Wednesday, February 11, 2009
Houdini Fluid test
early days...stuff i can improve on right away:
a reflection / environment map.
more resolution in the mesh / smaller fluid particles.
nicer render- ie a cyclorama - i have an asset for this !
shadows - a wet map. This could be created manually from a top down render
or there must be some procedural method - proximity between the fluid mesh and the
collision plane maybe affecting point colour...like an Amb Occlusion pass ! :)
to far too long to render on my old, old machine :)
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