a bunch o' ramblins spawned from working with Houdini, and Houdini oriented Studios : Kanuka, Cutting Edge, RSP and DrD. Ramble on !
nice simulation man. I am working on a similar project, so I'd like to know if you would want to share what you did to achieve this result. Thanks!
sure.heres how i did it:i made the base geometry (a beveleld cube)and the obstacles.(a tube and a plane with some squashed spheres copied onto some points)I made the cube a squishy object (shelf tools)I ran my DOPS sim, here i couldve /should've also written out the geomerty to disk for faster rendering.When i was happy with the look of the sim I added the shaders and light. (ad a Vex GI light set to calc Amb Occ.)after playing with the sim - i decided to add th epole / cylinder - this was fun, almost interactively chainging the DOP sim.I rendered it out to disk -* Don't forget to add $F4 to your file name so you dont render over each successive frame.cool - let me know when your done, id love to have a look ! :D
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nice simulation man. I am working on a similar project, so I'd like to know if you would want to share what you did to achieve this result. Thanks!
sure.
heres how i did it:
i made the base geometry
(a beveleld cube)and the obstacles.
(a tube and a plane with some squashed spheres copied onto some points)
I made the cube a squishy object
(shelf tools)
I ran my DOPS sim, here i couldve /
should've also written out the geomerty to disk for faster rendering.
When i was happy with the look of the sim I added the shaders and light. (ad a Vex GI light set to calc Amb Occ.)
after playing with the sim - i decided to add th epole / cylinder - this was fun, almost interactively chainging the DOP sim.
I rendered it out to disk -
* Don't forget to add $F4 to your file name so you dont render over each successive frame.
cool - let me know when your done, id love to have a look ! :D
Post a Comment