maya Complete !

Mel script and equivalents in Houdini
  • in this production i learnt a bit about Mel from Pawell Grochola (Dneg)
    , Joe Leveson (FrameStore / RSP / Fuel) and Jess Curtis (Fuel)
we used scripts for :
  • generating Lighting passes, and rendering FUR geometry
  • importing and exporting scene assets / general scene mangaement
  • importing obj sequences and animating the visibility like stop-mo

soon....

Wednesday, February 11, 2009

Houdini Fluid test

video

early days...stuff i can improve on right away:
a reflection / environment map.

more resolution in the mesh / smaller fluid particles.

nicer render- ie a cyclorama - i have an asset for this !
shadows - a wet map. This could be created manually from a top down render
or there must be some procedural method - proximity between the fluid mesh and the
collision plane maybe affecting point colour...like an Amb Occlusion pass ! :)

to far too long to render on my old, old machine :)

Monday, February 9, 2009

Maya nParticles Tests

2nd nParticle anim in maya
with cache sped up 10 times.

video video

fisrt nParticle anim in maya

video

Monday, February 2, 2009

Maya PLE ncloth tests

well it has been a REALLY long time since i played around in Maya,
what ami doing in Maya anyway ?! I have to do some comparisons.
Im also keen t investigate Maya and Houdini translation techniques.

video
4th test
tshirt


video
3rd ncloth test
sphere pulls the cloth around via a
constraint and collides with it

video


2nd n-cloth test, the torus has 2 'point constraints' on it
as well as a collision relationship with the cube and a noise field
turned on in the n-cloth solver.


video
1st test - one point constraint and a noise field in the solver