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Sunday, February 14, 2010

RENDERING DEPTH MAP SHADOWS

rendering shadow maps outto disk to speed up your final renders

even after the rat shadow maps are baked to disk,
you can still change a number of parameters with having to write the shadow maps back to disk again

ie

colour
intensity
shadow intensity

shadow quality - im not sure about this one

shadow softness and shadow blur


NOTE INCREASING PIXEL SAMPLES AND RES IS VERY ADVERSE TO RENDER TIMES !

it may be better to increase pixel samples to get mor detail than to increase resolution fo the maps.
it seems double the map size and double the samples will more than quadruple the render times.


i should do some proper tests...

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