Saturday, October 10, 2009

PBR test


3x3 pixel samples
standard glass shader
PBR render,
VEX GI_light with 32 samples
13m45s on a dinosaur computer


6x6 pixel samples

Rangi Sutton's test scene

2 comments:

Daniel Harris said...

Oooh pretty :-)

dan said...

no real caustics yet - long way to go