Wednesday, June 9, 2010

Prido Effects project

Character modeling,texture /displacement Maps and animation :
Mike Paech

displacement 1 and below no displacement

Nov 12 update !
I'm back on this project !

The overall goal is to review render passes in Houdini and some FX by lighting Prido - the character in two environments - a stormy night and a dry dusty day. FX included will be rain, rain bouncing off of the character, splashing water, drips off of the character, some breath and some lightning. For the Dry env, there will be dust and heat distortion.

Currently ive rebuilt the scene for H11 Apprentice and have had some wierd rendering. ive noticed the shader work flow has changed a little so - this will be the first thing i get sorted.
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