Tuesday, February 8, 2011

Monday, February 7, 2011

procedural cracking !

heres a procedural cracking test - no DOPS as yet
very simple - a proximity driven morph (from the boulder)
more or less bewteen 2 SOPS.

Cracks generated in 2D by the Voronoi SOP.












Thursday, January 27, 2011

what ive been reading....

Still on holiday , so sorry, no serious 3D posts yet...

some VFX from the Black Swan
http://www.vizworld.com/2011/01/black-swan-visual-effects-video-reel/

sony stock footage - new spiderman 2 footage of manhatten
https://www.sonypicturesstockfootage.com

vfx guide have an article on the HP7 animation (the story of the 3  brothers)
http://www.fxguide.com/

do it yourslelf HDRI
http://nccasymposium.bmth.ac.uk/2008/ahsan_zohaib/How.html

CIS Vancouver
http://www.cisvfxgroup.com

why cant i run firefox in ubuntu ?

back up the files in the home directory / mozilla / firefox
then delete them
or just move them to a new folder like 'bak' or something

Thursday, January 20, 2011

chromatic aberration post from aeons ago updated...

see old chromatic abherration post...

updated with link to fantastic photography from Andrew Schneider...

im still here !

Happy New Yr, Happy Brthday to me, thank you to all whom made it fun,
just thought id pipe in and let ppl know - if anyone still reads this blog....that ive been resting and relaxing and im still alive - and plan to get back deeper than ever into learning new stuff in Houdini and sharing it here :)

Thx Raph and Fi, for the holiday ! the surf was awesome  !!!
Photos soon....

Monday, October 25, 2010

back to Brisbane

...from Harry Potter to Polly Pocket :) whats next...I wonder.

This job is giving me some nice time to think about lighting using spotlights to fake GI.
And im getting some nice renders...

I've also taken the time to dabble in a little MaxScript to try to optimise our workflow.

My scripts make selection sets of the characters and sets and props so we can easily orgainse the lighting.
Another script sets up the 'light linking' or Include/Exclude Lists for characters to remove hoo-man error and ensure the lights are only effecting what they should be.

Other scripts swap out shaders to account for updates in character models, and keep things streamlined.
Some renders finally here (4/42018)