complement displace (along normal affecting only P, not N)scale -.5
amp 1
defualt shader noise on
complement displace (along normal affecting only P, not N)scale -.5
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)scale -.5
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)scale .5 - displacing the wrong way ?
amp 2
defualt shader noise off
displace (along normal affecting only P, not N)scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)scale 2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)scale -2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)scale1
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)scale -1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)scale 1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)scale 1
amp 1
defualt shader noise on

no displacement
defualt shader noise on
no displacement,
no noise,
only vorticle action



pyro defaults:
you can see a bit of grey smoke forming from combustion over top of the fire
no scattering here
some lights instanced onto points in the fluid would be cool :)















