lots of information to come....if only i had time.
future topics could include:
fur/fur card generation in Houdini and transfer to Maya for rendering
- with the new service pack from Maya, we can import vertex colours through FBX
- in Houdini - the normals on the fur can be blended into the normals on the skin for better fur to skin blending
- LODs on fur cards
poly + voxel Dust in Houdini and Maya
rendering with nParticles from Maya Unlimited- on Maya Complete !
Mel script and equivalents in Houdini
- in this production i learnt a bit about Mel from Pawell Grochola (Dneg)
, Joe Leveson (FrameStore / RSP / Fuel) and Jess Curtis (Fuel)
- generating Lighting passes, and rendering FUR geometry
- importing and exporting scene assets / general scene mangaement
- importing obj sequences and animating the visibility like stop-mo
soon....
1 comment:
I'm amazing with material you have created. May I ask have u build anisotrophic material before? I'm not much experience with houdini. I did found that ripple enable repeat circle, but i need a piral gradient combine togather for the testing too. Do you have any idea fro creating spiral gradient in houdini VOP?
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