Friday, October 10, 2008

soft body test with particles

this was surprisingly easy wih the shelf tools !




I also used pops to emit a few particles where the softy collided.

2 comments:

Unknown said...

nice simulation man. I am working on a similar project, so I'd like to know if you would want to share what you did to achieve this result. Thanks!

dan said...

sure.

heres how i did it:

i made the base geometry
(a beveleld cube)and the obstacles.
(a tube and a plane with some squashed spheres copied onto some points)

I made the cube a squishy object
(shelf tools)

I ran my DOPS sim, here i couldve /
should've also written out the geomerty to disk for faster rendering.

When i was happy with the look of the sim I added the shaders and light. (ad a Vex GI light set to calc Amb Occ.)

after playing with the sim - i decided to add th epole / cylinder - this was fun, almost interactively chainging the DOP sim.

I rendered it out to disk -
* Don't forget to add $F4 to your file name so you dont render over each successive frame.

cool - let me know when your done, id love to have a look ! :D