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Saturday, April 12, 2008

ball ' o worms


this was supposed to be for CGSphere - but the camera is slightly off....so i think ill do it again in Houdini ! :D

changing the colours and saturation in photoshop on the worms pass really helped with the realism. I would like to improve the realism of the dirt.

2 comments:

Anonymous said...

hi, daniel.
great to know another houdini blogger.

wow, cool render. may i know either PBR or Micropolygon or Raytrace were used in this piece? very clean render indeed.

just added your blog to my bookmark.
:)

cheers,
jordan

dan said...

heya thx for the comment...this want rendered in Houdini - but im working on it ! ;) this one was VRAY.

the Houdini versio should look great - lots of little improvements...