Wednesday, June 23, 2010

SOP renderer of sorts...

inspired by ben p's blog

a SOP land 'renderer'
below - the 'secne' as rendered normally, and the 'render' :) from the SOP renderer...
annd finally - the '3D pixels' - boxes copied onto points.

the scene

colour info through the ray SOP

 the 3D pixels rendered from a different angle
 lighting info from the phong shader equation. basically the dot prod of the surface normal
and the light position - multiplied by the light's multiplier, and added to the diffuse colour already present.

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