Thursday, December 17, 2009

more smokin !

complement displace (along normal affecting only P, not N)
scale -.5
amp 1
defualt shader noise on
complement displace (along normal affecting only P, not N)
scale -.5
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -.5
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale .5 - displacing the wrong way ?
amp 2
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale 1
amp 2
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale 2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -2
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale1
amp 1
defualt shader noise off
complement displace (along normal affecting only P, not N)
scale -1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 1
defualt shader noise off
displace (along normal affecting only P, not N)
scale 1
amp 1
defualt shader noise on

no displacement
defualt shader noise on
no displacement,
no noise,
only vorticle action



pyro defaults:
you can see a bit of grey smoke forming from combustion over top of the fire
no scattering here
some lights instanced onto points in the fluid would be cool :)

1 comment:

Daniel Harris said...

Woah, looking great dude! Nice to see you're keeping yourself busy :-D.

I've got a certain pirate sequence that lacks effects and atmosphere if you're ever looking for somewhere to put this pretty smoke ;-).