this was supposed to be for CGSphere - but the camera is slightly off....so i think ill do it again in Houdini ! :D
changing the colours and saturation in photoshop on the worms pass really helped with the realism. I would like to improve the realism of the dirt.
2 comments:
hi, daniel.
great to know another houdini blogger.
wow, cool render. may i know either PBR or Micropolygon or Raytrace were used in this piece? very clean render indeed.
just added your blog to my bookmark.
:)
cheers,
jordan
heya thx for the comment...this want rendered in Houdini - but im working on it ! ;) this one was VRAY.
the Houdini versio should look great - lots of little improvements...
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