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Friday, January 2, 2009

random lines


This was an interesting little bit of play :)

I started with a sphere, randomised the points - then with a point SOP,
lay a line over the points using the second channel - essentially shifting the line's points to those of the sphere. Then i converted it to nurbs and back to polys to smooth it out, and then added a few effects in COPS - voila !

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