<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6700147428661499406</id><updated>2012-01-15T20:04:15.071-08:00</updated><title type='text'>houdini adventures</title><subtitle type='html'>a bunch o' ramblins spawned from working with Houdini, and Houdini oriented Studios : Kanuka, Cutting Edge and Rising Sun Pictures. Ramble on !</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default?start-index=101&amp;max-results=100'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>121</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-312160991298142046</id><published>2011-12-28T00:59:00.000-08:00</published><updated>2011-12-28T00:59:07.315-08:00</updated><title type='text'>PBR play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-P7oEUczufs8/TvraUCl0wHI/AAAAAAAAEmw/NDVo5c3-8wU/s1600/iris_comp_01_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-P7oEUczufs8/TvraUCl0wHI/AAAAAAAAEmw/NDVo5c3-8wU/s320/iris_comp_01_.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-312160991298142046?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/312160991298142046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=312160991298142046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/312160991298142046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/312160991298142046'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/12/pbr-play.html' title='PBR play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-P7oEUczufs8/TvraUCl0wHI/AAAAAAAAEmw/NDVo5c3-8wU/s72-c/iris_comp_01_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7522638963857082129</id><published>2011-12-20T17:27:00.001-08:00</published><updated>2011-12-20T17:27:37.682-08:00</updated><title type='text'>Links updated</title><content type='html'>old links deleted - a couple of new links added...scroll down. check em out !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7522638963857082129?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7522638963857082129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7522638963857082129' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7522638963857082129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7522638963857082129'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/12/links-updated.html' title='Links updated'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7226451148023999082</id><published>2011-12-12T18:35:00.000-08:00</published><updated>2011-12-13T17:15:23.987-08:00</updated><title type='text'>Halftone SOP</title><content type='html'>Time to dip my toes back in the water of&amp;nbsp; Houdini.here i just look at an image in cops with pic or picni and colour my template points accordingly, then copy a group of 4 discs to each point.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-LwV9RiGj4F0/Tua5gb_alBI/AAAAAAAAElU/yopPg2NXSMc/s1600/halftone_shading.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-LwV9RiGj4F0/Tua5gb_alBI/AAAAAAAAElU/yopPg2NXSMc/s320/halftone_shading.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;template points&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;I then use a switch with a stamp expression to swap between the circular disk configurations&lt;br /&gt;that give the impression of more or less black ink. Only 5 variations here.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-R62DlvTFXgg/Tua5jHyuBTI/AAAAAAAAElc/qsLNjZoPxIs/s1600/halftone_shading_discs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-R62DlvTFXgg/Tua5jHyuBTI/AAAAAAAAElc/qsLNjZoPxIs/s320/halftone_shading_discs.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;5 disc groups for the switch SOP&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-7mMcIwchYbk/Tuf4DrW-IRI/AAAAAAAAEmM/YmBJMS4hM5A/s1600/halftone_shading7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-7mMcIwchYbk/Tuf4DrW-IRI/AAAAAAAAEmM/YmBJMS4hM5A/s320/halftone_shading7.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;i&gt;Render of discs&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7226451148023999082?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7226451148023999082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7226451148023999082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7226451148023999082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7226451148023999082'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/12/halftone-sop.html' title='Halftone SOP'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-LwV9RiGj4F0/Tua5gb_alBI/AAAAAAAAElU/yopPg2NXSMc/s72-c/halftone_shading.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7799621620631378832</id><published>2011-10-19T05:06:00.000-07:00</published><updated>2011-10-19T05:38:35.812-07:00</updated><title type='text'>Happy Feet 2...winding up</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VHK-CzM_0D4/Tp7CLdi7wAI/AAAAAAAAEkk/_ibiRhujPhU/s1600/HF2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-VHK-CzM_0D4/Tp7CLdi7wAI/AAAAAAAAEkk/_ibiRhujPhU/s320/HF2b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;...it seems ive just about finished working on Happy Feet2,&lt;br /&gt;my first contract on a fully animated feature.&lt;br /&gt;&lt;br /&gt;It's quite surreal. Suddenly after the last few weeks of intense 12 hour days, 7 days a week...there is nothing to do ? Currently im waiting (watching EdCatmull talking about successes and failures in the industry) for what could be my final shot , my final input to the film to be given the final review - so i can publish the particle FX and it can move down the pipe and be lit and rendered, and comped for the final output.&lt;br /&gt;&lt;br /&gt;With out sounding pompous, I should thank a few people. Ben Simons and Rangi Sutton for giving me the chance to work on this amazing feature. Dave Brown, Rob East, Christian Hernandez and&amp;nbsp;&lt;span class="il" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial;"&gt;Sam&lt;/span&gt;&amp;nbsp;&lt;span class="il" style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial;"&gt;Hodge&lt;/span&gt;&amp;nbsp;for also giving me references to get a foot in this door. Thx guys.&lt;br /&gt;&lt;br /&gt;Thanks to Jason Simmons, Goncalo Cabaca and Marc Picco for putting up with me....sometimes I slightly bash my keyboard when things dont go right :)&lt;br /&gt;&lt;br /&gt;Definitely a learning experience, and quite a frustrating one. I'm very glad its almost over. All of the imagery I've seen in the system is looking spectacular, so definitely go and see it at the cinemas !&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-y8IXjQ6uqIQ/Tp680MnusPI/AAAAAAAAEkc/e8IcCWhkurc/s1600/happy-feet-two2.jpg" imageanchor="1" style="background-color: black; margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: #444444;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;teaser trailer:&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="background-color: black; color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #444444; font-family: arial, sans-serif; font-size: 13px;"&gt;&lt;a href="http://www.youtube.com/watch?v=twYq5QkNPKw" style="background-color: black;"&gt;http://www.youtube.com/watch?v=twYq5QkNPKw&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7799621620631378832?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7799621620631378832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7799621620631378832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7799621620631378832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7799621620631378832'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/10/happy-feet-2winding-up.html' title='Happy Feet 2...winding up'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VHK-CzM_0D4/Tp7CLdi7wAI/AAAAAAAAEkk/_ibiRhujPhU/s72-c/HF2b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2881283783416108383</id><published>2011-07-21T01:04:00.001-07:00</published><updated>2011-07-21T01:04:48.070-07:00</updated><title type='text'>DrD ! featured on SideFx</title><content type='html'>&lt;div style="color: yellow; text-align: center;"&gt;www.sidefX.com&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2881283783416108383?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2881283783416108383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2881283783416108383' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2881283783416108383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2881283783416108383'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/07/drd-featured-on-sidefx.html' title='DrD ! featured on SideFx'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1325157420533505826</id><published>2011-07-20T16:34:00.001-07:00</published><updated>2011-07-20T16:37:08.599-07:00</updated><title type='text'>linux commands repo</title><content type='html'>&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-small;"&gt;linux commands will be collated into one post here&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;a href="http://houdiniadventures.blogspot.com/2008/03/linux-commands.html"&gt;linux commands&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1325157420533505826?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1325157420533505826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1325157420533505826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1325157420533505826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1325157420533505826'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/07/linux-commands-repo.html' title='linux commands repo'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-8984616881993376386</id><published>2011-06-09T01:19:00.000-07:00</published><updated>2011-06-09T01:37:07.307-07:00</updated><title type='text'>fur renders</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-QudqqWYGgHY/TfB3q6L9IoI/AAAAAAAAEhU/6Fp4Uks8z14/s1600/fur_test_006.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-QudqqWYGgHY/TfB3q6L9IoI/AAAAAAAAEhU/6Fp4Uks8z14/s320/fur_test_006.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-oN0y2yhlqJk/TfB35W28ehI/AAAAAAAAEhc/ofx2u9ed10Q/s1600/fur_test_008.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-oN0y2yhlqJk/TfB35W28ehI/AAAAAAAAEhc/ofx2u9ed10Q/s320/fur_test_008.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gKET5ltoCs0/TfB36DxuaLI/AAAAAAAAEhg/kte-H26s8PY/s1600/fur_test_009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-gKET5ltoCs0/TfB36DxuaLI/AAAAAAAAEhg/kte-H26s8PY/s320/fur_test_009.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4e4GF_T-AEc/TfB37OwR6AI/AAAAAAAAEhk/9E7s9ESN7y8/s1600/fur_test_010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-4e4GF_T-AEc/TfB37OwR6AI/AAAAAAAAEhk/9E7s9ESN7y8/s320/fur_test_010.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-IE5NbXhMBww/TfB372aJn3I/AAAAAAAAEho/DNiA_HBl2AU/s1600/fur_test_011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-IE5NbXhMBww/TfB372aJn3I/AAAAAAAAEho/DNiA_HBl2AU/s320/fur_test_011.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; 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font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;checkin out the volume SOPS..&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;basic&lt;b&gt; volume SOP&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;allows for scalar or vector or matrix volume&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;allows you to specifiy a name and value,&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;sampling and Tapering which i havnt seen before.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt; &lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;from the help:&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;The grid generated by the Volume SOP has constant value everywhere. It can be further manipulated on a voxel-by-voxel basis using the Volume VOP SOP or the Volume Mix SOP.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;When mantra renders volumes it overrides rendering parameters according to the name of the volume.  This name can be set in the Volume SOP (or later using the &lt;a href="http://localhost:48626/nodes/sop/name"&gt;Name SOP&lt;/a&gt;).  The name is also used for the default bindings to the &lt;a href="http://localhost:48626/nodes/sop/volumevop"&gt;Volume VOP SOP&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;If you connect geometry to the Volume SOP’s input, it will create a bounding box around the input geometry.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Volume Analysis&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;from the help&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;i&gt;Computes analytic properties of volumes....&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;such as the gradient and curvature. This is done in the local space of the volume. These are a function of more than one voxel so are more difficult to compute inside a &lt;a href="http://localhost:48626/nodes/sop/volumevop"&gt;Volume VOP&lt;/a&gt;.&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Where possible, these operations occur in place and preserve the name.  If new volumes have to be created, it is attempted to ensure they gain the &lt;code&gt;.x&lt;/code&gt;, &lt;code&gt;.y&lt;/code&gt;, &lt;code&gt;.z&lt;/code&gt; style suffixes in their name attribute.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;an Attribute from Volume SOP transfers the curvature attribute to the geometry&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;Cd is simply specified in the SOP under attribute name.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Volume Blur&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;The Volume Blur operation blurs the voxels of a volume.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Volume Break&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt; &lt;span style="font-size: x-small;"&gt;&lt;i&gt;Cuts polygonal objects using a signed distance field volume.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Volume Compress &lt;/b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Volumes can be very big. The Volume Compress SOP makes it easy to make a size/quality trade off for volumetric data. &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;Volume Feather&lt;/b&gt;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;The Volume Feather operation smooths the edges of the scalar data in volume primitives. This is done either in an inwards or outwards direction. It sets the maximum rate of change in the volume, clamps either increasing or decreasing transitions, and can be thought of as a one-sided blur.&lt;/span&gt;&lt;span style="font-size: x-small;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: x-small;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt; &lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2643037199327760942?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2643037199327760942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2643037199327760942' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2643037199327760942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2643037199327760942'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/06/volume-sops.html' title='Volume SOPS'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3591264570964239442</id><published>2011-05-30T02:13:00.000-07:00</published><updated>2011-05-30T05:57:01.782-07:00</updated><title type='text'>Pyro Masterclass Slides</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-9b2FjdahnGc/TeNfXuyxR-I/AAAAAAAAEgE/4CmF_bdkFhU/s1600/pyro_mc_dop_io.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-9b2FjdahnGc/TeNfXuyxR-I/AAAAAAAAEgE/4CmF_bdkFhU/s320/pyro_mc_dop_io.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BhDzjbkzwBY/TeNfaAAZwBI/AAAAAAAAEgI/d6YUM2HYxoM/s1600/pyro_mc_solving_process.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/-BhDzjbkzwBY/TeNfaAAZwBI/AAAAAAAAEgI/d6YUM2HYxoM/s320/pyro_mc_solving_process.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IAkljzYPSSw/TeNfbSwp5PI/AAAAAAAAEgM/JDwtLyZemXU/s1600/pyro_mc_sources.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="237" src="http://1.bp.blogspot.com/-IAkljzYPSSw/TeNfbSwp5PI/AAAAAAAAEgM/JDwtLyZemXU/s320/pyro_mc_sources.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-rE7ytpeEScs/TeNqRGkqmkI/AAAAAAAAEgU/L7SxC7m_rKI/s1600/pyro_mc_5_secondaryFuel.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/-rE7ytpeEScs/TeNqRGkqmkI/AAAAAAAAEgU/L7SxC7m_rKI/s320/pyro_mc_5_secondaryFuel.jpeg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-VcsjgAdxJAM/TeNqObnqL1I/AAAAAAAAEgQ/Jm3FUwU_O0Y/s1600/pyro_mc_4_addSourceToFields.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-VcsjgAdxJAM/TeNqObnqL1I/AAAAAAAAEgQ/Jm3FUwU_O0Y/s320/pyro_mc_4_addSourceToFields.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-yNt-zm7ntJ8/TeNqTy0Q8NI/AAAAAAAAEgY/JK-LoThyy4A/s1600/pyro_mc_6_combustion.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://2.bp.blogspot.com/-yNt-zm7ntJ8/TeNqTy0Q8NI/AAAAAAAAEgY/JK-LoThyy4A/s320/pyro_mc_6_combustion.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-QSU-7X4_aQw/TeNqV9xDxBI/AAAAAAAAEgc/MaVU7eYGLKQ/s1600/pyro_mc_7_combustionIntereaction.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/-QSU-7X4_aQw/TeNqV9xDxBI/AAAAAAAAEgc/MaVU7eYGLKQ/s320/pyro_mc_7_combustionIntereaction.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; 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margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/-RjgsBLaV4WQ/TeOI9K9T8oI/AAAAAAAAEg4/Shl8BGLTf0M/s320/pyro_mc_15_forceTurb.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qOQZP-HFTUE/TeNqghHffyI/AAAAAAAAEgw/uCxWY4x_zsE/s1600/pyro_mc_12_vel_advected.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="239" src="http://4.bp.blogspot.com/-qOQZP-HFTUE/TeNqghHffyI/AAAAAAAAEgw/uCxWY4x_zsE/s320/pyro_mc_12_vel_advected.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3591264570964239442?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3591264570964239442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3591264570964239442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3591264570964239442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3591264570964239442'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/05/pyro-masterclass-slides.html' title='Pyro Masterclass Slides'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-9b2FjdahnGc/TeNfXuyxR-I/AAAAAAAAEgE/4CmF_bdkFhU/s72-c/pyro_mc_dop_io.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2812988991419874898</id><published>2011-05-29T21:30:00.001-07:00</published><updated>2011-05-29T21:30:24.072-07:00</updated><title type='text'>Level Sets</title><content type='html'>wikipedia&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Level_set"&gt;http://en.wikipedia.org/wiki/Level_set&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2812988991419874898?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2812988991419874898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2812988991419874898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2812988991419874898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2812988991419874898'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/05/level-sets.html' title='Level Sets'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-853236103294505832</id><published>2011-05-29T21:29:00.000-07:00</published><updated>2011-05-31T04:42:24.797-07:00</updated><title type='text'>Pyro Solver</title><content type='html'>&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;img border="0" height="273" src="http://1.bp.blogspot.com/-3nG-oTgNf_M/TeMZ653iftI/AAAAAAAAEf8/JkA-LdcKUlQ/s400/pyro_solver.jpeg" width="400" /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;My posibbly dodgy NetBox / Node description:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Create Source Mask&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;involves GasBuild Relationship Masks&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;help:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"A microsolver that builds a mask for each voxel to show the presence or absence of relationships between objects. It builds a mask field that represents where the affecting objects&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;intersect with the fluid."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="color: #444444; font-size: small;"&gt;Theres a switch which switches between 2 GBRM (Gas Build Relationship Mask) Nodes&amp;nbsp; - 1 with an index field set to source index, and the other without.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Index Field help:&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #073763; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;"An optional index field which is set to the object id of which object was closest to the given voxel and within the bandwidth distance."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Both of these nodes use density as a reference field.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;the switch has an expression as follows:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;(ch("../sourcevelmerge") != 0) || (ch("../sourcetemperaturemerge") != 0)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;so the switch takes the second input (input id1) if &lt;i&gt;sourcevelmerge&lt;/i&gt; is not 0 or&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;sourcetemperaturemerge&lt;/i&gt; is not 0.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;looking at the top level of the pyro solver - we can see these parms&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;under advanced/solvers.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Vel merge gives us the options&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(0) None,&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(1) Weighted Average,&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(2) Net New Source&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Source Temperature merge (sourcetemperaturemerge ) gives us&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;the same menu options.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;So an index field is added if either of these are not zero, ie the switch is activated.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;What does the index field actually do ?&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;The Create Source Mask NetBox also has a noise node followed by a switch.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;"Add Noise" is a Gas Field VOP (GFV).&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;help:&lt;/span&gt;&lt;br /&gt;&lt;div style="color: #073763;"&gt;&lt;span style="font-size: small;"&gt;"...the Volume VOP runs CVEX over a set fields. The CVex Shader can be defined as a .vfl file, a SHOP or by building a CVEX VOPnet inside this node - the most straight forward approach."&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;We can dive inside of this VOPnet and we see...&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;if source &amp;gt; 0 then..&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&amp;nbsp; if anysource != 0 then...&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; multiply by aaflow noise and mix this in with Amount parm&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;the switch following this is driven by !ch(../dosourcenoise)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;which is the toggle at the top level - sources/ noise/Add Noise (toggle)&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;so summing up this box basically allows noise to be mixed into the source&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;and allows it to be turned on or off.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Apply sources&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;switch to apply velocities ch("../sourcevelmerge")&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;driven at the top level by Advanced / Sources / Apply Vel Merge&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The options are&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;None (Null)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;source_vel_wavg (GC -Gas Calculate)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;source_vel_netnewsource (GC)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Apply temp looks similar - a DOPS switch - note the icon is like a GC node&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;to apply different temperature situations&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(0) No temp change&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(1) source temp weighted average&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(2) source temp net new source&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Gas Calculate Node&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;from the help :&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"A microsolver that performs general calculations on a pair of fields....&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The Gas Calculate DOP performs many different operations on a pair of fields. It can be used to scale or blend two fields.Another use is to find the intersection or union of signed distance fields by using the Maximum or Minimum function."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;2 more switches add the data for&amp;nbsp; mix in source density and fuel.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Add Fuel Model&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;the fuel model node /asset is a Gas Combustion Node&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;we can jump in and we see several GCalc nodes&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Gas Comb help:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"A microsolver that applies a combustion model to the simulation."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;GComb is working with several fields&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Temperature&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Fuel&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Soot&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Divergence&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Burn&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Enable Fuel Model&lt;/b&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;This is simply a switch to enable or disable Fuel, driven by&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;1 - ch("../docombustion")&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;(top level toggle - simulation/combustion/Allow Combustion)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Calculate Force Scale&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Constant Scale&lt;b&gt; &lt;/b&gt;-&lt;b&gt; &lt;/b&gt;GCalc&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Build Force Scale - Gas Field VOP&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Blur Force Scale - Gas Blur&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b style="color: #999999;"&gt;Gas Blur&lt;/b&gt; - from the help&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"A microsolver that blurs fields....using an optionally time dependent blur kernel."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;What does it mean by time dependent blur kernel ?&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Velocity Update&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;this netBox contains many nodes...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Buoyancy &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Gas Buoyancy&lt;/b&gt; &lt;b&gt;Node&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;from the help...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"...A microsolver that calculates an adhoc buoyancy force and updates a velocity field..."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"The Gas Buoyancy DOP calculates an approximate buoyancy force dependent on the temperature field and updates a velocity field according to that force."&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"Given an ambient temperature &lt;code&gt;Ta&lt;/code&gt;, temperature &lt;code&gt;T&lt;/code&gt;, buoyancy lift &lt;code&gt;l&lt;/code&gt;, and buoyancy direction of &lt;code&gt;B&lt;/code&gt;, the force will be: &lt;code&gt;((l * (T-Ta)) * B "&lt;/code&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b style="color: #999999;"&gt;Viscosity Node&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #073763;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #073763; font-size: small;"&gt;&lt;code&gt;"&lt;/code&gt;A microsolver that diffuses a field or point attribute...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The Gas Diffuse DOP performs a diffusion operation on the field. This will smooth out sharp discontinuities and spread out the values of the field. On vector fields, such as a velocity field, this can simulate viscosity as each voxel’s velocity will be affected by its neighbor’s values."&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;code&gt;Vorticle Forces - the Gas Vorticle Force Node&lt;/code&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;code&gt;"&lt;/code&gt;A microsolver that applies forces to a velocity field or geometry according to vorticle geometry.&lt;code&gt;&amp;nbsp;&lt;/code&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The Gas Vorticle Forces DOP applies paddlewheel like forces around each vorticle according to the vorticles attributes.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The purpose of vorticles is not to create new forces, but to maintain vorticles that naturally occur and prevent them from dissipating due to artificial viscosity.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #073763;"&gt;The &lt;/span&gt;&lt;b style="color: #073763;"&gt;&lt;code&gt;pscale&lt;/code&gt;&lt;/b&gt;&lt;span style="color: #073763;"&gt; attribute is used to determine the radius of influence of the vorticle. The &lt;/span&gt;&lt;b style="color: #073763;"&gt;&lt;code&gt;up&lt;/code&gt;&lt;/b&gt;&lt;span style="color: #073763;"&gt; attribute is used to determine the orientation of the paddlewheel. The &lt;/span&gt;&lt;b style="color: #073763;"&gt;&lt;code&gt;mag&lt;/code&gt; &lt;/b&gt;&lt;span style="color: #073763;"&gt;attribute is used to scale the force of the vorticle.&lt;/span&gt;&lt;code&gt;&lt;span style="color: #073763;"&gt;"&lt;/span&gt;&lt;br /&gt;&lt;/code&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Turbulence&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;has a bunch of nodes combing to form the turbulence Node (a switch)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;No Turb - simply a null&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;switch 16 - driven by "align turb calc"&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;- switches between compute turbulence alone (GFVop) and 4 nodes merged.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;4 Merged Nodes:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Compute Turbulence&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;CreateForce Vel temp&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Add Force Vel Temp to Vel&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Clear Force Vel temp&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;Compute Turb - Gas Field VOP&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;We can dive into this and we see...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-QDxYYr9xhS8/TeM3t6F2KfI/AAAAAAAAEgA/0aVNpQ9-IWo/s1600/pyro_solver_compute_turbulence.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="177" src="http://4.bp.blogspot.com/-QDxYYr9xhS8/TeM3t6F2KfI/AAAAAAAAEgA/0aVNpQ9-IWo/s400/pyro_solver_compute_turbulence.jpeg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;TimeStep is a volume VOP&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;looking at the globals for a Volume VOP will help us to understand this stuff.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;P - position of the current Voxel&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Densisty- the value of the density field art this voxel location&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;ix,iy,iz voxel indices - ranging from 0 to (res-1) &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;res[]x,y,z] - resolution of the current volume&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Center - the center of the current Volume (not voxel)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Orig (in) - the bottom left corner of the current volume&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Size - the size of the current volume&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;dPd[x,y,z] the derivative od P - these vectors store the change in P that5 occures in each step for x,y,z and voxel indices.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;BB position iside the Bounding Box of the Volume - each coordinate ranges from 0-1.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Time the glo0bal time when the Vol is being evaluated&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Time Inc - the timestep currently being used by the sim or playback&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;Frame - the current Frame being processed - NB this can be fractional.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;So in this VOPnet &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;if amp or ramped amp of Force Scale is not very close to zero, use curl noise.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;This  result is multiplied by the timestep and the forceScale parm, then  added to the incomuing velocity. Roughness for the curl noise can also  be ramped.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt; i[x,y,z] as a vec is divided by res[x,y,z] as a vec to give BB (vec)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;dPd[x,y,z] are individually multiplied by resX and -.5&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;and the lengths of these vectors are then output to a new vector which becomes the new SIZE.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;They are also added together to give the origin.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;This VolVop has DataBindings - they seem to link DOPS data with a Vex parameter.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;here forcescale (DOPSdata )is being linked to forcescale(as a vex parameter)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;and..&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;forceveltemp and vel DOPSdata is being 'linked to'&amp;nbsp; vel as a VEX parm&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;(if align turb calc is on)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;CreateForce Vel temp - Gas Match Field&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #444444; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;from the help:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;"A microsolver that rebuilds fields to match in size and resolution to a reference field.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;The Gas Match Field DOP creates, resizes, and resamples as necessary to ensure the data matching the given name exists as a field of the same resolution and size as the reference field.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;This DOP is very useful for creating adhoc fields that you need for intermediate results but don’t want to explicitly attach with the Scalar Field DOP.  If you want to remove the adhoc field when done, you can zero it out.  Constant fields are compressed so do not have the memory footprint of a varying field."&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;The reference field is vel...&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;&lt;b&gt;Add force vel temp to vel node (Gas Calculate) &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;destination field: &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; vel&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;source field: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; forcevel_temp&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;source property:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; friction&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;calc :&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; add&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;&lt;b&gt;Clear force vel temp (Gas Calculate)&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;destination field: &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; forcevel_temp&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;source field: &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; none&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;source property:&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; friction&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #444444;"&gt;calc :&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; copy&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Speed Limit DOPS&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;doSpeedLimit is an enabling switch between :&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;noSpeedLimit ( a null DOP)&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;and minSpeed and maxSpeed - merged.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Min Speed and maxSpeed are both Gas Calculate Nodes.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b style="color: #073763;"&gt;Build and Apply Sink&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Build sink mask (Gas Build Relationship Mask) just like Source Build&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;merged with Remove Sink Density (Gas Calculate Node)&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b&gt;Build Collisions&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b&gt;Build Collision Mask (Gas Build Collisions)&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;help:&lt;b&gt; &lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;"A microsolver that determines the collision field between the fluid field and any affector objects.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;The Gas Build Collision Mask DOP builds a collision field that  represents where affector objects overlap with the fluid field. It  generates a signed distance field which is negative inside colliding  objects and positive outside. It also generates a collision velocity  field that stores the velocity of the affector object closest to each  point."&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;this is merged with a apply collide temp switch which simply switches between not temp&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;and temp applied to colliders (Gas Calculate DOP)&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b&gt;Create and Apply Pumps&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;just like sinks and Collisions above, we have a Gas Build Relationship Mask&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;that builds the Pump mask and Pump relationship using a index field and a reference field (density).&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;Also merged into pumps is a switch Solver which is controlled by the top level parm&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;"pVelMerge".&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;help:&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;"The Switch Solver DOP allows simulation objects to be solved by one of  several solvers connected as subdata to the Switch Solver. For each  object, the solver to use is determined by the value of a &lt;a href="http://www.sidefx.com/docs/houdini9.1/nodes/dop/switchvalue" title="Switch Value"&gt;Switch Value&lt;/a&gt; data attached to it. Unlike the &lt;a href="http://www.sidefx.com/docs/houdini9.1/nodes/dop/blendsolver" title="Blend Solver"&gt;Blend Solver&lt;/a&gt; or &lt;a href="http://www.sidefx.com/docs/houdini9.1/nodes/dop/multisolver" title="Multiple Solver"&gt;Multiple Solver&lt;/a&gt;, only one of the sub-solvers is applied to each object." &lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;...and there is also a switch (not a switch solver) between no temperature and a pump temperature (set pupmp temp) Gas which is a Calculate Node.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;These are merged together to form "Pumps" - a merge node.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #073763; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b style="color: #274e13;"&gt;Velocity Advect&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Gas Advect DOP&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;help:&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #274e13; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;"A microsolver that advects fields and geometry by a velocity field.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;The Gas Advect DOP evolves fields and geometry according to a specified  velocity field. The fields and geometry will be moved by the velocity  field for a distance proportional to the current solver timestep.&lt;span style="color: #274e13;"&gt;"&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;&lt;span style="color: #274e13;"&gt;&lt;/span&gt;&lt;/span&gt;--------------------------------------------------------------------------------&lt;span style="color: #274e13;"&gt;&lt;span style="color: #274e13;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b style="color: #660000;"&gt;temp Project Velocity&lt;/b&gt;&lt;b style="color: #274e13;"&gt; &lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;b style="color: #274e13;"&gt;Field Advect&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;contains many nodes...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;from L to R going into the merge node...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Rest Advect (Gas Advect DOP)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Diffuse Heat (Gas Blur DOP)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Cool Gas (Gas Calculate DOP)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Advect Vorticles (Gas Advect)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt; Stretch Vorticles (Gas Velocity Stretch)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;Compress Fields &lt;/span&gt;&lt;span style="color: #274e13;"&gt;(Gas Velocity Stretch)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;with enable switch below it.&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt; &lt;b&gt;Diffuse Smoke&lt;/b&gt; and &lt;b&gt;Diffuse Fuel &lt;/b&gt;nodes (both Gas Blur DOPS) merged&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;&lt;b&gt;Heat Source&lt;/b&gt; - itself a null hook being fed by...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;1. a null - no heat&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;2. from source - source to heat (Gas Calculate) merged with "Age our old heat" (also Gas Calculate)&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt;3. from burn another merge - merging&amp;nbsp; Burn to heat (Gas Calculate again) Age_our_old_Heat &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Fuel Advect&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;(Field Advect (Gas Advect DOP) merged with Advect Fuel&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;(Gas Advect DOP) merged with itself again.)&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;Advection Stage (input 4 from Pyro's top level inputs (the 5th and final input))&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Extrapolate into Collisions&lt;/b&gt; with a switch enabling / diabling.&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;(Gas Extrapolate DOP)&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;help:&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;"The Gas Extrapolate DOP extrapolates a field value along an SDF. The  field’s value at an isosurface will be copied outwards along the  increasing direction of the surface field."&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Clamp inside Density &lt;/b&gt;(Gas Calculate)&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;merged with&amp;nbsp;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;Clamp inside Fuel&lt;/b&gt;&lt;b&gt; &lt;/b&gt;(Gas Calculate)&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #274e13; font-family: Arial,Helvetica,sans-serif;"&gt;The final merge is "Field Update and Advect"&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;--------------------------------------------------------------------------------&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;/div&gt;&lt;div style="color: #444444; font-family: Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;div style="color: #444444;"&gt;The Pyro Object is brought in - and all solver data is deleted from it with a delete DOP named&lt;/div&gt;&lt;div style="color: #444444;"&gt;"rebuild solver"&lt;/div&gt;&lt;div style="color: #444444;"&gt;NB no objects are deleted - just data.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;this is piped into the objects pipe of a multi-solver&lt;/div&gt;&lt;div style="color: #444444;"&gt;MultiSolver help:&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;i&gt;"The Multiple Solver DOP causes a simulation object to be solved by  more than one Solver at each timestep. Each solver attached to this node  is applied in order to the object.&lt;/i&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;i&gt;Many solver combinations will  produce strange or unexpected results. For example, applying two RBD  Solvers will simply make objects move twice as fast. &lt;/i&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;i&gt;The most  useful solver combinations are ones where each solver acts on a  different piece of data on the object. For example, the RBD Solver  alters the Position data of an object. This may be followed by a SOP  Solver that modifies the geometry of the object based on the position,  velocity, or impact information generated by the RBD Solver.&lt;/i&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;i&gt;It is  important that you make sure the attached solvers have different names.  Solvers by default all have the name “Solver” and will thus overwrite  each other. The &lt;span class="ui"&gt;Unique Data Name&lt;/span&gt; toggle on the incoming solvers can be used to ensure that the names are different."&lt;/i&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;The data going into the data pipe of the multisolver (from left to right) is:&lt;/div&gt;&lt;div style="color: #444444;"&gt;1. the gas substep node containing all the gas advection etc mentioned above.&lt;/div&gt;&lt;div style="color: #444444;"&gt;2. 'Data to attach' - the 5th and final input from the pryo solver top level inputs&lt;/div&gt;&lt;div style="color: #444444;"&gt;3. Clear fields (a merge DOP described below)&lt;/div&gt;--------------------------------------------------------------------------------&lt;br /&gt;&lt;div style="color: #444444;"&gt;&lt;b&gt;Clear Fields &lt;/b&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;has a switch feeding into it, switching between 3 nodes. &lt;/div&gt;&lt;div style="color: #444444;"&gt;1. null1&lt;/div&gt;&lt;div style="color: #444444;"&gt;2. clear hidden (Gas Calculate Node)&lt;/div&gt;&lt;div style="color: #444444;"&gt;3. clear Static (Gas Calculate Node)&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;this is merged with a another Gas Calculate Node 'Clear Additional'.&lt;br /&gt;&lt;br /&gt;at the top level of the Pyro Node under&amp;nbsp; Advanced /Clear&lt;br /&gt;we have a drop down menu giving us our three choices to clear no fields, hidden fields or Static fields...and we have a 'text field' to type the names of any additional&amp;nbsp; custom fields we may want to delete.&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;After the Multisolver we have a Drag force with a switch enabling or disabling it.&lt;br /&gt;&lt;br /&gt;..and a null. &lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;so in summary - its not as bad as it looks...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-jffwETf4lA0/TeOqc9sVwHI/AAAAAAAAEhM/9G3TQ2jnMNs/s1600/pyro_mc_simplified.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="302" src="http://3.bp.blogspot.com/-jffwETf4lA0/TeOqc9sVwHI/AAAAAAAAEhM/9G3TQ2jnMNs/s400/pyro_mc_simplified.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;span style="color: #274e13;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #660000; font-family: Arial,Helvetica,sans-serif; text-align: left;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-853236103294505832?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/853236103294505832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=853236103294505832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/853236103294505832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/853236103294505832'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/05/pyro-solver.html' title='Pyro Solver'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-3nG-oTgNf_M/TeMZ653iftI/AAAAAAAAEf8/JkA-LdcKUlQ/s72-c/pyro_solver.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1025978155185396956</id><published>2011-05-27T03:55:00.000-07:00</published><updated>2011-05-27T05:47:30.355-07:00</updated><title type='text'>The Gothic</title><content type='html'>&lt;div style="background-color: black; color: #cc0000;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #444444;"&gt;FX in developed at Kanuka Studios in conjuntion with 50/50 Studios, Brisbane.&lt;/div&gt;&lt;div style="background-color: black; color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #444444;"&gt;Volume Tools developed by Rangi Sutton / Kanuka Studios.&lt;/div&gt;&lt;div style="background-color: black; color: #6fa8dc;"&gt;&lt;div style="color: #444444;"&gt;FX Shots worked by Rangi and myself.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="color: #444444;"&gt;some screen captures ! :D&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-VSg17aGUBb4/Td-Ueu8N9UI/AAAAAAAAEfk/W0y4DYEGLa0/s1600/03_09_slap_snap.0101.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-jMA2FcBGU7k/Td-Ug4pwrYI/AAAAAAAAEfo/htJiZ0-3JAc/s1600/03_09_slap_snap.0122.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-jMA2FcBGU7k/Td-Ug4pwrYI/AAAAAAAAEfo/htJiZ0-3JAc/s320/03_09_slap_snap.0122.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-49Hp_RmDfdw/Td-Ui_Fn92I/AAAAAAAAEfs/y96zsR84QCU/s1600/03_09_slap_snap.0159.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-49Hp_RmDfdw/Td-Ui_Fn92I/AAAAAAAAEfs/y96zsR84QCU/s320/03_09_slap_snap.0159.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xi2uCUOSvJo/Td-UkkSsh7I/AAAAAAAAEfw/pb75gCMAbgw/s1600/03_09_slap_snap.0201.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-xi2uCUOSvJo/Td-UkkSsh7I/AAAAAAAAEfw/pb75gCMAbgw/s320/03_09_slap_snap.0201.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="color: #444444;"&gt;&amp;nbsp;&lt;/span&gt; &lt;/div&gt;&lt;div style="background-color: black; color: #6fa8dc;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #6fa8dc;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="background-color: black; clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-riAGDC2op8Q/Td-Dc_x2QAI/AAAAAAAAEes/nciNPAm9N_I/s1600/02_01.0140.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-riAGDC2op8Q/Td-Dc_x2QAI/AAAAAAAAEes/nciNPAm9N_I/s320/02_01.0140.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="background-color: black;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="background-color: black; 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clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-T-Olv2TkVIg/Td-EC-RIoHI/AAAAAAAAEfg/7dUg2WsXrrE/s1600/03_06.0229.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-T-Olv2TkVIg/Td-EC-RIoHI/AAAAAAAAEfg/7dUg2WsXrrE/s320/03_06.0229.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1025978155185396956?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1025978155185396956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1025978155185396956' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1025978155185396956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1025978155185396956'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/05/gothic.html' title='The Gothic'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-jMA2FcBGU7k/Td-Ug4pwrYI/AAAAAAAAEfo/htJiZ0-3JAc/s72-c/03_09_slap_snap.0122.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1602436727577641595</id><published>2011-05-03T06:13:00.000-07:00</published><updated>2011-05-03T06:13:20.364-07:00</updated><title type='text'>VOPS play</title><content type='html'>here's some images made procedurally with VOPS...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-vRUi_jrHAMo/Tb__ICv18jI/AAAAAAAAEeE/tjTOnz-IpkQ/s1600/VOPS_patterns.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-vRUi_jrHAMo/Tb__ICv18jI/AAAAAAAAEeE/tjTOnz-IpkQ/s320/VOPS_patterns.jpg" width="319" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-6M3FItT1e84/Tb__Pas06cI/AAAAAAAAEeI/3YCQ2QwFrtQ/s1600/VOPS_patterns_compilation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-6M3FItT1e84/Tb__Pas06cI/AAAAAAAAEeI/3YCQ2QwFrtQ/s320/VOPS_patterns_compilation.jpg" width="244" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-18m72cZmHv8/Tb__UjZf6BI/AAAAAAAAEeQ/tG2etGP4V2g/s1600/VOPS_patterns2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-18m72cZmHv8/Tb__UjZf6BI/AAAAAAAAEeQ/tG2etGP4V2g/s320/VOPS_patterns2.jpg" width="314" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1602436727577641595?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1602436727577641595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1602436727577641595' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1602436727577641595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1602436727577641595'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/05/vops-play.html' title='VOPS play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-vRUi_jrHAMo/Tb__ICv18jI/AAAAAAAAEeE/tjTOnz-IpkQ/s72-c/VOPS_patterns.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1396900595430171159</id><published>2011-04-27T22:53:00.000-07:00</published><updated>2011-04-28T19:20:19.853-07:00</updated><title type='text'>Chocolate !!! :D</title><content type='html'>WIP&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-K_B0deUZ2x0/TbkBDg05lQI/AAAAAAAAEd4/ABIlPhFVEpM/s1600/chocolate_comp.2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-6Fe124TJPLI/TbogUKRMMVI/AAAAAAAAEeA/GT8XftKTwOM/s1600/chocolate_comp.4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-6Fe124TJPLI/TbogUKRMMVI/AAAAAAAAEeA/GT8XftKTwOM/s320/chocolate_comp.4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-opd_YZGCRa4/Tbj5odwPKHI/AAAAAAAAEd0/Wzkdoi2p2cY/s1600/chocolate_comp.0001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-GR_YyWHFBGY/TboNqLKbUBI/AAAAAAAAEd8/JM9UlvcEyeg/s1600/chocolate_comp.3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;viscosity needs work&lt;br /&gt;peanuts need a texture, need to re-sim the chocolate to fix the wierd red hole on the facing corner.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1396900595430171159?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1396900595430171159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1396900595430171159' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1396900595430171159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1396900595430171159'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/04/chocolate.html' title='Chocolate !!! :D'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-6Fe124TJPLI/TbogUKRMMVI/AAAAAAAAEeA/GT8XftKTwOM/s72-c/chocolate_comp.4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3308730435619965364</id><published>2011-04-24T21:46:00.000-07:00</published><updated>2011-04-27T03:16:15.096-07:00</updated><title type='text'>ALL SYSTEMS GO !</title><content type='html'>some more copy-stamping fun for the easter break.&lt;br /&gt;&lt;br /&gt;Button width and length and height,&lt;br /&gt;as well as a switch to make the button green or red is random.&lt;br /&gt;&lt;br /&gt;new render has a switch for round buttons as well, and some proper DOF. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-uB6v6KvlsZg/TbT8ABWVdzI/AAAAAAAAEdM/BPjldUqe1Dk/s1600/buttons_AO_sml.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-uB6v6KvlsZg/TbT8ABWVdzI/AAAAAAAAEdM/BPjldUqe1Dk/s1600/buttons_AO_sml.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;AmbOcc&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-WEERVKnbU0k/TbT8DV4b95I/AAAAAAAAEdQ/jD0PaNiq6_k/s1600/buttons_beauty_sml.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-WEERVKnbU0k/TbT8DV4b95I/AAAAAAAAEdQ/jD0PaNiq6_k/s1600/buttons_beauty_sml.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Beauty&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bGzblXEj7mc/TbT8DxH8x1I/AAAAAAAAEdU/aSAQHYBL-pw/s1600/buttons_SSS_sml.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-bGzblXEj7mc/TbT8DxH8x1I/AAAAAAAAEdU/aSAQHYBL-pw/s1600/buttons_SSS_sml.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;SSS&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WveDN643BQw/TbT8M5KT04I/AAAAAAAAEdY/FueqvTOGrBc/s1600/buttons_comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-WveDN643BQw/TbT8M5KT04I/AAAAAAAAEdY/FueqvTOGrBc/s320/buttons_comp.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-MwG30xlWf-w/TbT7DAu6tOI/AAAAAAAAEdI/8s4CbURogag/s1600/buttons_comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Comp&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/--WXLQ2-3-rw/TbfsrLCz-yI/AAAAAAAAEdk/MgW85bU94lU/s1600/buttons_03_AO.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/--WXLQ2-3-rw/TbfsrLCz-yI/AAAAAAAAEdk/MgW85bU94lU/s320/buttons_03_AO.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-fHQTkOMA1Nc/TbfsuTCMhrI/AAAAAAAAEdo/1Kpjsv1JRNM/s1600/buttons_03_beauty.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-fHQTkOMA1Nc/TbfsuTCMhrI/AAAAAAAAEdo/1Kpjsv1JRNM/s320/buttons_03_beauty.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-iMkUFt8QFPk/TbfsxGxXcrI/AAAAAAAAEds/n1QfEJSJsyw/s1600/buttons_03_pz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-iMkUFt8QFPk/TbfsxGxXcrI/AAAAAAAAEds/n1QfEJSJsyw/s320/buttons_03_pz.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Xl8fJ8oez0o/Tbfs0fyAC5I/AAAAAAAAEdw/DG_7OopO7l0/s1600/buttons_03_plastic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-Xl8fJ8oez0o/Tbfs0fyAC5I/AAAAAAAAEdw/DG_7OopO7l0/s320/buttons_03_plastic.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qArAyBakr1M/TbfrXzhS-iI/AAAAAAAAEdg/hJ_rVl3COvY/s1600/buttons_comp_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-qArAyBakr1M/TbfrXzhS-iI/AAAAAAAAEdg/hJ_rVl3COvY/s320/buttons_comp_03.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Comp2&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3308730435619965364?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3308730435619965364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3308730435619965364' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3308730435619965364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3308730435619965364'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/04/all-systems-go.html' title='ALL SYSTEMS GO !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-uB6v6KvlsZg/TbT8ABWVdzI/AAAAAAAAEdM/BPjldUqe1Dk/s72-c/buttons_AO_sml.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-701413913235265510</id><published>2011-04-22T16:13:00.000-07:00</published><updated>2011-04-22T16:13:15.625-07:00</updated><title type='text'>UTS Test Images</title><content type='html'>As mentioned last month ive been working on a test for a TVC, amongst the training videos and Kanuka stuff.&lt;br /&gt;This morning I received an email saying the client wants to take it further which is very exciting. Would also be nice to be back paid for the 3 weeks work i put in.&lt;br /&gt;&lt;br /&gt;here's some images in no particular order:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-uKI7L_ASdeU/TbIIPUUF0zI/AAAAAAAAEdE/OyscJ45FBco/s1600/test_render_plankton_05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-uKI7L_ASdeU/TbIIPUUF0zI/AAAAAAAAEdE/OyscJ45FBco/s320/test_render_plankton_05.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;initial plankton test &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-xfUKshzig7M/TbIGdkEMnWI/AAAAAAAAEcY/IsNP41oRo2U/s1600/bubbles_v05_t01_0007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-xfUKshzig7M/TbIGdkEMnWI/AAAAAAAAEcY/IsNP41oRo2U/s320/bubbles_v05_t01_0007.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;bubble test&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;- need a better HDRI image&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QMXHhXgVv9M/TbIIFmKsnaI/AAAAAAAAEco/1k8etvWy_aI/s1600/lens_drips_more_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-QMXHhXgVv9M/TbIIFmKsnaI/AAAAAAAAEco/1k8etvWy_aI/s320/lens_drips_more_03.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;splash from above&lt;/div&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;&amp;nbsp;- pops and metaballs - but no skydome - hence the black reflections&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-b70xqMceHh0/TbIINws6qnI/AAAAAAAAEc8/lWyS70r93ok/s1600/splash_07_0032.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="182" src="http://3.bp.blogspot.com/-b70xqMceHh0/TbIINws6qnI/AAAAAAAAEc8/lWyS70r93ok/s320/splash_07_0032.jpeg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;splash from above&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;- pops and metaballs with skydome as phantom&lt;br /&gt;&amp;nbsp;for better reflections&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xWfY9fd2Vxg/TbIIChr1qWI/AAAAAAAAEcg/a9R6miD4_ss/s1600/fish_eye_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://2.bp.blogspot.com/-xWfY9fd2Vxg/TbIIChr1qWI/AAAAAAAAEcg/a9R6miD4_ss/s320/fish_eye_02.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Fish Eye lens Effect from Vray - color corrected in COPS&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://1.bp.blogspot.com/-9E0JDjke8Mw/TbIIGROrhFI/AAAAAAAAEcs/awnOg46vnUo/s1600/new_ocean_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="242" src="http://1.bp.blogspot.com/-9E0JDjke8Mw/TbIIGROrhFI/AAAAAAAAEcs/awnOg46vnUo/s320/new_ocean_02.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;Vray / TurboSquid pre-rolled ocean&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-nkNOhLOQ1yk/TbIIHwxBnxI/AAAAAAAAEc0/1Dvqc09oySE/s1600/plash_particles_v01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-nkNOhLOQ1yk/TbIIHwxBnxI/AAAAAAAAEc0/1Dvqc09oySE/s320/plash_particles_v01.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;My splash popnet - showing particles colliding and sticking with&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;the animated ocean surface in orange.(from the side)&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&amp;nbsp;&lt;a href="http://4.bp.blogspot.com/-n-OQkudLmgE/TbIIOajhrLI/AAAAAAAAEdA/Zq6SzUfyjXM/s1600/splash_mesh_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-n-OQkudLmgE/TbIIOajhrLI/AAAAAAAAEdA/Zq6SzUfyjXM/s320/splash_mesh_01.jpg" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;FLIP splash sim (from above)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-701413913235265510?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/701413913235265510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=701413913235265510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/701413913235265510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/701413913235265510'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/04/uts-test-images.html' title='UTS Test Images'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-uKI7L_ASdeU/TbIIPUUF0zI/AAAAAAAAEdE/OyscJ45FBco/s72-c/test_render_plankton_05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-8525079307106267774</id><published>2011-04-03T04:51:00.000-07:00</published><updated>2011-04-03T04:51:39.385-07:00</updated><title type='text'>IOR Table</title><content type='html'>from BlenderArtist.org - cheers !&lt;br /&gt;&lt;a href="http://blenderartists.org/forum/showthread.php?71203-Material-IOR-value-reference"&gt;http://blenderartists.org/forum/showthread.php?71203-Material-IOR-value-reference&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;div class="postrow"&gt;               &lt;h2 class="title icon"&gt;      Material IOR value reference     &lt;/h2&gt;&lt;div class="content"&gt;      &lt;div id="post_message_654185"&gt;       &lt;blockquote class="postcontent restore "&gt;        Hi, i have listed some 'RayTransp' material 'IOR' values.&lt;br /&gt;&lt;br /&gt;Material IOR Values:&lt;br /&gt;&lt;br /&gt;'Air':              1.000&lt;br /&gt;'Bubble':           1.100&lt;br /&gt;'Liquid methane':   1.150&lt;br /&gt;'Ice(H2O)':         1.310&lt;br /&gt;'Water':            1.333&lt;br /&gt;'Clear Plastic':    1.400&lt;br /&gt;'Glass':            1.440 - 1.900&lt;br /&gt;'Light glass':      1.450&lt;br /&gt;'Standart glass':   1.520&lt;br /&gt;'Heavy glass':      1.650&lt;br /&gt;'Obsidian':         1.480 - 1.510&lt;br /&gt;'Onyx':             1.486 - 1.658&lt;br /&gt;'Acrylic glass':    1.491&lt;br /&gt;'Benzene':          1.501&lt;br /&gt;'Crown glass':      1.510&lt;br /&gt;'Jasper':           1.540&lt;br /&gt;'Agate':            1.544 - 1.553&lt;br /&gt;'Amethist':         1.544 - 1.553&lt;br /&gt;'Salt':             1.544&lt;br /&gt;'Amber':            1.550&lt;br /&gt;'Quartz':           1.550&lt;br /&gt;'Sugar':            1.560&lt;br /&gt;'Emerald':          1.576 - 1.582&lt;br /&gt;'Flint glass':      1.613&lt;br /&gt;'Topaz':            1.620 - 1.627&lt;br /&gt;'Jade':             1.660 - 1.680&lt;br /&gt;'Saphire':          1.760&lt;br /&gt;'Ruby':             1.760 - 2.419&lt;br /&gt;'Cristal':          1.870&lt;br /&gt;'Diamond':          2.417 - 2.541       &lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-8525079307106267774?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/8525079307106267774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=8525079307106267774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8525079307106267774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8525079307106267774'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/04/ior-table.html' title='IOR Table'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7837606842248872232</id><published>2011-03-17T07:17:00.000-07:00</published><updated>2011-04-07T00:39:50.067-07:00</updated><title type='text'>ocean surface test</title><content type='html'>Ive started a pitch for a TVC which ive dubbed UTS - under the sea...&lt;br /&gt;which also involces an out of water shot of the ovean surface and a splash&lt;br /&gt;- so heres a test ive done.&lt;br /&gt;&lt;br /&gt;havnt used HOT yet - may possibly get it going in Maya...&lt;br /&gt;&lt;br /&gt;pretty happy with this so far though ! :D&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-M8pDKnmm25M/TYIhmoPWLzI/AAAAAAAAEa0/-0A4cQgHzYc/s1600/ocean_surface_slap_comp2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="https://lh3.googleusercontent.com/-M8pDKnmm25M/TYIhmoPWLzI/AAAAAAAAEa0/-0A4cQgHzYc/s320/ocean_surface_slap_comp2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-9ad574dbfac0030c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v2.nonxt1.googlevideo.com/videoplayback?id%3D9ad574dbfac0030c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7E6EB3D215682A3BE78AB75AE46D55D49684549B.1FDF1EC44DA8BA97D909253EDB2FAAD01A49B584%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D9ad574dbfac0030c%26offsetms%3D5000%26itag%3Dw160%26sigh%3D1iGOD8bOFOQhfBoOFfYgwtvxZ94&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v2.nonxt1.googlevideo.com/videoplayback?id%3D9ad574dbfac0030c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7E6EB3D215682A3BE78AB75AE46D55D49684549B.1FDF1EC44DA8BA97D909253EDB2FAAD01A49B584%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D9ad574dbfac0030c%26offsetms%3D5000%26itag%3Dw160%26sigh%3D1iGOD8bOFOQhfBoOFfYgwtvxZ94&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;some obvious problems -&lt;br /&gt;&lt;br /&gt;* some crunchy pixels from a bad slap comp (its past midnight)&lt;br /&gt;* you can see the 'tiling' of my noise&amp;nbsp; &lt;br /&gt;* reflection of buildings is hacked in&lt;br /&gt;* you can see the seam between the CG ocean and the BG photo....its just a test...&lt;br /&gt;* render settings could be higher...&lt;br /&gt;* i dont&amp;nbsp; know how or why i animated my hacky DOF&amp;nbsp; :/&lt;br /&gt;&lt;br /&gt;but....shows promise !!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7837606842248872232?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7837606842248872232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7837606842248872232' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7837606842248872232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7837606842248872232'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/03/ocean-surface-test.html' title='ocean surface test'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-M8pDKnmm25M/TYIhmoPWLzI/AAAAAAAAEa0/-0A4cQgHzYc/s72-c/ocean_surface_slap_comp2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2923334246487180423</id><published>2011-03-12T16:20:00.000-08:00</published><updated>2011-07-20T17:13:52.360-07:00</updated><title type='text'>cheap flocking effect  with a school of fish</title><content type='html'>some tests for flocking&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d2a0a03a117cef46" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v9.nonxt6.googlevideo.com/videoplayback?id%3Dd2a0a03a117cef46%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D28900C073ADC23F036BA38D8E91D012E9D897834.71361EE819FC8087038A492499ED7ACF1BB3CB59%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd2a0a03a117cef46%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgmQ950KSXFU0RdwWc8s8BjCXMew&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v9.nonxt6.googlevideo.com/videoplayback?id%3Dd2a0a03a117cef46%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D28900C073ADC23F036BA38D8E91D012E9D897834.71361EE819FC8087038A492499ED7ACF1BB3CB59%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd2a0a03a117cef46%26offsetms%3D5000%26itag%3Dw160%26sigh%3DgmQ950KSXFU0RdwWc8s8BjCXMew&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2923334246487180423?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2923334246487180423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2923334246487180423' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2923334246487180423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2923334246487180423'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/03/flocking-effect-with-school-of-fish.html' title='cheap flocking effect  with a school of fish'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1738232388830993935</id><published>2011-03-08T22:02:00.000-08:00</published><updated>2011-03-08T22:39:36.232-08:00</updated><title type='text'>panorama lens test</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-ftVUDnaGExU/TXcXx17QdRI/AAAAAAAAEZ8/KOciGmIzwo0/s1600/render_fish_eye_comp_01.0002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh3.googleusercontent.com/-ftVUDnaGExU/TXcXx17QdRI/AAAAAAAAEZ8/KOciGmIzwo0/s320/render_fish_eye_comp_01.0002.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;testing the polar panorama lens, the big tree is a render from a normal perspective camera, the little trees stacked on top of each other are the same trees - but as viewed through the polar lens (panoramic) projection.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-TfOeMAvI0qc/TXcga3FDfNI/AAAAAAAAEaE/OBA3xgkae1k/s1600/test_render_fisheye_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="https://lh6.googleusercontent.com/-TfOeMAvI0qc/TXcga3FDfNI/AAAAAAAAEaE/OBA3xgkae1k/s320/test_render_fisheye_02.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://lh6.googleusercontent.com/-zWxoFyxWWy0/TXcf6Ap-Y-I/AAAAAAAAEaA/UqYUhsIzVMw/s1600/test_render_fisheye_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;here's a render with a sphere behind the camera and some objects - Left and Right of the camera.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;This is not a fish eye lens effect - its the opposite. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1738232388830993935?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1738232388830993935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1738232388830993935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1738232388830993935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1738232388830993935'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/03/panorama-lens-test.html' title='panorama lens test'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh3.googleusercontent.com/-ftVUDnaGExU/TXcXx17QdRI/AAAAAAAAEZ8/KOciGmIzwo0/s72-c/render_fish_eye_comp_01.0002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4319419233591307483</id><published>2011-03-04T02:25:00.000-08:00</published><updated>2011-04-17T05:08:49.874-07:00</updated><title type='text'>ABC stout</title><content type='html'>&lt;div style="color: #999999;"&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;** final ad now on youtube **&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.youtube.com/watch?v=4WK2bh5vIno"&gt;http://www.youtube.com/watch?v=4WK2bh5vIno&lt;/a&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;A crazy Ad ! in conjuntion with &lt;span style="color: #cccccc;"&gt;Kanuka Studios&lt;/span&gt; and&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.emeraldcitydesign.com/"&gt;Emerald City&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;My role was to develop some Lava Sims to be comped into the Matte Paintings by Emerald City.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;I also did some rough modeling, some rigging, some lighting ,&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;and even some rough animation ! all in Houdini.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;From the start we decided to go with FLIP fluids for the lava sims. &lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="color: #cccccc;"&gt;Thanks Jeff Lait&lt;/span&gt; for your excellent, invaluable MasterClass.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;span style="font-size: small;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;a href="https://lh4.googleusercontent.com/-AaKnu5-KAx8/TXDCETOmBLI/AAAAAAAAEZ4/ylwNZ47AN5w/s1600/lava_blog_02.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="125" src="https://lh4.googleusercontent.com/-AaKnu5-KAx8/TXDCETOmBLI/AAAAAAAAEZ4/ylwNZ47AN5w/s200/lava_blog_02.jpeg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-5Qpv88aayrU/TXDBQhdAqhI/AAAAAAAAEZ0/Hrou59Zyg3I/s1600/lava_blog_01.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="96" src="https://lh3.googleusercontent.com/-5Qpv88aayrU/TXDBQhdAqhI/AAAAAAAAEZ0/Hrou59Zyg3I/s200/lava_blog_01.jpeg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;a lava sim - not used in the ad...&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d54579685e25a41" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v20.nonxt3.googlevideo.com/videoplayback?id%3D0d54579685e25a41%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5559973F32F34E39A99073F0F4497C860EFB6ECE.6E510F9E78F06948AF6EE315AAE88EC753C203CB%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd54579685e25a41%26offsetms%3D5000%26itag%3Dw160%26sigh%3DbZjnEr4p2VzLu-Jayb_d5_HwTeg&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v20.nonxt3.googlevideo.com/videoplayback?id%3D0d54579685e25a41%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5559973F32F34E39A99073F0F4497C860EFB6ECE.6E510F9E78F06948AF6EE315AAE88EC753C203CB%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd54579685e25a41%26offsetms%3D5000%26itag%3Dw160%26sigh%3DbZjnEr4p2VzLu-Jayb_d5_HwTeg&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #999999; text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4319419233591307483?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4319419233591307483/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4319419233591307483' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4319419233591307483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4319419233591307483'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/03/abc-stout.html' title='ABC stout'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='https://lh4.googleusercontent.com/-AaKnu5-KAx8/TXDCETOmBLI/AAAAAAAAEZ4/ylwNZ47AN5w/s72-c/lava_blog_02.jpeg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4777733857371294075</id><published>2011-02-08T01:51:00.000-08:00</published><updated>2011-02-08T01:51:59.263-08:00</updated><title type='text'>mplayer / ffmpg misc brain dump</title><content type='html'>to get it looping - use -loop 0&lt;br /&gt;&lt;br /&gt;ie&lt;br /&gt;mplayer ../playblast.avi -loop 0&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4777733857371294075?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4777733857371294075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4777733857371294075' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4777733857371294075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4777733857371294075'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/02/mplayer.html' title='mplayer / ffmpg misc brain dump'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3397256818630523606</id><published>2011-02-07T04:23:00.000-08:00</published><updated>2011-02-08T00:58:23.728-08:00</updated><title type='text'>procedural cracking !</title><content type='html'>&lt;div style="text-align: left;"&gt;heres a procedural cracking test - no DOPS as yet&lt;/div&gt;&lt;div style="text-align: left;"&gt;very simple - a proximity driven morph (from the boulder)&lt;/div&gt;&lt;div style="text-align: left;"&gt;more or less bewteen 2 SOPS.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Cracks generated in 2D by the Voronoi SOP.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2c5aabced048029d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v3.nonxt4.googlevideo.com/videoplayback?id%3D2c5aabced048029d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7973A7A2FEC1AEF8C41C76C320275FCF3B43C8EA.7A87AEDC2279EFDD611A9A997097D38139E47DF5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2c5aabced048029d%26offsetms%3D5000%26itag%3Dw160%26sigh%3D9fT8CP43MaCCel8VIkt7Uxe9MMI&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v3.nonxt4.googlevideo.com/videoplayback?id%3D2c5aabced048029d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7973A7A2FEC1AEF8C41C76C320275FCF3B43C8EA.7A87AEDC2279EFDD611A9A997097D38139E47DF5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2c5aabced048029d%26offsetms%3D5000%26itag%3Dw160%26sigh%3D9fT8CP43MaCCel8VIkt7Uxe9MMI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3397256818630523606?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3397256818630523606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3397256818630523606' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3397256818630523606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3397256818630523606'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/02/procedural-cracking.html' title='procedural cracking !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3116175596818819723</id><published>2011-01-27T18:36:00.000-08:00</published><updated>2011-02-09T21:48:33.455-08:00</updated><title type='text'>what ive been reading....</title><content type='html'>Still on holiday , so sorry, no serious 3D posts yet...&lt;br /&gt;&lt;br /&gt;some VFX from the Black Swan&lt;br /&gt;&lt;a href="http://www.vizworld.com/2011/01/black-swan-visual-effects-video-reel/"&gt;http://www.vizworld.com/2011/01/black-swan-visual-effects-video-reel/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;sony stock footage - new spiderman 2 footage of manhatten&lt;br /&gt;&lt;a href="https://www.sonypicturesstockfootage.com%20/"&gt;https://www.sonypicturesstockfootage.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;vfx guide have an article on the HP7 animation (the story of the 3&amp;nbsp; brothers)&lt;br /&gt;&lt;a href="http://www.fxguide.com/"&gt;http://www.fxguide.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;do it yourslelf HDRI&lt;br /&gt;&lt;a href="http://nccasymposium.bmth.ac.uk/2008/ahsan_zohaib/How.html"&gt;http://nccasymposium.bmth.ac.uk/2008/ahsan_zohaib/How.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;CIS Vancouver&lt;br /&gt;&lt;a href="http://www.cisvfxgroup.com/"&gt;http://www.cisvfxgroup.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;why cant i run firefox in ubuntu ?&lt;br /&gt;&lt;br /&gt;back up the files in the home directory / mozilla / firefox&lt;br /&gt;then delete them&lt;br /&gt;or just move them to a new folder like 'bak' or something&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3116175596818819723?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3116175596818819723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3116175596818819723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3116175596818819723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3116175596818819723'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/01/what-ive-been-reading.html' title='what ive been reading....'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6054583731460679819</id><published>2011-01-20T03:36:00.000-08:00</published><updated>2011-01-20T03:39:22.731-08:00</updated><title type='text'>chromatic aberration post from aeons ago updated...</title><content type='html'>&lt;a href="http://houdiniadventures.blogspot.com/2008/04/weekly-research-chromatic-aberration.html"&gt;see old chromatic abherration post...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;updated with link to fantastic photography from Andrew Schneider...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6054583731460679819?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6054583731460679819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6054583731460679819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6054583731460679819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6054583731460679819'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/01/chromatic-aberration-post-from-aeons.html' title='chromatic aberration post from aeons ago updated...'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1210012023558626425</id><published>2011-01-20T02:53:00.000-08:00</published><updated>2011-01-20T03:01:27.506-08:00</updated><title type='text'>im still here !</title><content type='html'>Happy New Yr, Happy Brthday to me, thank you to all whom made it fun,&lt;br /&gt;just thought id pipe in and let ppl know - if anyone still reads this blog....that ive been resting and relaxing and im still alive - and plan to get back deeper than ever into learning new stuff in Houdini and sharing&amp;nbsp;it&amp;nbsp;here :)&lt;br /&gt;&lt;br /&gt;Thx Raph and Fi, for the holiday ! the surf was awesome&amp;nbsp; !!!&lt;br /&gt;Photos soon....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1210012023558626425?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1210012023558626425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1210012023558626425' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1210012023558626425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1210012023558626425'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2011/01/im-still-here.html' title='im still here !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-318279737533655646</id><published>2010-11-11T17:22:00.000-08:00</published><updated>2010-11-11T17:22:34.127-08:00</updated><title type='text'>Prido project update</title><content type='html'>prido project underway again...see &lt;a href="http://houdiniadventures.blogspot.com/2010/06/prido-effects-project.html"&gt;prido&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-318279737533655646?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/318279737533655646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=318279737533655646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/318279737533655646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/318279737533655646'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/11/prido-project-update.html' title='Prido project update'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4954007181209939135</id><published>2010-10-25T22:29:00.000-07:00</published><updated>2011-01-20T02:44:05.954-08:00</updated><title type='text'>back to Brisbane</title><content type='html'>...from Harry Potter to Polly Pocket :) whats next...I wonder.&lt;br /&gt;&lt;br /&gt;This job is giving me some nice time to think about lighting using spotlights to fake GI.&lt;br /&gt;And im getting some nice renders...&lt;br /&gt;&lt;br /&gt;I've also taken the time to dabble in a little MaxScript to try to optimise our workflow.&lt;br /&gt;&lt;br /&gt;My scripts make selection sets of the characters and sets and props so we can easily orgainse the lighting.&lt;br /&gt;Another script sets up the 'light linking' or Include/Exclude Lists for characters to remove hoo-man error and ensure the lights are only effecting what they should be.&lt;br /&gt;&lt;br /&gt;Other scipts swap out shaders to account for updates in character models, and keep things streamlined.&lt;br /&gt;Some test renders coming soon....(20/1/11)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4954007181209939135?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4954007181209939135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4954007181209939135' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4954007181209939135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4954007181209939135'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/10/back-to-brisbane.html' title='back to Brisbane'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7099114186404643921</id><published>2010-09-06T23:10:00.000-07:00</published><updated>2010-09-06T23:10:01.980-07:00</updated><title type='text'>bit of humor</title><content type='html'>Im at home sick today when i should be at work, working on the latest Harry Potter movie !&lt;br /&gt;so some humor is in need - from swann - thnx on the side effcts forums.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TIXXBA-yBwI/AAAAAAAAEUc/MjKGW5Nf3Oc/s1600/PicardNotAgain_anonib.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/TIXXBA-yBwI/AAAAAAAAEUc/MjKGW5Nf3Oc/s320/PicardNotAgain_anonib.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7099114186404643921?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7099114186404643921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7099114186404643921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7099114186404643921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7099114186404643921'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/09/bit-of-humor.html' title='bit of humor'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/TIXXBA-yBwI/AAAAAAAAEUc/MjKGW5Nf3Oc/s72-c/PicardNotAgain_anonib.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7184485238959270196</id><published>2010-09-04T20:56:00.000-07:00</published><updated>2010-09-04T20:56:51.335-07:00</updated><title type='text'>RSP featured on CGSociety !</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/TIMUEJGl05I/AAAAAAAAEUU/xdkCo0wIYEo/s1600/RSP2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/_PGImduRmUAA/TIMUEJGl05I/AAAAAAAAEUU/xdkCo0wIYEo/s400/RSP2.jpg" width="370" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: #999999; text-align: center;"&gt;&lt;a href="http://www.cgsociety.org/"&gt;&lt;b&gt;Rising Sun Pictures featured on cgsociety &lt;/b&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #999999;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7184485238959270196?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7184485238959270196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7184485238959270196' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7184485238959270196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7184485238959270196'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/09/rsp-featured-on-cgsociety.html' title='RSP featured on CGSociety !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/TIMUEJGl05I/AAAAAAAAEUU/xdkCo0wIYEo/s72-c/RSP2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6200715220873051453</id><published>2010-07-14T18:05:00.000-07:00</published><updated>2011-04-22T04:46:54.400-07:00</updated><title type='text'>procedural feather</title><content type='html'>&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;the beginnings of a procedural feather generator&lt;/div&gt;&lt;div style="color: #666666; text-align: left;"&gt;&lt;br /&gt;stuff I've though about so far:&lt;br /&gt;proxy / hi res toggle - currently the 'fronds'can be turned off but ideally it'd be nice to have a few polygons with the render UVmapped on automagically&lt;/div&gt;&lt;div style="color: #666666; text-align: left;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TD5TIK9JM_I/AAAAAAAAET4/2OZH7Ty6uiM/s1600/feather2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/TD5TIK9JM_I/AAAAAAAAET4/2OZH7Ty6uiM/s320/feather2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1qSzWAWM5nw/TbFqovlW4sI/AAAAAAAAEcU/L2uC9YZCDdI/s1600/feather3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-1qSzWAWM5nw/TbFqovlW4sI/AAAAAAAAEcU/L2uC9YZCDdI/s320/feather3.jpg" width="255" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-mZvyvKztP8k/TbFoXu2ic7I/AAAAAAAAEcQ/hiP1pE1_dwU/s1600/feather3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;the user can adjust :&lt;/div&gt;&lt;div style="color: #666666; text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;the position along the stem where the fronds start&lt;/li&gt;&lt;li&gt;the sweep thickness of the stem via ramp&lt;/li&gt;&lt;li&gt;the poly detail of the stem&lt;/li&gt;&lt;li&gt;the overall shape of the fronds via a ramp&lt;/li&gt;&lt;li&gt;the angle fronds grow out and down toward the base of the feather &lt;br /&gt;vs how perpendicular from the stem they are&lt;/li&gt;&lt;li&gt;the number of fronds and the detail of the curves&amp;nbsp; &lt;/li&gt;&lt;li&gt;the render width of the fronds / curves.&lt;/li&gt;&lt;li&gt;the thickness of the individual fronds via a ramp &lt;/li&gt;&lt;li&gt;the noise on the fronds&lt;/li&gt;&lt;li&gt;the overall&amp;nbsp; bend and twist of the feather&lt;/li&gt;&lt;/ul&gt;Further stuff i want to have a crack at:&lt;br /&gt;&lt;br /&gt;a procedural colouring system based on real feathers&lt;br /&gt;subtle randomisation tests on most parameters&lt;br /&gt;irridescent shading&lt;br /&gt;a texture generation system for low res geometry.&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span id="goog_1777776252"&gt;&lt;/span&gt;&lt;span id="goog_1777776253"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6200715220873051453?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6200715220873051453/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6200715220873051453' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6200715220873051453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6200715220873051453'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/07/procedural-feather.html' title='procedural feather'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/TD5TIK9JM_I/AAAAAAAAET4/2OZH7Ty6uiM/s72-c/feather2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3555824085277970744</id><published>2010-07-11T16:31:00.000-07:00</published><updated>2010-07-11T16:37:37.817-07:00</updated><title type='text'>UN-subdivide</title><content type='html'>rob kelly nutted this out for me...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/TDpPpwN5roI/AAAAAAAAETw/UtQ0neUQozQ/s1600/unsubdivide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/TDpPpwN5roI/AAAAAAAAETw/UtQ0neUQozQ/s320/unsubdivide.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;put in a subdivided mesh with no history...and get the UN-subdivided equivalent out of it.&lt;br /&gt;&lt;br /&gt;he uses a VOPSOP that counts how many neighbors a point has, and if it has 4, then&lt;br /&gt;it can be removed. The trick is to delete every second face first , then check every points neighbor count,&lt;br /&gt;then on another version, delete every second face/prim - but starting from prim #1 as opposed to prim&amp;nbsp; #0,&lt;br /&gt;then repeat the neighbor count and point removal. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combining&lt;/b&gt; the two results gets you the un-subdivided mesh.&lt;br /&gt;&lt;br /&gt;The example file is on odforce &lt;a href="http://forums.odforce.net/index.php?/topic/10181-de-subdivide/"&gt;here&lt;/a&gt;, and shows two methods of achieving the same result.&lt;br /&gt;&lt;br /&gt;nice work Rob Kelly ! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3555824085277970744?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3555824085277970744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3555824085277970744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3555824085277970744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3555824085277970744'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/07/un-subdivide.html' title='UN-subdivide'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/TDpPpwN5roI/AAAAAAAAETw/UtQ0neUQozQ/s72-c/unsubdivide.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7731035293038504266</id><published>2010-07-07T02:17:00.001-07:00</published><updated>2010-07-07T15:59:29.857-07:00</updated><title type='text'>NOKIA E60 rendered with Mantra</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/TDUGijayynI/AAAAAAAAETc/8FtppTAi5Ps/s1600/nokia_09_comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PGImduRmUAA/TDUGijayynI/AAAAAAAAETc/8FtppTAi5Ps/s320/nokia_09_comp.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7731035293038504266?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7731035293038504266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7731035293038504266' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7731035293038504266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7731035293038504266'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/07/nokia-e60-rendered-with-mantra.html' title='NOKIA E60 rendered with Mantra'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/TDUGijayynI/AAAAAAAAETc/8FtppTAi5Ps/s72-c/nokia_09_comp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-9181370804444542958</id><published>2010-06-30T00:32:00.000-07:00</published><updated>2010-06-30T00:32:05.899-07:00</updated><title type='text'>inspirational links updated</title><content type='html'>see march&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-9181370804444542958?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/9181370804444542958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=9181370804444542958' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9181370804444542958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9181370804444542958'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/inspirational-links-updated.html' title='inspirational links updated'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2352237621682345214</id><published>2010-06-23T19:20:00.000-07:00</published><updated>2010-06-24T00:53:47.930-07:00</updated><title type='text'>SOP renderer of sorts...</title><content type='html'>&lt;div style="text-align: left;"&gt;inspired by ben p's blog&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://blog.ioxu.com/?p=572"&gt;http://blog.ioxu.com/?p=572&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;a SOP land 'renderer'&lt;/div&gt;&lt;div style="text-align: left;"&gt;below - the 'secne' as rendered normally, and the 'render' :) from the SOP renderer...&lt;/div&gt;&lt;div style="text-align: left;"&gt;annd finally - the '3D pixels' - boxes copied onto points. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/TCLAOcklhVI/AAAAAAAAER4/okNEdG0DTR0/s1600/render_01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/_PGImduRmUAA/TCLAOcklhVI/AAAAAAAAER4/okNEdG0DTR0/s200/render_01.jpg" width="200" /&gt;&lt;/a&gt;the scene&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TCLAQg0DvaI/AAAAAAAAESA/cgF0V958vRo/s1600/pixel_render_01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_PGImduRmUAA/TCLAQg0DvaI/AAAAAAAAESA/cgF0V958vRo/s200/pixel_render_01.jpg" width="200" /&gt;&lt;/a&gt;colour info through the ray SOP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TCLFFWAEOBI/AAAAAAAAESI/vLseN1MH5q8/s1600/pixel_render_02_SSS.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://2.bp.blogspot.com/_PGImduRmUAA/TCLFFWAEOBI/AAAAAAAAESI/vLseN1MH5q8/s200/pixel_render_02_SSS.jpg" width="200" /&gt;&lt;/a&gt;&amp;nbsp;the 3D pixels rendered from a different angle &lt;/div&gt;&lt;div class="separator" style="clear: both;"&gt;&amp;nbsp;lighting info from the phong shader equation. basically the dot prod of the surface normal&lt;/div&gt;&lt;div class="separator" style="clear: both;"&gt;and the light position - multiplied by the light's multiplier, and added to the diffuse colour already present.&lt;/div&gt;&lt;div class="separator" style="clear: both;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/TCMLmbLB2bI/AAAAAAAAESY/WuGGuJW8i8s/s1600/phong.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/_PGImduRmUAA/TCMLmbLB2bI/AAAAAAAAESY/WuGGuJW8i8s/s200/phong.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2352237621682345214?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2352237621682345214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2352237621682345214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2352237621682345214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2352237621682345214'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/sop-renderer-of-sorts.html' title='SOP renderer of sorts...'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/TCLAOcklhVI/AAAAAAAAER4/okNEdG0DTR0/s72-c/render_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6748226272330697038</id><published>2010-06-21T03:44:00.000-07:00</published><updated>2010-06-22T23:41:55.909-07:00</updated><title type='text'>'champix' plasma</title><content type='html'>&lt;div style="color: #666666;"&gt;Whist at Cutting Edge, I worked on developing some Plasma effects.&lt;/div&gt;&lt;div style="color: #666666;"&gt;The plasma was to 'arc' between the packet of cigarettes and the inner bell jar&lt;/div&gt;&lt;div style="color: #666666;"&gt;walls. The arcs were also to travel around a little and change positions after a certain amount of time.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;This could be achieved several ways - but time was short so I belted out this solution.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/TB8_kQeYHeI/AAAAAAAAEQ0/KDIfLtS1hpM/s1600/champix.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="361" src="http://3.bp.blogspot.com/_PGImduRmUAA/TB8_kQeYHeI/AAAAAAAAEQ0/KDIfLtS1hpM/s400/champix.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;The plasma needed to have two contact points, so i used scatter to generate points over each object - the bell jar and the box inside it - to use as a base for the contact points. I then used a sort to randomise the point numbers so that&amp;nbsp; when the seed is changed - the point numbers change. When the arc of plasma uses just one of these points as a template or contact&amp;nbsp; point, this can be animated randomly simply by changing the seed.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;The important part - was to change the seed every few seconds only - not every frame. I used the expression:&lt;br /&gt;&lt;b&gt;int($F/25)&lt;/b&gt; in the seed parameter of the sort SOPS. As the animation plays - every 25 frames, the expression grows by a value of one.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;I used a line copied to one point only of the scatter SOP as the foundation of the arc of plasma.&amp;nbsp; At this stage in the network - the line only has 2 points - a start point and an end point. The other point is then 'rayed' onto the box that sits inside of the bell jar.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;So now I have straight lines that seem to randomly change both at the start and end point positions - yet are always touching the surface of both the box and the inside of the belljar. So now i need some noise, but in order for the noise to get results - I also need more points. After resampling - the noise is achieved in a VOPSOP with Turbulence added to the original point position.&lt;br /&gt;&lt;br /&gt;The noise creates pseudo random movement - and moves some points away from each other more than others - creating different lengths of line segments with in the line. I decided to resample again after this just to get a nice consistency of length in the line segments.&lt;br /&gt;&lt;br /&gt;One interesting aspect I have in this SOP network that I didn't use in the original TVC was the third sort SOP that causes the point numbers to shift and wrap around down the line. this allowed me create an effect or energy actually traveling along the line from the belljar toward the box inside it. To achieve this I had to give random colours based on the points and then create groups from this. This forced the newly assigned point colours to follow the motion of the changing point numbers and thus travel along the length of the line.&lt;br /&gt;&lt;br /&gt;To accentuate this I swept a grid along the lines to create tubes and then 'peaked' out only certain points from my group that cause a little bulge to travel down the line. In this network I have disabled the sweep, as I realised this could probably be done with mantra and the width attribute.&lt;br /&gt;&lt;br /&gt;So now I had one plasma arc buzzing and popping around - so a copy SOP allowed me to duplicate this around and stamping allowed me to randomise the noise seed so each arc was unique.&lt;br /&gt;Stamping was also used to to offset the animation timing and point colour assignment.&lt;br /&gt;&lt;br /&gt;Finally - a trail SOP gave me my velocity for motion blur and a point sop with a min expression allowed me to clamp my velocity and thus motion blur to a threshold The attribute create SOP gave me width so my lines could be rendered as curves.&lt;br /&gt;&lt;br /&gt;The final result which also used some real footage of electrical arcs.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/TB9HDiuDeaI/AAAAAAAAEQ8/R79IMUcoqHg/s1600/shot_08_champix_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://3.bp.blogspot.com/_PGImduRmUAA/TB9HDiuDeaI/AAAAAAAAEQ8/R79IMUcoqHg/s400/shot_08_champix_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/TB9HWCAK8XI/AAAAAAAAERE/DwuCN6mTyjM/s1600/shot_07_champix_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="181" src="http://4.bp.blogspot.com/_PGImduRmUAA/TB9HWCAK8XI/AAAAAAAAERE/DwuCN6mTyjM/s400/shot_07_champix_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6748226272330697038?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6748226272330697038/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6748226272330697038' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6748226272330697038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6748226272330697038'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/champix-plasma.html' title='&apos;champix&apos; plasma'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/TB8_kQeYHeI/AAAAAAAAEQ0/KDIfLtS1hpM/s72-c/champix.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7266602320999878440</id><published>2010-06-09T02:26:00.000-07:00</published><updated>2010-11-11T17:18:38.374-08:00</updated><title type='text'>Prido Effects project</title><content type='html'>Character modeling,texture /displacement Maps and animation :&lt;br /&gt;&lt;b&gt;Mike Paech&lt;/b&gt;&lt;br /&gt;&lt;b&gt;motionjunkie@gmail.com&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;displacement 1 and below no displacement &lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TCqog7GK6FI/AAAAAAAAESw/tD0iTajVKNE/s1600/prido_displacement_01.0027.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://2.bp.blogspot.com/_PGImduRmUAA/TCqog7GK6FI/AAAAAAAAESw/tD0iTajVKNE/s640/prido_displacement_01.0027.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/TCqobI4vbCI/AAAAAAAAESo/Lmudmo9erL4/s1600/prido_no_displacement.0026.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/_PGImduRmUAA/TCqobI4vbCI/AAAAAAAAESo/Lmudmo9erL4/s640/prido_no_displacement.0026.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;ok!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Nov 12 update !&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I'm back on this project !&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The overall goal is to review render passes in Houdini and some FX by lighting Prido - the character in two environments - a stormy night and a dry dusty day. FX included will be rain, rain&amp;nbsp;bouncing off of the character, splashing water, drips off of the character, some breath&amp;nbsp;and some lightning. For the Dry env, there will be dust and heat distortion.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Currently ive rebuilt the scene for H11 Apprentice and have had some wierd rendering. ive noticed the shader work flow has changed a little so - this will be the first thing i get sorted.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7266602320999878440?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7266602320999878440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7266602320999878440' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7266602320999878440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7266602320999878440'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/prido-effects-project.html' title='Prido Effects project'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/TCqog7GK6FI/AAAAAAAAESw/tD0iTajVKNE/s72-c/prido_displacement_01.0027.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5256065869420576286</id><published>2010-06-04T16:27:00.000-07:00</published><updated>2010-06-21T04:56:47.463-07:00</updated><title type='text'>fbx rigs from maya</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/TAmL7BBxjCI/AAAAAAAAEPw/f_WQGVu889s/s1600/fbx_rig_import.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://1.bp.blogspot.com/_PGImduRmUAA/TAmL7BBxjCI/AAAAAAAAEPw/f_WQGVu889s/s400/fbx_rig_import.JPG" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;this is why caching your animated geometry is good ! :P&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5256065869420576286?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5256065869420576286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5256065869420576286' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5256065869420576286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5256065869420576286'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/fbx-rigs-from-maya.html' title='fbx rigs from maya'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/TAmL7BBxjCI/AAAAAAAAEPw/f_WQGVu889s/s72-c/fbx_rig_import.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2494589043732413702</id><published>2010-06-01T23:42:00.000-07:00</published><updated>2010-06-06T22:02:25.526-07:00</updated><title type='text'>the end of a small era...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/TAx871wonSI/AAAAAAAAEQI/ZPuSsEep8PM/s1600/cuttingedge_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" src="http://2.bp.blogspot.com/_PGImduRmUAA/TAx871wonSI/AAAAAAAAEQI/ZPuSsEep8PM/s400/cuttingedge_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;...on this Friday, I will say goodbye to Cutting Edge Post&lt;br /&gt;&lt;br /&gt;I really enjoyed&amp;nbsp; working with these people and was lucky enough to learn a whole bunch of Houdini from the 3D dept. !&lt;br /&gt;&lt;br /&gt;I worked on some great projects including the Aussie hit feature Beneath Hill 60, and the soon to come aussie horror "Needle", working alongside other talented artists such as Dave Brown, Tom King,&amp;nbsp; Kate Kerrigan , Andrew Kimberly, Ant, GoatBoy, Swinney as well as VFX supes Ron Roberts and Steve Anderson.&lt;br /&gt;&lt;br /&gt;I also had the pleasure of working with one of the loveliest producers I had ever met - Jo Gregory.&lt;br /&gt;&lt;br /&gt;Thanx for the good times guys !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2494589043732413702?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2494589043732413702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2494589043732413702' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2494589043732413702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2494589043732413702'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/06/end-of-era.html' title='the end of a small era...'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/TAx871wonSI/AAAAAAAAEQI/ZPuSsEep8PM/s72-c/cuttingedge_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2533742222918189023</id><published>2010-05-12T06:33:00.000-07:00</published><updated>2010-06-22T23:59:04.805-07:00</updated><title type='text'>Voronoi shatter ReadMe</title><content type='html'>&lt;div style="background-color: black; color: #666666;"&gt;Voronoi Fracture OTL&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;This OTL contains a Voronoi Fracture SOP, &lt;br /&gt;as well as Fracture Solver and Fracture Pieces DOPs that does &lt;span style="background-color: yellow;"&gt;dynamic, impact location-based fracturing, &lt;/span&gt;&lt;br /&gt;and a few other helper assets that provide base functionality for these assets.&amp;nbsp; &lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;Assets overview&lt;br /&gt;&lt;br /&gt;Voronoi Fracture - &lt;span style="background-color: yellow;"&gt;SOP&lt;/span&gt; - provides Voronoi fracturing capability&lt;span style="background-color: yellow;"&gt;&lt;br /&gt;Reattach Pieces - SOP&lt;/span&gt; asset that iteratively, randomly fuses groups of geometry as output from the Fracture SOP or the Shatter SOP&amp;nbsp; &lt;br /&gt;Fracture Solver - &lt;span style="background-color: yellow;"&gt;DOP&lt;/span&gt; - create fractured geometry for RBD objects within a DOPnet based on impacts Fracture Pieces - DOP - responsible for creating new objects in the DOPnet from the fractured geometry Nearest Points - &lt;span style="background-color: yellow;"&gt;SOP&lt;/span&gt; - support Vex SOP that uses point clouds or neigbour information to put the N nearest points into an attribute on each point&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;If you're unfamiliar with what a 2D Voronoi diagram looks like, google "Voronoi Diagram" and you should get plenty of examples. Or look at the "basic_2d" examples in the example fracture file.&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: yellow;"&gt;Voronoi Fracture SOP Overview&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;The Voronoi fracture SOP takes two inputs: the mesh to fracture, and the points around which to build each Voronoi cell.&amp;nbsp; Typically these points will be generated by one of two SOPs, the Scatter SOP, or the PointsFromVolume SOP.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;If doing a solid fracture, where the interior surface of the object is built for each piece, it is very useful to have all the points reside within the volume. That will ensure you'll get one piece/fragment for each cell point.&amp;nbsp; Both PointsFromVolume and an IsoOffset to a FogVolume followed by a Scatter SOP will do that.&amp;nbsp; PointsFromVolume is useful if you know the approximate size of the pieces you want, since it operates on point separation.&amp;nbsp; Scatter is useful if you know the total number of pieces you want.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;It's also useful for location-based fracturing, as you can modulate the density from the IsoOffset SOP to generate more points within particular regions of the object.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Where there is higher point density, the Fracture SOP will generate more, smaller pieces.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The provided .hip files have examples of both types of point generation, as well as location-based fracture. At the moment the Fracture SOP takes a very brute-force approach to building the Voronoi cells.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;For each input cell point, it incrementally clips the input mesh by the half-plane that divides the current cell point and another cell point.&amp;nbsp; If building the input surface, it caps the resulting hole in the mesh, then continues iteratively clipping and capping.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;This sounds pretty slow, and it is, but two things save it: the Clip SOP is quite fast, especially when it can trivially reject the input geometry (i.e. it won't clip anything), and the Fracture SOP uses pointclouds to start with the closest point and works outwards, short-circuiting any additional work when the Clip SOP won't have any effect, and stopping at the user-defineable "MaxCuts" parameter.&amp;nbsp; Currently the Fracture SOP also detects then when the input cell points are co-planar, and uses the Triangulate2D SOP to get the adjacent Voronoi cells.&amp;nbsp; So for most 2D inputs you should not see any artifacts.&lt;br /&gt;&lt;br /&gt;Most of this is demonstrated in the example files, but a couple of tips when fracturing:&lt;br /&gt;&lt;br /&gt;--Mesh complexity slows down fracturing more than anything.&amp;nbsp; PolyReduce before fracturing if you can.&lt;br /&gt;&amp;nbsp;--The Fracture SOP should support most types of geometry, convex or concave.&amp;nbsp; If you end up with artifacts and are sure the MaxCuts value is high enough, please let me know on the odForce forum.&lt;br /&gt;&lt;br /&gt;--When testing fractures, debugging the MaxCuts value, etc, turning off "Create Inside Surface" will speed things up and should look the same on the surface of the object.&lt;br /&gt;&lt;br /&gt;--The sign of a too low MaxCuts paramater is overlapping polygons on the surface. Sometimes you can template the initial geometry, put the Display flag on the points, turn on point display and point numbers, and determine which cell point is causing the problem.&amp;nbsp; Enter that number into the "Cell Point Group" of the Fracture SOP and you can quickly test increasing the MaxCuts param until the artifact goes away.&amp;nbsp; &lt;br /&gt;There's an example of too low Maxcuts in the example file.&lt;br /&gt;&lt;br /&gt;--Sometimes you'll have problems with insufficent point density in long appendages or something in the input object.&amp;nbsp; Try using IsoOffset and scaling the density up in those areas.&amp;nbsp; See the "horse" example in the example files.&lt;br /&gt;&lt;br /&gt;--Don't use "Convex Interior Polygons" to triangulate the interior surface.&amp;nbsp; If you want that, apply a Divide SOP after the fact with "inside" as the group.&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: #cfe2f3;"&gt;Dynamic Fracturing Overview&lt;/span&gt;&lt;br /&gt;The dynamic fracturing functionality in this asset is provided by the combination of the Fracture Solver DOP and the &lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: yellow;"&gt;Fracture Pieces DOP.&amp;nbsp; &lt;/span&gt;&lt;br /&gt;The Fracture Solver DOP is responsible for creating fractured geometry for any object that needs to fracture on a given timestep (usually due to impact or Magnet Force explosion).&amp;nbsp; The Fractured Pieces DOP checks for new fractured geo at every timestep, copies the appropriate whole object enough times to create each new piece, assigns the new geometry to these new pieces, and deletes the original whole object.&amp;nbsp; On most timesteps where there are no impacts, neither DOP does anything.Fracturing usually occurs as the result of an impact.&amp;nbsp; The basic algorithm for location-based fracturing as performed by the Fracture Solver is demonstrated in the basic_fracture_examples.hip file under the "location-based_fracture" subnet.&lt;br /&gt;&lt;br /&gt;Dynamic Fracturing tips(a few of which apply to the Shatter SOP as well):&lt;br /&gt;&lt;br /&gt;--If pre-fracturing and using RBD Fractured Object or Glue Object, make sure to set group mask to piece_* or equivalent, else you'll also get an RBD object for inside and outside group, which will mess things up.&lt;br /&gt;&lt;br /&gt;--It seems that changing settings inside a SOP solver won't always cause the DOPNet to recook.&amp;nbsp; Since most of the parameters on the Fracture Solver go straight thru to the SOP Solver, often you have to do force a recook of the DOPNet when changing params (I often bypass and un-bypass the Multisolver DOP)&lt;br /&gt;&lt;br /&gt;--If you're not sure whether an object will fracture or not, try it on its own in the SOPs context first with the Voronoi Fracture SOP.&lt;br /&gt;&lt;br /&gt;--Use "Visualize Impact Region" to get an idea of where the Fracture Solver thinks the impacts are.&lt;br /&gt;&lt;br /&gt;--If you set up a sim from the shelf and have "Ghost Objects" on in the Viewport, Houdini doesn't seem to display most of the new pieces.&amp;nbsp; Turn off "Ghost Objects" when in DOPs (not a bad idea anyway).&lt;br /&gt;&lt;br /&gt;--Even when the sim is done caching, there can be a slight hiccup in the playback when lots of new pieces become visible.&amp;nbsp; Flipbook to get a better feel for the smoothness of the whole/fractured transition.&lt;br /&gt;&lt;br /&gt;--The fracturing operation necessarily occurs after the RBD Solver has already handled the collision, so sometimes the whole/fractured transition looks clunky.&amp;nbsp; Usually substepping the entire DOPnet makes things look/behave a lot better.&amp;nbsp; Two is often sufficient; I often use four.&lt;br /&gt;&lt;br /&gt;--The pieces created by the Fracture operation tend to have many sided polygons.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;To avoid interpenetration you might have to toggle the collision Surface rep to Edges and toggle on Triangulate (slow).&amp;nbsp; This is mostly true for stacked up pieces.&amp;nbsp; Explosions and shattering and such where the pieces go everywhere it's not usually necessary.&lt;br /&gt;&lt;br /&gt;--Use as coarse a collision Volume resolution as you can get away with.&amp;nbsp; &lt;br /&gt;Calculating the SDF for hundreds of pieces can take a long time and is often overkill.&amp;nbsp; I may add automatic scaling of the resolution, but for now there's an example that shows how to override the resolution on just the pieces.&lt;br /&gt;&lt;br /&gt;--RBDAutoFreeze with a relatively high "Enable threshold" is your friend.&lt;br /&gt;&lt;br /&gt;--To temporarily turn off fracturing, just bypass the Fracture Solver.&lt;br /&gt;&lt;br /&gt;--To avoid fracturing a particular object, set the "Group" field of the Fracture Solver to exclude that object (method may change)&lt;br /&gt;&lt;br /&gt;--If you only want one level of fracturing, set the Min Volume to just under the volume (mass/density) of your object, or put "rdbobject1", not "rbdobject1_*" in the group field of the FractureSolver, which will exclude any pieces from further fracturing.&lt;br /&gt;&lt;br /&gt;--If you know your geometry will fracture correctly with a high enough MaxCuts value, and you're using less than 100 or so pieces per fracture operation, it might be worth it to set the MaxCuts param of the Fracure Settings to the max number of pieces for the fracture. &lt;br /&gt;&lt;br /&gt;Sometimes it's better than having to resim the entire thing because of bad geometry from the fracture operation.&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: #cfe2f3;"&gt;Parameter Reference &lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: yellow;"&gt;Voronoi Fracture SOP&lt;/span&gt;&lt;br /&gt;Group to Fracture - Primitive group to fracture&lt;br /&gt;Create Inside Surface - Whether to build interior surface while fracturing&lt;br /&gt;Connect Inside Edges - like Shatter SOP, connects surface polys to interior polys, usually off.&lt;br /&gt;Cusp Interior Edges - just applies a Facet Sop to the "inside" group with Cusp Polygons at 40 degress&lt;br /&gt;Visualize Pieces - colors primitives by piece number (should this be points?)&lt;br /&gt;Piece Group Prefix - the name to prefix all piece group names with Cut Settings&lt;br /&gt;Cell Point Group - a pattern/group expression that specifies a subset of points around which to cut cells&lt;br /&gt;Max Cuts Per Cell - number of other cell points that will be considered when cutting a given cell&lt;br /&gt;Cut Plane Offset - offsets the cutting plane by this amount to put some space between the pieces&lt;br /&gt;Convex Interior Polygons - convexes the polygons generated in the interior at each step &lt;br /&gt;Max Interior Edges - the number of edges a convex Polygon can have when previous option is selected&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: yellow;"&gt;Reattach Settings&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Reattach Piece - whether to reattach pieces or not&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Iterations - number of reattach iterations&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Seed - a random seed used in picking which pieces to fuse&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Point Tolerance - the tolerance used in the Fuse operation when reattaching pieces&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;&lt;span style="background-color: yellow;"&gt;Delete Faces at Reattachment - &lt;/span&gt;&lt;br /&gt;attempt to remove coincident polygons when reattaching Voronoi cells&lt;br /&gt;&lt;br /&gt;Limit by Face Area Ratio - not yet implemented&lt;br /&gt;Limit by Total Face Area - won't reattach if total surface area of combined piece would exceed this value&amp;nbsp;&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;&lt;span style="background-color: #cfe2f3;"&gt;Fracture Solver DOP&lt;/span&gt;&lt;br /&gt;Impact Settings&lt;br /&gt;Minimum Impact - an impact has to exceed this value to cause a fracture&lt;br /&gt;Minimum Volume - an object has to be larger than this (mass/density) to be eligible for fracture&lt;br /&gt;Re-fracture Delay - a piece must have existed for this many seconds before it can fracture again&lt;br /&gt;Compute Number of Points - have Scatter automatically calculate number of points in impact volume (bit flaky)&lt;br /&gt;&lt;br /&gt;Number of Points - min and max number of pieces that will be generated by fracture&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;Points per Area - used by Compute Number of Points&lt;br /&gt;Location-Based Fracture - fracture based on impact location&lt;br /&gt;Fracture From Magnet Force Metaballs - add the metaball geometry for any Magnet Forces to an object's impact zone&lt;/div&gt;&lt;div style="background-color: black; color: #666666;"&gt;Impact Radius - the radius of each impact for location-based fracturing&lt;br /&gt;Outside Radius Percentage - the point density outside the impact radius&lt;br /&gt;Visualize Impact Region - visualize impact region with red/white ramp&lt;br /&gt;Fracture Settings same as Voronoi Fracture SOP above&lt;br /&gt;&lt;span style="background-color: yellow;"&gt;&lt;br /&gt;Velocity Transfer Settings&lt;/span&gt;&lt;br /&gt;Velocity Scale - overall scale for velocity transferred to new pieces&lt;br /&gt;Randomness Scale - overall scale for random velocity added to new piecesPre/Post Velocity scale - blend of pre-post impact velocity to transfer to the new pieces&lt;br /&gt;Group - group of RBD Objects the Fracture Solver should solve for Fracture Pieces DOP&lt;br /&gt;New Pieces Group - name of group that new pieces created by this DOP should be put in (for creation timestep only)&lt;br /&gt;Group - group of RBD Objects this DOP should create new pieces for&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2533742222918189023?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2533742222918189023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2533742222918189023' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2533742222918189023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2533742222918189023'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/05/voronoi-shatter-readme.html' title='Voronoi shatter ReadMe'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-231217120018292305</id><published>2010-04-02T21:24:00.000-07:00</published><updated>2010-04-02T21:42:21.500-07:00</updated><title type='text'>animated noisy gradient in Houdini</title><content type='html'>&lt;div style="color: #666666;"&gt;what is a trivial task...in Max, is a bit wierd in Houdini...but not so bad when you see how.&lt;/div&gt;&lt;div style="color: #666666;"&gt;Once this is set up - you can always save this as an asset as well.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;I started plaing with the old ramps VOP, and then realised the new ramp generator is&lt;/div&gt;&lt;div style="color: #666666;"&gt;the quickest and easiest way - that I know of.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;1. make sure you have a shader view ( like the Material Editor...sort of...) window open,&amp;nbsp;&lt;/div&gt;&lt;div style="color: #666666;"&gt;otherwise youll have to make a grid with UVs......im busy thesedays :)&lt;/div&gt;&lt;div style="color: #666666;"&gt;2. make a vopsop surface shader ( and apply&amp;nbsp; it to you geo if you have some)&lt;/div&gt;&lt;div style="color: #666666;"&gt;3. dive into it and add a ...well add these !&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S7bAjun0esI/AAAAAAAAEOM/OdQChbcUgpU/s1600/rampVOP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://3.bp.blogspot.com/_PGImduRmUAA/S7bAjun0esI/AAAAAAAAEOM/OdQChbcUgpU/s400/rampVOP.jpg" width="400" /&gt;&lt;/a&gt;click the image to see it bigger&lt;br /&gt;&lt;div style="color: #783f04;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #783f04;"&gt;what the hell ! :)&lt;/div&gt;&lt;div style="color: #783f04;"&gt;I have to make all these nodes just for this effect !&lt;/div&gt;&lt;div style="color: #783f04;"&gt;umm yep&amp;nbsp; ! Houdini excells at complicated tasks...so simple talks are a little more complicated.&lt;/div&gt;&lt;div style="color: #783f04;"&gt;some shortcuts...&lt;/div&gt;&lt;div style="color: #783f04;"&gt;the globals is given to you for free in a VOPSOP.&lt;/div&gt;&lt;div style="color: #783f04;"&gt;you could add your own paramaters called s and t - if the names are correct - Houdini recognises them and they work as if the were piped directly from the Globals.&lt;/div&gt;&lt;div style="color: #783f04;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #783f04;"&gt;the three parm's piping into the Turb Noise - i dont have to create and name them manually of course.&lt;/div&gt;&lt;div style="color: #783f04;"&gt;I just MMB on the parm's inputs that i want the user to be able to access on the top level and go with the default names - so the these are quick and easy no brainers.&lt;/div&gt;&lt;div style="color: #783f04;"&gt;&lt;/div&gt;&lt;div style="color: #783f04;"&gt;The rest i have to click a few buttons for as you would in Max :)&lt;/div&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;the key is the ramp parm - it could be a float (spline) ramp or a vectory ramp - i went for simplicity.&lt;/div&gt;&lt;div style="color: #666666;"&gt;The other tricky thing i found - was to plug s and t (like U and V) into my noise - i couldnt see the noise without giving it s and t.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;So the s plugging into the ramp gives me horizontal ramp - t would give me vertical. This is mutiplied by the noise, and piped into a simple mix - note the dotted line here indicates values are being converted - the multiply is outputting a vector - but the mix wants a float as the Bias - so Houdini automatically converts it to read a float.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;The animation of the wipe from left to right is done by animating the position from 0 to 1 in the top level of the VOP shaders - in the ramps parameters. Ive animated the position on two points on the ramp.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;Another more WYSIWYG way - would be to do this in COPS - houdinis compositor - this would be similar the the gradients in Photoshop or After Effects - but this would likely require 'rendering' out an image sequence to disk - just like the old days !&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;div style="color: #999999;"&gt;some other things i thought you can play with:&lt;/div&gt;&lt;div style="color: #999999;"&gt;* using an expression in the point positions to keep them evenly spaced, and to enable only having to animate one - the other is driven by the first eg point 2 pos = point 1 pos + 10%&lt;/div&gt;&lt;div style="color: #999999;"&gt;* mixing several types of noise together&lt;/div&gt;&lt;div style="color: #999999;"&gt;*animating the noise / size of the noise&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;umm im sure there are more ways - and probably more efficient ways to do this in VOPS, this is what first came to mind.&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S7bCdv-jmtI/AAAAAAAAEOU/flg9UwLf-C4/s1600/rampVOP_shader_View.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_PGImduRmUAA/S7bCdv-jmtI/AAAAAAAAEOU/flg9UwLf-C4/s200/rampVOP_shader_View.jpg" width="185" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;have fun !&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-231217120018292305?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/231217120018292305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=231217120018292305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/231217120018292305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/231217120018292305'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/04/animated-gradient-in-houdini.html' title='animated noisy gradient in Houdini'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/S7bAjun0esI/AAAAAAAAEOM/OdQChbcUgpU/s72-c/rampVOP.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1802174604203936192</id><published>2010-03-24T02:31:00.000-07:00</published><updated>2010-06-30T00:16:51.221-07:00</updated><title type='text'>inspirational links</title><content type='html'>ive decided to start posting some inspirational links&lt;br /&gt;....some of the stuff out there blows my mind !&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/10019015"&gt;Ian Worrel and Co. - wow !&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/goog_1914307196"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=7huhtDBpMdQ"&gt;Timelapse snails&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://abduzeedo.com/incredible-pencil-sculptures-jennifer-maestre"&gt;incredible pencil sculptures&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://klarireis.blogspot.com/"&gt;Petri Dish Art ! &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=rEUxlwb2uFI&amp;amp;feature=player_embedded#"&gt;Love and Theft&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=badHUNl2HXU&amp;amp;feature=related"&gt;Octopodi&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1802174604203936192?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1802174604203936192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1802174604203936192' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1802174604203936192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1802174604203936192'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/inspirational-links.html' title='inspirational links'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1279037785382895667</id><published>2010-03-23T18:46:00.000-07:00</published><updated>2010-03-23T20:03:13.421-07:00</updated><title type='text'>PBR test 2</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: #999999;"&gt;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S6lu2EmYCMI/AAAAAAAAEMc/4jLbd2SpiDc/s1600/PBR_test_O1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PGImduRmUAA/S6lu2EmYCMI/AAAAAAAAEMc/4jLbd2SpiDc/s320/PBR_test_O1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: #999999;"&gt;and the seond images is the same but with a colour limit applied - and then equalised by the preview in the 'IPR' / renderview - which takes the gamma right down to .172 something...something....&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: #999999;"&gt;&amp;nbsp;&lt;/span&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S6l-UUt70SI/AAAAAAAAEMs/BFRGciRuO-k/s1600-h/PBR_test_O2_equlaised.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PGImduRmUAA/S6l-UUt70SI/AAAAAAAAEMs/BFRGciRuO-k/s320/PBR_test_O2_equlaised.jpg" /&gt;&lt;span style="color: #999999;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span style="color: #999999;"&gt;note the self illuminted tube isnt darkened - the image is / was linear from Houdini.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1279037785382895667?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1279037785382895667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1279037785382895667' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1279037785382895667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1279037785382895667'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/pbr-test-2.html' title='PBR test 2'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/S6lu2EmYCMI/AAAAAAAAEMc/4jLbd2SpiDc/s72-c/PBR_test_O1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7761237095526523647</id><published>2010-03-21T04:05:00.000-07:00</published><updated>2010-03-21T04:05:04.150-07:00</updated><title type='text'>SOPS MoBlur play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S6X8EYl0DII/AAAAAAAAEMU/ZZwy4VDp6VU/s1600-h/blurry+noisy_MoBlur_sphere_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S6X8EYl0DII/AAAAAAAAEMU/ZZwy4VDp6VU/s320/blurry+noisy_MoBlur_sphere_02.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7761237095526523647?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7761237095526523647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7761237095526523647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7761237095526523647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7761237095526523647'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/sops-moblur-play.html' title='SOPS MoBlur play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/S6X8EYl0DII/AAAAAAAAEMU/ZZwy4VDp6VU/s72-c/blurry+noisy_MoBlur_sphere_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5091799031150102021</id><published>2010-03-20T20:27:00.000-07:00</published><updated>2010-03-20T20:27:22.291-07:00</updated><title type='text'>VOP COPS play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S6WRV27fH2I/AAAAAAAAEME/gp-M9VHH6cE/s1600-h/vop_cop_play_comp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S6WRKfBFFRI/AAAAAAAAELk/3hxe0_APrnE/s1600-h/vop_cop_play.0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S6WRKfBFFRI/AAAAAAAAELk/3hxe0_APrnE/s320/vop_cop_play.0001.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S6WRQfbc0DI/AAAAAAAAELs/_55_3vg2ulw/s1600-h/vop_cop_play2.0001.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S6WRQfbc0DI/AAAAAAAAELs/_55_3vg2ulw/s320/vop_cop_play2.0001.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S6WRSZIk_JI/AAAAAAAAEL0/ObSSjykXVmA/s1600/vop_cop_play2.0002.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S6WRSZIk_JI/AAAAAAAAEL0/ObSSjykXVmA/s320/vop_cop_play2.0002.jpg" /&gt;&lt;/a&gt;&lt;div class="separator" style="clear: both;"&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S6WRUODw0sI/AAAAAAAAEL8/YRtljwpjY9U/s1600-h/vop_cop_play2.0003.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PGImduRmUAA/S6WRUODw0sI/AAAAAAAAEL8/YRtljwpjY9U/s320/vop_cop_play2.0003.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S6WRV27fH2I/AAAAAAAAEME/gp-M9VHH6cE/s1600-h/vop_cop_play_comp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S6WRV27fH2I/AAAAAAAAEME/gp-M9VHH6cE/s320/vop_cop_play_comp.jpg" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5091799031150102021?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5091799031150102021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5091799031150102021' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5091799031150102021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5091799031150102021'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/vop-cops-play.html' title='VOP COPS play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/S6WRKfBFFRI/AAAAAAAAELk/3hxe0_APrnE/s72-c/vop_cop_play.0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-289530242905103738</id><published>2010-03-17T21:03:00.000-07:00</published><updated>2010-03-24T05:34:11.937-07:00</updated><title type='text'>matching the plate</title><content type='html'>instead of doing what i used to do and line up geo &lt;br /&gt;in the viewport - albeit a big one,&amp;nbsp; with a bg image plate...&lt;br /&gt;&lt;br /&gt;now i make my objects render with a wireframe&lt;br /&gt;shader, and zoom in on the region i need to match&lt;br /&gt;and render only that little area.&lt;br /&gt;&lt;br /&gt;With a wire frame shader - on the geometry it becomes really&lt;br /&gt;quick - almost intereactive - so in one view i can edit or transform my geometry and in the other i can see the wireframe render update over the plate and i can get a much better match.&lt;br /&gt;&lt;br /&gt;* rendering at 2048x1172 gives you much clearer idea if your geo is accurate anough - but theres no point if your rndering at less res than your screen res - you may as well just line it up in the viewport ! :) &lt;br /&gt;&lt;br /&gt;...kinda reminds me of using max's virtual viewport. :)&lt;br /&gt;&lt;br /&gt;you can do a virtual viewport in Houdini as well...a post for another day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-289530242905103738?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/289530242905103738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=289530242905103738' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/289530242905103738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/289530242905103738'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/matching-plate.html' title='matching the plate'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5643919591300144167</id><published>2010-03-16T14:53:00.000-07:00</published><updated>2010-03-17T04:03:48.464-07:00</updated><title type='text'>copy stamp play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S5_9eBegs-I/AAAAAAAAELI/i8KhuX4GT1g/s1600-h/houdini_copy_stamp_play_03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_PGImduRmUAA/S5_9eBegs-I/AAAAAAAAELI/i8KhuX4GT1g/s400/houdini_copy_stamp_play_03.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;experimenting with new techniques and re-appropriating methods is too much fun !.&lt;br /&gt;this is simply some static scattered &lt;br /&gt;cubes with a motion blur attribute randomly stamped on them.&lt;br /&gt;&lt;br /&gt;less cubes, less motion blur&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S6C3Cx3I_2I/AAAAAAAAELQ/xTW26j6VLkE/s1600-h/houdini_copy_stamp_play_04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S6C3Cx3I_2I/AAAAAAAAELQ/xTW26j6VLkE/s320/houdini_copy_stamp_play_04.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5643919591300144167?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5643919591300144167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5643919591300144167' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5643919591300144167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5643919591300144167'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/copy-stamp-play_16.html' title='copy stamp play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/S5_9eBegs-I/AAAAAAAAELI/i8KhuX4GT1g/s72-c/houdini_copy_stamp_play_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-8763380421053529832</id><published>2010-03-16T01:29:00.001-07:00</published><updated>2010-03-16T01:32:22.101-07:00</updated><title type='text'>copy stamp play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S59BZfh8RuI/AAAAAAAAEKo/DybWqXEAOHM/s1600-h/copy_stamp_play_comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S59BZfh8RuI/AAAAAAAAEKo/DybWqXEAOHM/s1600/copy_stamp_play_comp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S59BZfh8RuI/AAAAAAAAEKo/DybWqXEAOHM/s320/copy_stamp_play_comp.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="" style="clear: both; text-align: center;"&gt;this random play reminds me of the old days at Famous Faces,&lt;/div&gt;&lt;div class="" style="clear: both; text-align: center;"&gt; messing around with Vicon cameras :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-8763380421053529832?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/8763380421053529832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=8763380421053529832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8763380421053529832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8763380421053529832'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/copy-stamp-play.html' title='copy stamp play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/S59BZfh8RuI/AAAAAAAAEKo/DybWqXEAOHM/s72-c/copy_stamp_play_comp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7849653594187380743</id><published>2010-03-16T00:26:00.001-07:00</published><updated>2010-03-16T00:26:31.052-07:00</updated><title type='text'>its all in scale here :)</title><content type='html'>http://www.newgrounds.com/portal/view/525347&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7849653594187380743?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7849653594187380743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7849653594187380743' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7849653594187380743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7849653594187380743'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/its-all-in-scale-here.html' title='its all in scale here :)'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-118710367274525949</id><published>2010-03-16T00:02:00.000-07:00</published><updated>2010-03-16T00:02:22.834-07:00</updated><title type='text'></title><content type='html'>regarding the maya to houdini pipeline:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S58ltr4TKcI/AAAAAAAAEKA/csfOoXZgE84/s1600-h/fbx_imorpt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S58ltr4TKcI/AAAAAAAAEKA/csfOoXZgE84/s320/fbx_imorpt.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S58lxkFHiVI/AAAAAAAAEKI/pPvZZrnzFVE/s1600-h/parm_spreadsheet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S58lxkFHiVI/AAAAAAAAEKI/pPvZZrnzFVE/s320/parm_spreadsheet.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;animation is brought in via the fbx format&lt;br /&gt;(NB in the fbx import options check `unlock vertex cache`&lt;br /&gt;otherwise all the animation will be saved in the Houdini file resulting in very large hip files rather than referenced on disk like it should be)&lt;br /&gt;also check 'import directly to /obj' to bring the nodes directly into the root level of houdini thus bypassing a useless encapsulating layer of hierarchy&lt;br /&gt;so far we have been starting a new blank session of Houdini to import the fbx files&lt;br /&gt;and then copying and pasting the relevant nodes made by this fbx import into ANOTHER houdini session which is setup for Houdini specific geometry caching and rendering.&lt;br /&gt;the models come into Houdini automatically with a vertex cache SOP that links the model with its associated animation CHOP (channel operator) to give it the life that puts bread on out tables.&lt;br /&gt;By default the path to the animation involves the object name in it&lt;br /&gt;(in the choppath parameter)&lt;br /&gt;such as :&lt;br /&gt;../../fbx_chops/MDL_tongue02_chopfile&lt;br /&gt;&lt;br /&gt;the fbx import process automatically adds "_chopfile" to the end of the name&lt;br /&gt;after sourcing the object name (tongue02) in this case which makes our live kinda esier once we get our heads around whats happening&lt;br /&gt;we can then replace this path with this :&lt;br /&gt;`"../../fbx_chops/" + opname("..") + "_chopfile"`&lt;br /&gt;we've split up the string adding quotes and + signs to concatenate it .&lt;br /&gt;the cmd 'opname' looks at the objects name in question procedurally and automagically&lt;br /&gt;derives it - no matter which object we are dealing with.&lt;br /&gt;".." is like 'the node, one level up from where we are now' - just like unix.&lt;br /&gt;&lt;br /&gt;the single quotes around the expression force it to evaluate.&lt;br /&gt;this new expression can then pasted onto ALL the vertex cache SOPS in every animated object - and pasted all in one hit using the attribute spreadsheet.&lt;br /&gt;when the animation in Maya is updated or changed, we simply copy in the CHOP network *ONLY* and as long as no object names have changed in maya - we can link the new animation from maya to the old models in Houdini (essentially the same models - because they cant change point count). The Chop netwotk name shouldnt change either - but if it does - we just change our expression to suit.&lt;br /&gt;why cant we just past in the new animation network and all the paths will automatically connect as they are ? well we could....but if there is any old fbx animation networks hanging around in houdini, it will add a '_1' increment to the name and break the path.&lt;br /&gt;why cant we just remove the "_1" from the name of the animation network ?&lt;br /&gt;we could but any paths that are specific - or explicit or not using an expression&lt;br /&gt;will automatically update to follow the current fbx animation it is connected to, in an attempt to keep the paths connected.&lt;br /&gt;So if we ever have 2 or more fbx animation networks in the one houdini file - it can easily be broken. This is avoided with the expression meaning we only have one name to keep an eye on one name - the fbx CHOP subnet name.&lt;br /&gt;this gives us a workflow to simply update animation from maya by coping and pasting one node from one Houdini file to another and hopefully everys at the pub by 6 pm with a beer in there hand and smiles on there faces :)&lt;br /&gt;----------------------------------------------&lt;br /&gt;we could also just go into the fbx animation node and simply copy all the CHOP nodes, then paste them into the old fbx_chops subnet node (*after* deleting all the old ones to avoid houdini's automatic renaming) which is even easier !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-118710367274525949?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/118710367274525949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=118710367274525949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/118710367274525949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/118710367274525949'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/regarding-maya-to-houdini-pipeline.html' title=''/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/S58ltr4TKcI/AAAAAAAAEKA/csfOoXZgE84/s72-c/fbx_imorpt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-9195061448726168970</id><published>2010-03-01T14:31:00.000-08:00</published><updated>2010-03-01T14:31:20.844-08:00</updated><title type='text'>some opscript</title><content type='html'>from odforce...&lt;br /&gt;&lt;br /&gt;mental note to self:&lt;br /&gt;&lt;br /&gt;"You can always run&lt;br /&gt;&lt;br /&gt;opscript -r -b /obj/*&lt;br /&gt;&lt;br /&gt;that will show you all the commands needed to reproduce the object networks in a script format.."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-9195061448726168970?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/9195061448726168970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=9195061448726168970' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9195061448726168970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9195061448726168970'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/03/some-opscript.html' title='some opscript'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1729543911174276733</id><published>2010-02-28T14:46:00.000-08:00</published><updated>2010-02-28T14:46:18.563-08:00</updated><title type='text'>DOF entry updated</title><content type='html'>post :&lt;br /&gt;&lt;a href="http://houdiniadventures.blogspot.com/2008/03/weekly-research-dof.html"&gt;new entry&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1729543911174276733?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1729543911174276733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1729543911174276733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1729543911174276733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1729543911174276733'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/dof-entry-updated.html' title='DOF entry updated'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1678968533553259544</id><published>2010-02-17T19:09:00.001-08:00</published><updated>2011-05-30T03:30:08.117-07:00</updated><title type='text'>BRDF spectral DATA link</title><content type='html'>&lt;a href="ftp://ftp.eos.ncsu.edu/pub/eos/pub/spectra/"&gt;ftp://ftp.eos.ncsu.edu/pub/eos/pub/spectra/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1678968533553259544?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1678968533553259544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1678968533553259544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1678968533553259544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1678968533553259544'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/brdf-spectral-data.html' title='BRDF spectral DATA link'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5880195099821457577</id><published>2010-02-14T21:11:00.000-08:00</published><updated>2010-02-14T21:11:08.251-08:00</updated><title type='text'>RENDERING DEPTH MAP SHADOWS</title><content type='html'>rendering shadow maps outto disk to speed up your final renders&lt;br /&gt;&lt;br /&gt;even after the rat shadow maps are baked to disk,&lt;br /&gt;you can still change a number of parameters with having to write the shadow maps back to disk again&lt;br /&gt;&lt;br /&gt;ie&lt;br /&gt;&lt;br /&gt;colour&lt;br /&gt;intensity&lt;br /&gt;shadow intensity&lt;br /&gt;&lt;br /&gt;shadow quality - im not sure about this one&lt;br /&gt;&lt;br /&gt;shadow softness and shadow blur&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NOTE INCREASING PIXEL SAMPLES AND RES IS VERY ADVERSE TO RENDER TIMES !&lt;br /&gt;&lt;br /&gt;it may be better to increase pixel samples to get mor detail than to increase resolution fo the maps.&lt;br /&gt;it seems double the map size and double the samples will more than quadruple the render times.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;i should do some proper tests...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5880195099821457577?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5880195099821457577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5880195099821457577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5880195099821457577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5880195099821457577'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/rendering-depth-map-shadows.html' title='RENDERING DEPTH MAP SHADOWS'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2776687221605534337</id><published>2010-02-04T22:23:00.000-08:00</published><updated>2010-02-04T22:23:15.615-08:00</updated><title type='text'>IOR's for everyone !</title><content type='html'>http://forums.cgsociety.org/archive/index.php/t-513458.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2776687221605534337?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2776687221605534337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2776687221605534337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2776687221605534337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2776687221605534337'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/iors-for-everyone.html' title='IOR&apos;s for everyone !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-9014261871329700733</id><published>2010-02-02T15:57:00.001-08:00</published><updated>2010-02-02T16:00:51.149-08:00</updated><title type='text'>vol disp shader</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S2i8rDQY-EI/AAAAAAAAEBM/FaWI2CObJ9U/s1600-h/displace_volume.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S2i8rDQY-EI/AAAAAAAAEBM/FaWI2CObJ9U/s320/displace_volume.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-9014261871329700733?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/9014261871329700733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=9014261871329700733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9014261871329700733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9014261871329700733'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/vol-disp-shader.html' title='vol disp shader'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/S2i8rDQY-EI/AAAAAAAAEBM/FaWI2CObJ9U/s72-c/displace_volume.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5287554367858978755</id><published>2010-02-02T02:29:00.000-08:00</published><updated>2010-02-18T19:28:02.902-08:00</updated><title type='text'>wonderful world of stere-ereo</title><content type='html'>&lt;div style="color: #666666; text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;well its not pretty - but here it is - my first stereo image...&lt;/div&gt;&lt;div style="color: #666666; text-align: center;"&gt;youll need red and blue glasses !&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S2f-XVoP1HI/AAAAAAAAEA8/hx29BdZBfZQ/s1600-h/stereo_one.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S2f-XVoP1HI/AAAAAAAAEA8/hx29BdZBfZQ/s320/stereo_one.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;some stereo volumes from the viewport: &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S33KqGFtbFI/AAAAAAAAEIo/-_DrvnN6-CY/s1600-h/stereo_two_smoke.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S33KqGFtbFI/AAAAAAAAEIo/-_DrvnN6-CY/s320/stereo_two_smoke.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S33efTVQcRI/AAAAAAAAEIw/kuzGhgGjW4o/s1600-h/stereo_03_smoke.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S33efTVQcRI/AAAAAAAAEIw/kuzGhgGjW4o/s320/stereo_03_smoke.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;and some notes from the web:&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="color: #999999;"&gt;&lt;b&gt;Notes from wikipedia&lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;/b&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;basics:&lt;/b&gt;&lt;br /&gt;anaglyph images are used to provide a stereoscopic effect.&lt;br /&gt;&lt;br /&gt;2 colour glasses - each colour chromatically opposite&lt;br /&gt;each colour blocks out the opposing light waves leaving near black&lt;br /&gt;&lt;br /&gt;each image is superimposed (additively) but offset with respect to each other to produce the 3D effect&lt;br /&gt;ususally the subject is in the middle with the forground and background shifted latterally in opposite directions&lt;br /&gt;&lt;br /&gt;~the visual cortex of the brain fuses this into perception of a 3D scene or composition&lt;br /&gt;&lt;br /&gt;most glasses are red on the left eye and cyan on the right&lt;br /&gt;red and blue is cheaper - but there is a improvement in image&lt;br /&gt;especially when viewing skin tones with a cyan filter&lt;br /&gt;&lt;br /&gt;anaglyphs are easier to view than parallel (diverging) images or cross viewd pairs stereograms (magic eye ? )&lt;br /&gt;&lt;br /&gt;Anaglyphs can be made in two ways&lt;br /&gt;1 using two cameras offset from each other and convering - aiming toward the same subject&lt;br /&gt;with different filters on each camera&lt;br /&gt;&lt;br /&gt;2 on a computer by using pixel operations instead of the filetrs to knock out each color - and the offset can also be done digitally&lt;br /&gt;&lt;br /&gt;** NB you stil need two base images when creating anaglyphs digitally&lt;br /&gt;&lt;br /&gt;&lt;i&gt;in photoshop - you can adjust the colours for the images and screen them back onto each other&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="background-color: yellow;"&gt;&lt;b&gt;TERMS &lt;/b&gt;&lt;/div&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b style="color: #999999;"&gt;IAD&lt;/b&gt;&lt;span style="color: #999999;"&gt;&amp;nbsp;&lt;/span&gt; Inter Axial Distance / IOD inter-occular Distance&lt;br /&gt;can we assume inter occualar refers to eyes interaxial refers to camera lenses.&lt;br /&gt;&lt;i&gt;http://forums.creativecow.net/thread/268/43#51&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b style="color: #999999;"&gt;IPD&lt;/b&gt;&lt;span style="color: #999999;"&gt; &lt;/span&gt;- inter-pupillary distance&lt;br /&gt;is considered the correct term for the measurement of the distance between the left and right eyes of the viewer.&lt;br /&gt;&lt;br /&gt;&lt;b style="color: #999999;"&gt;IOA&lt;/b&gt; inter axial Angle - this refers to convergence - the angle the cameras are pointing in &lt;br /&gt;toward the subject - also called `toeing` in &lt;br /&gt;&lt;br /&gt;&lt;b style="color: #999999;"&gt;Parallax&lt;/b&gt; (wikipedia) fro greek parallaxis - "alteration"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;b&gt;In the art of stereoscopy, screen parallax is defined as&lt;/b&gt; a measure of the distance between &lt;br /&gt;left and right corresponding or homologous image points when such points are projected &lt;br /&gt;on a screen.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;homologous from greek 'to agree'&lt;br /&gt;biology : similarities between charateristics of organisms eg forelimbs in mammals&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;wikipedia:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Parallax is an apparent displacement or difference in the apparent position &lt;br /&gt;of an object viewed along two different lines of sight.&lt;br /&gt;&lt;br /&gt;It is measured by the angle of inclination between the two lines of sight.&lt;br /&gt;&lt;br /&gt;Nearby objects have more parallax than distant objects - therefore you can measure distances&lt;br /&gt;Stellar parallax provides the basis for all distant measurements in astronomy.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;div style="color: #cccccc;"&gt;&lt;b&gt;Stereopsis:&lt;/b&gt;&lt;/div&gt;Many animals, including humans, have two eyes with overlapping visual fields to&lt;br /&gt;use parallax to gain depth perception; this process is known &lt;span style="color: #cccccc;"&gt;as stereopsis.&lt;/span&gt;&lt;br /&gt;&lt;b style="color: #999999;"&gt;Lenticular&lt;/b&gt; is the adjective relating to &lt;a href="http://en.wikipedia.org/wiki/Lens" title="Lens"&gt;lens&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="color: #cccccc;"&gt;AutoStereo&lt;/span&gt; - general term to descripe the stereo effct from a device that does not require glasses&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;(either anaglyphic or lenticular)&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;-------------------------------------------------------------------------------------&lt;br /&gt;Houdini Notes&lt;br /&gt;-------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Houdini has an asset which is a built-in stereo cam rig with controls for IAD&lt;br /&gt;and ZPS - Zero Parallax Setting - which controls the convergence point.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;in mplay the left image scan be viewed as C and the right can be viewed as C2&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;IAD - the distance between the two cameras - the center of the lenses ?&lt;br /&gt;ZPS - Zero parallax screen - houdini make a plane where points of the &lt;br /&gt;two images intersect&lt;br /&gt;&lt;br /&gt;* &amp;nbsp;&amp;nbsp; &amp;nbsp;The ZPS coincides with the viewing screen&lt;br /&gt;* &amp;nbsp;&amp;nbsp; &amp;nbsp;Objects between the camera and the zps, &lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;or in front of the ZP appear to be in front of the screen &lt;br /&gt;*&amp;nbsp;&amp;nbsp; &amp;nbsp;Objects behind the ZPS in 3D, appear to be behind the screen&lt;br /&gt;&lt;br /&gt;* when there is no IOA (angle) - ie the cameras are parallel - the &lt;br /&gt;convergence plane appears to be just 'beyond infinity' - or as far as the eyes can see.&lt;br /&gt;&lt;br /&gt;* there doesnt seem to be a control for IOA on the Houdini StereoCamera&lt;br /&gt;&lt;b&gt;- the cameras are paralell&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;-------------------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;* "...the big caveat with toe in, is it creates geometric distortions&lt;br /&gt;due to symmetric keystoning. "&lt;br /&gt;&lt;br /&gt;&lt;i&gt;http://forums.creativecow.net/thread/268/134&lt;/i&gt;&lt;br /&gt;-------------------------------------------------------------------------------------------------&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Algoythmic Interaxial Seperation Reduction&lt;/b&gt;&lt;br /&gt;(to produce lower parallax values)&lt;br /&gt;&lt;br /&gt;&lt;i&gt;http://www.freshpatents.com/Algorithmic-interaxial-reduction-dt20080228ptan20080049100.php&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In the art of stereoscopy, screen parallax is defined as a measure of the distance between &lt;br /&gt;left and right corresponding or homologous image points when such points are projected &lt;br /&gt;on a screen.&lt;br /&gt;&lt;br /&gt;homologous from greek 'to agree'&lt;br /&gt;biology : similarities between charateristics of organisms eg forelimbs in mammals&lt;br /&gt;-------------------------------------------------------------------------------------------------&lt;br /&gt;&lt;div style="color: #cccccc;"&gt;&lt;b&gt;LINKS&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Professional Anaglyph camera rigs&lt;br /&gt;http://www.3dfilmfactory.com/3d_camera_rigs.html&lt;br /&gt;&lt;br /&gt;French dude worked on meet the robinsons&lt;br /&gt;makes his own anaglyphs and camera rigs&lt;br /&gt;http://bernard.mendiburu.free.fr/pro/book/movies/&lt;br /&gt;&lt;br /&gt;Avatar&lt;br /&gt;&lt;br /&gt;Imax Cineams&lt;br /&gt;http://www.imax.com/&lt;br /&gt;&lt;br /&gt;Wikipedia :&amp;nbsp; Lenticular Lenses &lt;br /&gt;http://en.wikipedia.org/wiki/Lenticular_lens/&lt;br /&gt;&lt;br /&gt;Lenticular Prints&lt;br /&gt;http://www.gorillaprint.com.au/index.php?/print/lenticulars.html&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5287554367858978755?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5287554367858978755/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5287554367858978755' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5287554367858978755'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5287554367858978755'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/wonderful-world-of-stere-ereo.html' title='wonderful world of stere-ereo'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/S2f-XVoP1HI/AAAAAAAAEA8/hx29BdZBfZQ/s72-c/stereo_one.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4795747967236732692</id><published>2010-02-01T13:26:00.000-08:00</published><updated>2010-02-01T13:45:56.554-08:00</updated><title type='text'>D A Y B R E A K E R S</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S2dGWXl6JxI/AAAAAAAAEAM/9KWTQBfgAGA/s1600-h/daybreakers_poster.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S2dGWXl6JxI/AAAAAAAAEAM/9KWTQBfgAGA/s320/daybreakers_poster.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="color: #666666;"&gt;woohoo !&lt;/div&gt;&lt;div style="color: #666666;"&gt;my first feature film experience as an FX animator.&lt;/div&gt;&lt;span style="color: #666666;"&gt;Big Kudos to the Team at&lt;/span&gt; &lt;a href="http://www.kanuka.com.au/"&gt;&lt;b&gt;Kanuka Studios&lt;/b&gt;&lt;/a&gt; !&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.hoyts.com.au/"&gt;trailer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Rangi Sutton - FX Supervisor&lt;br /&gt;Kirsty Martin - FX coordinator &lt;br /&gt;"Robert James Kelly" - Houdini&amp;nbsp; TD&lt;br /&gt;Allan Mckay - TD&lt;br /&gt;DJ Nicke - Char Animator&lt;br /&gt;Alicia Aguilera - Compositor&lt;br /&gt;Loren Robinson&amp;nbsp; - Compositor&lt;br /&gt;&lt;br /&gt;for a full listing of credits:&lt;br /&gt;&lt;a href="http://www.imdb.com/title/tt0433362/fullcredits"&gt;http://www.imdb.com/title/tt0433362/fullcredits&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;some reviews:&lt;br /&gt;&lt;a href="http://www.imdb.com/title/tt0433362/"&gt;http://www.imdb.com/title/tt0433362/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #444444;"&gt;as i get time, ill try to write about the experience and the effects i worked on.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;go see it at a cinema near you !&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S2dJsIJL4zI/AAAAAAAAEAs/h3qUe0oyw4A/s1600-h/daybreakers_08.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="214" src="http://1.bp.blogspot.com/_PGImduRmUAA/S2dJsIJL4zI/AAAAAAAAEAs/h3qUe0oyw4A/s320/daybreakers_08.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S2dJn2pRXmI/AAAAAAAAEAc/PgvmgVOkrA0/s1600-h/daybreakers_04.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S2dJn2pRXmI/AAAAAAAAEAc/PgvmgVOkrA0/s320/daybreakers_04.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S2dJk3I4moI/AAAAAAAAEAU/3Mhw_ufTnGk/s1600-h/daybreakers_03.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S2dJk3I4moI/AAAAAAAAEAU/3Mhw_ufTnGk/s320/daybreakers_03.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S2dJqpzbGhI/AAAAAAAAEAk/HgMoIxM2Dr8/s1600-h/daybreakers_07.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S2dJqpzbGhI/AAAAAAAAEAk/HgMoIxM2Dr8/s320/daybreakers_07.jpeg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4795747967236732692?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4795747967236732692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4795747967236732692' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4795747967236732692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4795747967236732692'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/02/d-y-b-r-e-k-e-r-s.html' title='D A Y B R E A K E R S'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/S2dGWXl6JxI/AAAAAAAAEAM/9KWTQBfgAGA/s72-c/daybreakers_poster.jpeg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4684150502205997987</id><published>2010-01-25T23:48:00.000-08:00</published><updated>2010-01-25T23:48:15.607-08:00</updated><title type='text'>old chrommatic abberation post updated</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S16eM70kwgI/AAAAAAAAD_0/XIOkpDqHlK8/s1600-h/ahbberation.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_PGImduRmUAA/S16eM70kwgI/AAAAAAAAD_0/XIOkpDqHlK8/s320/ahbberation.jpeg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4684150502205997987?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4684150502205997987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4684150502205997987' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4684150502205997987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4684150502205997987'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/01/old-chrommatic-abberation-post-updated.html' title='old chrommatic abberation post updated'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/S16eM70kwgI/AAAAAAAAD_0/XIOkpDqHlK8/s72-c/ahbberation.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1915126208306935668</id><published>2010-01-21T23:54:00.000-08:00</published><updated>2010-01-22T00:34:46.834-08:00</updated><title type='text'>missing motion blur ? borrow some V !</title><content type='html'>&lt;div style="color: rgb(102, 102, 102);" id=":uc" dir="ltr" class="kl"&gt;from gmail chat:&lt;br /&gt;i did a nifty trick today ! (thanx Dave !)&lt;br /&gt;&lt;br /&gt;...well nifty for me...&lt;/div&gt; &lt;div style="color: rgb(102, 102, 102);" id=":v5" dir="ltr" class="kl"&gt;&lt;br /&gt;one of my frames for some reason had no motion blur&lt;/div&gt; &lt;div style="color: rgb(102, 102, 102);" id=":v6" dir="ltr" class="kl"&gt;so on the previous frame and the frame after&lt;/div&gt; &lt;div style="color: rgb(102, 102, 102);" id=":v7" dir="ltr" class="kl"&gt;i locked copies of the nodes.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt; &lt;div style="color: rgb(102, 102, 102);" id=":12v" dir="ltr" class="kl"&gt;Then took the velocity (v) off those - averaged them in a VOPSOP and which also applied the new v to the frame with the missing v.&lt;/div&gt; &lt;div style="color: rgb(102, 102, 102);" id=":16q" dir="ltr" class="kl"&gt;then a switch SOP to switch between the old node and the fixed node for just that frame !&lt;br /&gt;&lt;br /&gt;i feel like the attribute nodes are finally less abstract for me&lt;/div&gt; &lt;div id=":16r" dir="ltr" class="kl"&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;i think i just needed a practical example of usage to feel comfortable with it&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/S1laUORBiTI/AAAAAAAAD_Q/w4XN1G_J0N8/s1600-h/vel_average.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 151px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/S1laUORBiTI/AAAAAAAAD_Q/w4XN1G_J0N8/s200/vel_average.jpeg" alt="" id="BLOGGER_PHOTO_ID_5429470129245227314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;in the image - you can see 2 different ways of achieving this - the first method i used - on th e left is more kunky - more nodes - but it works. The second - the almighty VOPSOP is so elegant !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;inside the VOPSOPS are 3 new nodes !&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/S1leiQH5WfI/AAAAAAAAD_Y/AYUd7KkzXRc/s1600-h/vel_average_02.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 130px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/S1leiQH5WfI/AAAAAAAAD_Y/AYUd7KkzXRc/s200/vel_average_02.jpeg" alt="" id="BLOGGER_PHOTO_ID_5429474768308492786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1915126208306935668?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1915126208306935668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1915126208306935668' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1915126208306935668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1915126208306935668'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/01/missing-motion-blur-borrow-some-v.html' title='missing motion blur ? borrow some V !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/S1laUORBiTI/AAAAAAAAD_Q/w4XN1G_J0N8/s72-c/vel_average.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3830452242634681028</id><published>2010-01-21T15:35:00.000-08:00</published><updated>2010-01-22T00:35:18.482-08:00</updated><title type='text'>COPS bugs</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S1jl2fjcvhI/AAAAAAAAD_I/JY_HGFlWl94/s1600-h/convert.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 160px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S1jl2fjcvhI/AAAAAAAAD_I/JY_HGFlWl94/s200/convert.jpeg" alt="" id="BLOGGER_PHOTO_ID_5429342075141013010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;I know theres a few bug in COPS - but heres one i hadnt seen before&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;converting from 16 bit tif to 8 bit in a ROP - i got some really funky output.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 102);"&gt;soon solved however with a conevrt COP before the ROP&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3830452242634681028?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3830452242634681028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3830452242634681028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3830452242634681028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3830452242634681028'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/01/cops-bugs.html' title='COPS bugs'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/S1jl2fjcvhI/AAAAAAAAD_I/JY_HGFlWl94/s72-c/convert.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4520852025342316916</id><published>2010-01-11T20:56:00.000-08:00</published><updated>2010-01-25T23:54:48.722-08:00</updated><title type='text'>more smokin pt II !</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S0wDetz7TcI/AAAAAAAAD-k/e5cIDlNMUKQ/s1600-h/desktop2.jpeg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/S16d1dfkXTI/AAAAAAAAD_s/Gk7XbqG-qLE/s1600-h/smoke.0001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_PGImduRmUAA/S16d1dfkXTI/AAAAAAAAD_s/Gk7XbqG-qLE/s320/smoke.0001.jpg" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/S16flvlOuAI/AAAAAAAAEAE/Kft6EwPnGXk/s1600-h/desktop.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_PGImduRmUAA/S16flvlOuAI/AAAAAAAAEAE/Kft6EwPnGXk/s320/desktop.jpeg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5425715477302955458" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0wDetz7TcI/AAAAAAAAD-k/e5cIDlNMUKQ/s200/desktop2.jpeg" style="cursor: pointer; display: block; height: 115px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/S0wBMO2VCYI/AAAAAAAAD-U/x9lEXnqquXk/s1600-h/more+smoke.0001.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4520852025342316916?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4520852025342316916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4520852025342316916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4520852025342316916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4520852025342316916'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/01/more-smokin-pt-ii.html' title='more smokin pt II !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/S16d1dfkXTI/AAAAAAAAD_s/Gk7XbqG-qLE/s72-c/smoke.0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4981685850551784621</id><published>2010-01-07T22:26:00.000-08:00</published><updated>2010-01-07T22:34:57.647-08:00</updated><title type='text'>displacement problems</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0bSC4S4g9I/AAAAAAAAD90/IastrvfM3UM/s1600-h/error_02.1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0bSC4S4g9I/AAAAAAAAD90/IastrvfM3UM/s200/error_02.1.jpg" alt="" id="BLOGGER_PHOTO_ID_5424253748127499218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/S0bQPsX3_fI/AAAAAAAAD9s/5xwAf95vfZc/s1600-h/error0063_half.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 114px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/S0bQPsX3_fI/AAAAAAAAD9s/5xwAf95vfZc/s200/error0063_half.jpg" alt="" id="BLOGGER_PHOTO_ID_5424251769242254834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;displacement problems&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4981685850551784621?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4981685850551784621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4981685850551784621' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4981685850551784621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4981685850551784621'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2010/01/displacement-problems.html' title='displacement problems'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/S0bSC4S4g9I/AAAAAAAAD90/IastrvfM3UM/s72-c/error_02.1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3197836718125500384</id><published>2009-12-17T22:46:00.001-08:00</published><updated>2010-01-06T20:36:49.567-08:00</updated><title type='text'>more smokin !</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/S0VhGrv3YGI/AAAAAAAAD9c/WI50jWaax00/s1600-h/billowy_smoke_shader_test0013.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/S0VhGrv3YGI/AAAAAAAAD9c/WI50jWaax00/s200/billowy_smoke_shader_test0013.jpg" alt="" id="BLOGGER_PHOTO_ID_5423848093688225890" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale -.5&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise on&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/S0VhGMITrVI/AAAAAAAAD9U/iKKAy2XY1gY/s1600-h/billowy_smoke_shader_test0012.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/S0VhGMITrVI/AAAAAAAAD9U/iKKAy2XY1gY/s200/billowy_smoke_shader_test0012.jpg" alt="" id="BLOGGER_PHOTO_ID_5423848085200809298" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale -.5&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/S0VhF0NKHhI/AAAAAAAAD9M/s0RMcovyqLM/s1600-h/billowy_smoke_shader_test0011.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/S0VhF0NKHhI/AAAAAAAAD9M/s0RMcovyqLM/s200/billowy_smoke_shader_test0011.jpg" alt="" id="BLOGGER_PHOTO_ID_5423848078778703378" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale -.5&lt;br /&gt;amp 2&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/S0VgnNrxAAI/AAAAAAAAD9E/vqAn2RLNlPY/s1600-h/billowy_smoke_shader_test0010.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/S0VgnNrxAAI/AAAAAAAAD9E/vqAn2RLNlPY/s200/billowy_smoke_shader_test0010.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847553042022402" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale .5 - displacing the wrong way ?&lt;br /&gt;amp 2&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgmrFGlTI/AAAAAAAAD88/6fnZ1d-Fml8/s1600-h/billowy_smoke_shader_test0009.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgmrFGlTI/AAAAAAAAD88/6fnZ1d-Fml8/s200/billowy_smoke_shader_test0009.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847543753053490" border="0" /&gt;&lt;/a&gt;displace (along normal affecting only P, not N)&lt;br /&gt;scale 1&lt;br /&gt;amp 2&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgmF1kA2I/AAAAAAAAD80/aCH2Heq968I/s1600-h/billowy_smoke_shader_test0008.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgmF1kA2I/AAAAAAAAD80/aCH2Heq968I/s200/billowy_smoke_shader_test0008.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847533755761506" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale 1&lt;br /&gt;amp 2&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/S0Vgl65Pn_I/AAAAAAAAD8s/e8LyrZjsKZQ/s1600-h/billowy_smoke_shader_test0007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/S0Vgl65Pn_I/AAAAAAAAD8s/e8LyrZjsKZQ/s200/billowy_smoke_shader_test0007.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847530818412530" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale 2&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgljkC2fI/AAAAAAAAD8k/7hLLAV1CYLU/s1600-h/billowy_smoke_shader_test0006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgljkC2fI/AAAAAAAAD8k/7hLLAV1CYLU/s200/billowy_smoke_shader_test0006.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847524555479538" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale -2&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgYtAlfUI/AAAAAAAAD8c/U8VILmR1J7s/s1600-h/billowy_smoke_shader_test0005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgYtAlfUI/AAAAAAAAD8c/U8VILmR1J7s/s200/billowy_smoke_shader_test0005.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847303752809794" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale1&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgYW0qf7I/AAAAAAAAD8U/CpzZNfGKftg/s1600-h/billowy_smoke_shader_test0004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgYW0qf7I/AAAAAAAAD8U/CpzZNfGKftg/s200/billowy_smoke_shader_test0004.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847297797226418" border="0" /&gt;&lt;/a&gt;complement displace (along normal affecting only P, not N)&lt;br /&gt;scale -1&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/S0VgYDMKbKI/AAAAAAAAD8M/zdBlYMFVamo/s1600-h/billowy_smoke_shader_test0003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/S0VgYDMKbKI/AAAAAAAAD8M/zdBlYMFVamo/s200/billowy_smoke_shader_test0003.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847292527078562" border="0" /&gt;&lt;/a&gt;displace (along normal affecting only P, not N)&lt;br /&gt;scale 1&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise off&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgX14UJ5I/AAAAAAAAD8E/QEPDYz-O-14/s1600-h/billowy_smoke_shader_test0002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/S0VgX14UJ5I/AAAAAAAAD8E/QEPDYz-O-14/s200/billowy_smoke_shader_test0002.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847288954169234" border="0" /&gt;&lt;/a&gt;displace (along normal affecting only P, not N)&lt;br /&gt;scale 1&lt;br /&gt;amp 1&lt;br /&gt;defualt shader noise on&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgWw7lNoI/AAAAAAAAD78/pVyT0vVHCag/s1600-h/billowy_smoke_shader_test0001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0VgWw7lNoI/AAAAAAAAD78/pVyT0vVHCag/s200/billowy_smoke_shader_test0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5423847270445823618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;no displacement&lt;br /&gt;defualt shader noise on&lt;br /&gt;no displacement,&lt;br /&gt;no noise,&lt;br /&gt;only vorticle action&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SysvXb5GUgI/AAAAAAAADy4/_I4rcb7Bngw/s1600-h/desktop.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 90px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SysvXb5GUgI/AAAAAAAADy4/_I4rcb7Bngw/s200/desktop.jpeg" alt="" id="BLOGGER_PHOTO_ID_5416475056513896962" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0RBN_f6lnI/AAAAAAAAD70/mz4uWo5laXw/s1600-h/smoke_new_test.0014.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 112px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0RBN_f6lnI/AAAAAAAAD70/mz4uWo5laXw/s200/smoke_new_test.0014.jpg" alt="" id="BLOGGER_PHOTO_ID_5423531559900321394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/S0RBNpbzpfI/AAAAAAAAD7s/cXlJlPOa2Dk/s1600-h/fireball.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/S0RBNpbzpfI/AAAAAAAAD7s/cXlJlPOa2Dk/s200/fireball.jpg" alt="" id="BLOGGER_PHOTO_ID_5423531553977509362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;pyro defaults:&lt;br /&gt;you can see a bit of grey smoke forming from combustion over top of the fire&lt;br /&gt;no scattering here&lt;br /&gt;some lights instanced onto points in the fluid would be cool :)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3197836718125500384?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3197836718125500384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3197836718125500384' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3197836718125500384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3197836718125500384'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/12/more-smokin.html' title='more smokin !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/S0VhGrv3YGI/AAAAAAAAD9c/WI50jWaax00/s72-c/billowy_smoke_shader_test0013.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4119168466104143708</id><published>2009-12-13T16:41:00.000-08:00</published><updated>2009-12-13T20:05:47.755-08:00</updated><title type='text'>plasma</title><content type='html'>At Cutting Edge, I worked with TD Robert East - http://tenmenmarching.com&lt;br /&gt;and VFX superman Steve Anderson, and producer Jo Gregory, to create&lt;br /&gt;some 'plasma - in a belljar' type visuals for an anti-smoking ad.&lt;br /&gt;&lt;br /&gt;I used some post processing on my renders to help the Flame operator&lt;br /&gt;compile the layers into the finished product.&lt;br /&gt;&lt;br /&gt;Our plasma was then driven by audio files to give the illusion that the plasma was energized by the voice of the actor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4119168466104143708?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4119168466104143708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4119168466104143708' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4119168466104143708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4119168466104143708'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/12/plasma.html' title='plasma'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1502813787799000574</id><published>2009-11-11T13:00:00.000-08:00</published><updated>2009-11-11T13:02:51.330-08:00</updated><title type='text'>smoke  / cloud</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SvsmM7OHd7I/AAAAAAAADbA/Rn-gve75-vs/s1600-h/clouds_02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SvsmM7OHd7I/AAAAAAAADbA/Rn-gve75-vs/s200/clouds_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5402954181458229170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SvsmMrQmg7I/AAAAAAAADa4/OqGrBzXNQMk/s1600-h/clouds_03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SvsmMrQmg7I/AAAAAAAADa4/OqGrBzXNQMk/s200/clouds_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5402954177173685170" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SvsmLz8-v4I/AAAAAAAADao/zm37SDEok4M/s1600-h/clouds_05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SvsmLz8-v4I/AAAAAAAADao/zm37SDEok4M/s200/clouds_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5402954162327437186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SvsmLoksR_I/AAAAAAAADag/LFy9KwhuUlc/s1600-h/clouds_06.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1502813787799000574?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1502813787799000574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1502813787799000574' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1502813787799000574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1502813787799000574'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/11/smoke-cloud.html' title='smoke  / cloud'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SvsmM7OHd7I/AAAAAAAADbA/Rn-gve75-vs/s72-c/clouds_02.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-991102820434806311</id><published>2009-10-10T19:41:00.000-07:00</published><updated>2010-03-17T19:50:16.740-07:00</updated><title type='text'>PBR test</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/StFGowHWykI/AAAAAAAADHw/xAn7fNfyZdA/s1600-h/PBR_test.0001.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5391167894863661634" src="http://1.bp.blogspot.com/_PGImduRmUAA/StFGowHWykI/AAAAAAAADHw/xAn7fNfyZdA/s200/PBR_test.0001.jpg" style="cursor: pointer; display: block; height: 150px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;3x3 pixel samples&lt;br /&gt;standard glass shader&lt;br /&gt;PBR render,&lt;br /&gt;VEX GI_light with 32 samples&lt;br /&gt;13m45s on a dinosaur computer&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/StFJO5ufINI/AAAAAAAADH4/lh2gGQIgguo/s1600-h/PBR_test2.0002.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5391170749301989586" src="http://2.bp.blogspot.com/_PGImduRmUAA/StFJO5ufINI/AAAAAAAADH4/lh2gGQIgguo/s200/PBR_test2.0002.jpg" style="cursor: pointer; display: block; height: 150px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;6x6 pixel samples&lt;br /&gt;&lt;br /&gt;Rangi Sutton's test scene&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/S6GU2iRl87I/AAAAAAAAELY/aeOxL8nTbjI/s1600-h/PBR_0000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_PGImduRmUAA/S6GU2iRl87I/AAAAAAAAELY/aeOxL8nTbjI/s320/PBR_0000.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-991102820434806311?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/991102820434806311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=991102820434806311' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/991102820434806311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/991102820434806311'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/10/pbr-test.html' title='PBR test'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/StFGowHWykI/AAAAAAAADHw/xAn7fNfyZdA/s72-c/PBR_test.0001.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-574350284858817391</id><published>2009-09-27T00:24:00.000-07:00</published><updated>2009-09-27T04:19:32.278-07:00</updated><title type='text'>point instancing !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/Sr9HN1fLjZI/AAAAAAAADHQ/qYiVjX_skSI/s1600-h/comp3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 406px; height: 227px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/Sr9HN1fLjZI/AAAAAAAADHQ/qYiVjX_skSI/s200/comp3.jpg" alt="" id="BLOGGER_PHOTO_ID_5386101982380133778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;a little play with point instancing inspired by the Duracell advert - here&lt;br /&gt;&lt;a href="http://www.postdreamer.com/video/602_duracell"&gt;http://www.postdreamer.com/video/602_duracell&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-574350284858817391?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/574350284858817391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=574350284858817391' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/574350284858817391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/574350284858817391'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/09/point-insatncing.html' title='point instancing !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/Sr9HN1fLjZI/AAAAAAAADHQ/qYiVjX_skSI/s72-c/comp3.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5279043941194266589</id><published>2009-05-24T03:08:00.000-07:00</published><updated>2009-09-27T00:24:09.676-07:00</updated><title type='text'>working in Melbourne</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SovNI5Q_rLI/AAAAAAAADGM/yfxs6kG1OSM/s1600-h/amy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 107px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SovNI5Q_rLI/AAAAAAAADGM/yfxs6kG1OSM/s200/amy.jpg" alt="" id="BLOGGER_PHOTO_ID_5371612533264198834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;well we cant use Houdini ALL the time....shame...but im having a long awaited excursion in Maya now.&lt;br /&gt;&lt;br /&gt;lots of information to come....if only i had time.&lt;br /&gt;&lt;br /&gt;future topics could include:&lt;br /&gt;&lt;br /&gt;fur/fur card generation in Houdini and transfer to Maya for rendering&lt;br /&gt;&lt;ul&gt;&lt;li&gt;with the new service pack from Maya, we can import vertex colours through FBX&lt;/li&gt;&lt;li&gt;in Houdini - the normals on the fur can be blended into the normals on the skin for better fur to skin blending&lt;/li&gt;&lt;li&gt;LODs on fur cards&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;grease and Mud with nParticles in Maya and Houdini&lt;br /&gt;poly + voxel Dust in Houdini and Maya&lt;br /&gt;&lt;br /&gt;rendering with nParticles from Maya Unlimited- on Maya Complete !&lt;br /&gt;&lt;br /&gt;Mel script and equivalents in Houdini&lt;br /&gt;&lt;ul&gt;&lt;li&gt;in this production i learnt a bit about Mel from Pawell Grochola (Dneg)&lt;br /&gt;, Joe Leveson (FrameStore / RSP / Fuel) and Jess Curtis (Fuel)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;we used scripts for :&lt;ul&gt;&lt;li&gt;generating Lighting passes, and rendering FUR geometry&lt;br /&gt;&lt;/li&gt;&lt;li&gt;importing and exporting scene assets / general scene mangaement&lt;/li&gt;&lt;li&gt;importing obj sequences and animating the visibility like stop-mo&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;soon....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5279043941194266589?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5279043941194266589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5279043941194266589' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5279043941194266589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5279043941194266589'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/05/melbourne.html' title='working in Melbourne'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SovNI5Q_rLI/AAAAAAAADGM/yfxs6kG1OSM/s72-c/amy.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7675008771731798827</id><published>2009-02-11T04:49:00.000-08:00</published><updated>2009-02-24T03:38:20.031-08:00</updated><title type='text'>Houdini Fluid test</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-44dece905b68b59" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v4.nonxt4.googlevideo.com/videoplayback?id%3D044dece905b68b59%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5195FB3DAFE3624603423F83C41B928F0B5173EF.4B47D0E9B829553D97020784CA16F6D795570AEC%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D44dece905b68b59%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvMLgnkWWO0P96K-rGDRzepG-yVs&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v4.nonxt4.googlevideo.com/videoplayback?id%3D044dece905b68b59%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5195FB3DAFE3624603423F83C41B928F0B5173EF.4B47D0E9B829553D97020784CA16F6D795570AEC%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D44dece905b68b59%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvMLgnkWWO0P96K-rGDRzepG-yVs&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;early days...stuff i can improve on right away:&lt;br /&gt;a reflection  / environment map.&lt;br /&gt;&lt;br /&gt;more resolution in the mesh / smaller fluid particles.&lt;br /&gt;&lt;br /&gt;nicer render- ie a cyclorama - i have an asset for this !&lt;br /&gt;shadows - a wet map. This could be created manually from a top down render&lt;br /&gt;or there must be some procedural method - proximity between the fluid mesh and the&lt;br /&gt;collision plane maybe affecting point colour...like an Amb Occlusion pass ! :)&lt;br /&gt;&lt;br /&gt;to far too long to render on my old, old machine :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7675008771731798827?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=44dece905b68b59&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7675008771731798827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7675008771731798827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7675008771731798827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7675008771731798827'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/02/houdiin-fluid-test.html' title='Houdini Fluid test'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5292088904531655559</id><published>2009-02-09T02:12:00.000-08:00</published><updated>2009-02-11T07:06:58.191-08:00</updated><title type='text'>Maya nParticles Tests</title><content type='html'>&lt;div style="text-align: center;"&gt;2nd nParticle anim in maya&lt;br /&gt;with cache sped up 10 times.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-ddabfe03d15ba6b3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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value="flvurl=http://v5.nonxt3.googlevideo.com/videoplayback?id%3Dfe41d1db0c6be3ae%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6BF8489CAE1C390EBE5ABC6A43E804B1E0BC01F0.11700978916951D5346074D3DBAA594616BCCF8E%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfe41d1db0c6be3ae%26offsetms%3D5000%26itag%3Dw160%26sigh%3DPH-3AMps1wqRfiXbHlpmH01WYCU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt3.googlevideo.com/videoplayback?id%3Dfe41d1db0c6be3ae%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6BF8489CAE1C390EBE5ABC6A43E804B1E0BC01F0.11700978916951D5346074D3DBAA594616BCCF8E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfe41d1db0c6be3ae%26offsetms%3D5000%26itag%3Dw160%26sigh%3DPH-3AMps1wqRfiXbHlpmH01WYCU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;fisrt nParticle anim in maya&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d352d08b01ba1375" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt5.googlevideo.com/videoplayback?id%3Dd352d08b01ba1375%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DEB6D1551A6DDD542D60515389E730D4244DE89D.6CD144EBD60CB00661E086CEFCE0A298B003B3B8%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd352d08b01ba1375%26offsetms%3D5000%26itag%3Dw160%26sigh%3DE6vZ8w-XVll6zDxBK8P89RTV3AE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5292088904531655559?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=d352d08b01ba1375&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ddabfe03d15ba6b3&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fe41d1db0c6be3ae&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5292088904531655559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5292088904531655559' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5292088904531655559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5292088904531655559'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/02/maya-nparticles-tests.html' title='Maya nParticles Tests'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-9138309389957986899</id><published>2009-02-02T14:27:00.000-08:00</published><updated>2009-02-24T03:42:27.746-08:00</updated><title type='text'>Maya PLE ncloth tests</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;well it has been a REALLY long time since i played around in Maya,&lt;br /&gt;what ami doing in Maya anyway ?! I have to do some comparisons.&lt;br /&gt;Im also keen t investigate Maya and Houdini translation techniques.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-1bf589c4316d359e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt6.googlevideo.com/videoplayback?id%3D1bf589c4316d359e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5E031C686E18A6307E368719E46EA7B180C7D2B4.5811EC26796E4B983111956098B0C6420D145760%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1bf589c4316d359e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DnEdTyf99l4qBgqVTnpyZq6_Pmys&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt6.googlevideo.com/videoplayback?id%3D1bf589c4316d359e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5E031C686E18A6307E368719E46EA7B180C7D2B4.5811EC26796E4B983111956098B0C6420D145760%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1bf589c4316d359e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DnEdTyf99l4qBgqVTnpyZq6_Pmys&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;4th test&lt;br /&gt;&lt;/div&gt;tshirt&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-3ee07a581920fb37" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt2.googlevideo.com/videoplayback?id%3D3ee07a581920fb37%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5C3DE72E75B1367C5A732EA4CDE8A95EAF5CBDD6.21ABD8E7837D8C4556A7BE64930C9A6B6FA443DF%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3ee07a581920fb37%26offsetms%3D5000%26itag%3Dw160%26sigh%3D7zC0MFow5TR2duria-_cjBvhKh0&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt2.googlevideo.com/videoplayback?id%3D3ee07a581920fb37%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D5C3DE72E75B1367C5A732EA4CDE8A95EAF5CBDD6.21ABD8E7837D8C4556A7BE64930C9A6B6FA443DF%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D3ee07a581920fb37%26offsetms%3D5000%26itag%3Dw160%26sigh%3D7zC0MFow5TR2duria-_cjBvhKh0&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;3rd ncloth test&lt;br /&gt;sphere pulls the cloth around via a&lt;br /&gt;constraint and collides with it&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-fa8da99b0890949e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param 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bgcolor="#FFFFFF"flashvars="flvurl=http://v19.nonxt3.googlevideo.com/videoplayback?id%3Dfa8da99b0890949e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D63990C24A37B5DE80560C248D770D367A7FA5417.4DD1AA423CA501C981A1446AF8F75FA9A7AD5E94%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfa8da99b0890949e%26offsetms%3D5000%26itag%3Dw160%26sigh%3D9GLiKxEFwQAmZHEpDAAOqReA9fs&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2nd n-cloth test, the torus has 2 'point constraints' on it&lt;br /&gt;as well as a collision relationship with the cube and a noise field&lt;br /&gt;turned on in the n-cloth solver.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-fbd04259d5641a32" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v7.nonxt5.googlevideo.com/videoplayback?id%3Dfbd04259d5641a32%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61D88283785B0A27A84D14345E5C8EA923885D67.45EE58EB20A5EA1AECAC5C382F18D8DC8FE62E2D%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfbd04259d5641a32%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4WuIQ-hILUFXrj459Swi4cKGTzg&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v7.nonxt5.googlevideo.com/videoplayback?id%3Dfbd04259d5641a32%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61D88283785B0A27A84D14345E5C8EA923885D67.45EE58EB20A5EA1AECAC5C382F18D8DC8FE62E2D%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfbd04259d5641a32%26offsetms%3D5000%26itag%3Dw160%26sigh%3D4WuIQ-hILUFXrj459Swi4cKGTzg&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;1st test - one point constraint and a noise field in the solver&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-9138309389957986899?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=1bf589c4316d359e&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=3ee07a581920fb37&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fa8da99b0890949e&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fbd04259d5641a32&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/9138309389957986899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=9138309389957986899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9138309389957986899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9138309389957986899'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/02/maya-ple-ncloth-tests.html' title='Maya PLE ncloth tests'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2091366698548378017</id><published>2009-01-28T18:57:00.000-08:00</published><updated>2009-01-28T21:41:45.252-08:00</updated><title type='text'>Fluids Tests</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SYFAj_NzJhI/AAAAAAAABwg/QE1OcGqPNi4/s1600-h/fluid_close_up.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 199px; height: 149px;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SYFAj_NzJhI/AAAAAAAABwg/QE1OcGqPNi4/s200/fluid_close_up.jpg" alt="" id="BLOGGER_PHOTO_ID_5296585623773324818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-5b2fd483f332b294" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v22.nonxt1.googlevideo.com/videoplayback?id%3D5b2fd483f332b294%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DD687E9EF91F8D970F9B93E2D2B941FCFCEBA1B.727F678A8E5D87F06E2047B47012E5E2434692B9%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D5b2fd483f332b294%26offsetms%3D5000%26itag%3Dw160%26sigh%3DoW2mMHf62QVEgLAnhT4raxpKuFs&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" 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href='http://houdiniadventures.blogspot.com/feeds/2091366698548378017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2091366698548378017' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2091366698548378017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2091366698548378017'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/01/fluids-tests.html' title='Fluids Tests'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/SYFAj_NzJhI/AAAAAAAABwg/QE1OcGqPNi4/s72-c/fluid_close_up.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-9198446244368898535</id><published>2009-01-28T04:52:00.001-08:00</published><updated>2011-06-09T01:51:54.152-07:00</updated><title type='text'>HAIR TESTS</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: #444444;"&gt;much newer&lt;/span&gt;&lt;span style="color: #444444;"&gt; and nicer hair&amp;nbsp; / fur renders in 2011 !&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: #444444;"&gt;&amp;nbsp;&lt;a href="http://houdiniadventures.blogspot.com/2011/06/fur-renders.html"&gt;http://houdiniadventures.blogspot.com/2011/06/fur-renders.html &lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5296332174349553842" src="http://3.bp.blogspot.com/_PGImduRmUAA/SYBaDSiT0LI/AAAAAAAABvs/qeN163w1Y2E/s200/hair_test_07_b.jpg" style="cursor: pointer; display: block; height: 145px; margin: 0px auto 10px; text-align: center; width: 193px;" /&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/SYBZ3FMHN7I/AAAAAAAABvc/0J1_hFWBPDo/s1600-h/hair_test_06_b.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5296331964608362418" src="http://2.bp.blogspot.com/_PGImduRmUAA/SYBZ3FMHN7I/AAAAAAAABvc/0J1_hFWBPDo/s200/hair_test_06_b.jpg" style="cursor: pointer; display: block; height: 106px; margin: 0px auto 10px; text-align: center; width: 140px;" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/SYBZ-Q2fAtI/AAAAAAAABvk/hrIAopObTxA/s1600-h/hair_test_06_c.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5296332087997956818" src="http://3.bp.blogspot.com/_PGImduRmUAA/SYBZ-Q2fAtI/AAAAAAAABvk/hrIAopObTxA/s200/hair_test_06_c.jpg" style="cursor: pointer; display: block; height: 83px; margin: 0px auto 10px; text-align: center; width: 109px;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-9198446244368898535?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=29545454342ea005&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/9198446244368898535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=9198446244368898535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9198446244368898535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/9198446244368898535'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/01/hiar-tests.html' title='HAIR TESTS'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SYBaDSiT0LI/AAAAAAAABvs/qeN163w1Y2E/s72-c/hair_test_07_b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-210777114867470523</id><published>2009-01-12T07:30:00.000-08:00</published><updated>2009-01-28T23:04:06.394-08:00</updated><title type='text'>sidefx - ICE ! :D part 2</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SWto5-Gz2xI/AAAAAAAABqY/3vdS2ldnexw/s1600-h/xsi_ice_treated_04.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SWto5-Gz2xI/AAAAAAAABqY/3vdS2ldnexw/s200/xsi_ice_treated_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5290437532410174226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The tricky thing about this, is its all procedurally built from a line.&lt;br /&gt;A spline goes in - and this comes out ! Rendered out with takes and comped in COPS.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-210777114867470523?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/210777114867470523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=210777114867470523' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/210777114867470523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/210777114867470523'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/01/sidefx-ice-d-part-2_12.html' title='sidefx - ICE ! :D part 2'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SWto5-Gz2xI/AAAAAAAABqY/3vdS2ldnexw/s72-c/xsi_ice_treated_04.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-8826255091116504365</id><published>2009-01-11T19:46:00.000-08:00</published><updated>2009-02-24T19:03:58.700-08:00</updated><title type='text'>sidefx - ICE ! :D part 1</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SWq9dlrBQhI/AAAAAAAABqA/ZpHP9Gc6PDY/s1600-h/xsi_ice_treated_02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SWq9dlrBQhI/AAAAAAAABqA/ZpHP9Gc6PDY/s200/xsi_ice_treated_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5290249028326474258" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SWsT67NsE9I/AAAAAAAABqI/8gecsavcySQ/s1600-h/xsi_ice_treated_03.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 139px; height: 104px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SWsT67NsE9I/AAAAAAAABqI/8gecsavcySQ/s200/xsi_ice_treated_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5290344090325226450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;next ill break it up into passes and try and push the look.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-8826255091116504365?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/8826255091116504365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=8826255091116504365' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8826255091116504365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8826255091116504365'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/01/sidefx-ice-d-part-2.html' title='sidefx - ICE ! :D part 1'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SWq9dlrBQhI/AAAAAAAABqA/ZpHP9Gc6PDY/s72-c/xsi_ice_treated_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3040455534075215372</id><published>2009-01-02T01:24:00.000-08:00</published><updated>2009-01-02T17:02:11.423-08:00</updated><title type='text'>random lines</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SV64_es2vJI/AAAAAAAABpI/tclR0qdqRL0/s1600-h/squiggle_3_comp.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 167px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SV64_es2vJI/AAAAAAAABpI/tclR0qdqRL0/s200/squiggle_3_comp.jpg" alt="" id="BLOGGER_PHOTO_ID_5286866413292010642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This was an interesting little bit of play :)&lt;br /&gt;&lt;br /&gt;I started with a sphere, randomised the points - then with a point SOP,&lt;br /&gt;lay a line over the points using the second channel - essentially shifting the line's points to those of the sphere. Then i converted it to nurbs and back to polys to smooth it out, and then added a few effects in COPS - voila !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3040455534075215372?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3040455534075215372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3040455534075215372' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3040455534075215372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3040455534075215372'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2009/01/random-lines.html' title='random lines'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SV64_es2vJI/AAAAAAAABpI/tclR0qdqRL0/s72-c/squiggle_3_comp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7664125030626619344</id><published>2008-12-20T05:25:00.000-08:00</published><updated>2008-12-20T06:46:12.766-08:00</updated><title type='text'>Assemble</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SUz-TlxfXvI/AAAAAAAABow/TCP46hyMGgw/s1600-h/shatter05.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 180px;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SUz-TlxfXvI/AAAAAAAABow/TCP46hyMGgw/s200/shatter05.jpg" alt="" id="BLOGGER_PHOTO_ID_5281876075509407474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Assemble HDA&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;new to 9.5 is the assemble HDA.&lt;br /&gt;I first stumbled on this when i used a shelf tool to make a RBD Glue object. The Assemble HDA was automatically added just like the Auto Dopnet is added.&lt;br /&gt;&lt;br /&gt;From the help file, &lt;span style="font-style: italic;"&gt;Assemble&lt;/span&gt; is used in conjunction with &lt;span style="font-style: italic;"&gt;Break&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Shatter&lt;/span&gt;. Gone are the days of manually cutting up your model it seems ! The Break SOP already has bundled in it a fractalised grid or box or sphere - your choice, and boolean / Cookie operations that break the model up into seperate pieces for you !&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Shatter&lt;/span&gt; goes one step further and allows multiple breaks  by uisinfg the foreach SOP to re-iterate breaks over your object. &lt;span style="font-style: italic;"&gt;I chose 10 breaks - and it bogged down quite a bit.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Once you have a bunch of 'shards' or pieces, you generally want to group these into their own groups with a common group prefix name, allowing you to use RBD fracture or RBD Glue DOPS to complete the sim.&lt;br /&gt;&lt;br /&gt;This is where &lt;span style="font-style: italic;"&gt;Assemble &lt;/span&gt;comes in. (&lt;span style="font-style: italic;"&gt;Shatter&lt;/span&gt; already has an &lt;span style="font-style: italic;"&gt;Assemble&lt;/span&gt; &lt;span style="font-style: italic;"&gt;HDA &lt;/span&gt;bundled in it).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Assemble&lt;/span&gt; essentially uses a connectivity SOP and a partition&lt;br /&gt;SOP to group all the pieces and give them a common prefix to the group names. It also has some options for edge cusping and faceting.&lt;br /&gt;&lt;br /&gt;If the broken object is made Dynamic - &lt;span style="font-style: italic;"&gt;Assemble&lt;/span&gt; is added automatically - as it did for me.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SUz_w16_pqI/AAAAAAAABo4/mb_U0FclFtM/s1600-h/shatter_bulb.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 195px; height: 200px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SUz_w16_pqI/AAAAAAAABo4/mb_U0FclFtM/s200/shatter_bulb.jpg" alt="" id="BLOGGER_PHOTO_ID_5281877677572073122" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;hers some more links:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://forums.odforce.net/index.php?showtopic=8143"&gt;http://forums.odforce.net/index.php?showtopic=8143&lt;/a&gt;&lt;br /&gt;&lt;a href="http://images.google.com.au/imgres?imgurl=http://www.siobhanplatten.net/images/radialShatter.jpg&amp;amp;imgrefurl=http://www.siobhanplatten.net/Projects.php&amp;amp;usg=__ijVWEwHsiSMZCXav-XeJUfQGOww=&amp;amp;h=576&amp;amp;w=720&amp;amp;sz=26&amp;amp;hl=en&amp;amp;start=1&amp;amp;tbnid=21NMG1Uvyu0JiM:&amp;amp;tbnh=112&amp;amp;tbnw=140&amp;amp;prev=/images%3Fq%3Dmaya%2Bshatter%26gbv%3D2%26hl%3Den%26sa%3DG"&gt;a shatter script for maya&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7664125030626619344?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7664125030626619344/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7664125030626619344' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7664125030626619344'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7664125030626619344'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/12/assemble.html' title='Assemble'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SUz-TlxfXvI/AAAAAAAABow/TCP46hyMGgw/s72-c/shatter05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2181180926733115504</id><published>2008-11-30T22:42:00.000-08:00</published><updated>2008-12-01T00:08:06.265-08:00</updated><title type='text'>pompom test</title><content type='html'>my intial test for some cheerleaders pom poms&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-43c8197794de24c3" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v18.nonxt6.googlevideo.com/videoplayback?id%3D43c8197794de24c3%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D859B128F693882B9E10338DC65FD6899EFF9BDF1.176D120A6000F3DFAF4F606C1F9D10823863180%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D43c8197794de24c3%26offsetms%3D5000%26itag%3Dw160%26sigh%3DRsOfQFpl5lL2ArpMYf9DiCBoMGg&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v18.nonxt6.googlevideo.com/videoplayback?id%3D43c8197794de24c3%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D859B128F693882B9E10338DC65FD6899EFF9BDF1.176D120A6000F3DFAF4F606C1F9D10823863180%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D43c8197794de24c3%26offsetms%3D5000%26itag%3Dw160%26sigh%3DRsOfQFpl5lL2ArpMYf9DiCBoMGg&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;to make this i used wire dynamics, and fleshed it out with a trail sop.&lt;br /&gt;my next version will have only 3 colours created with groups and wire to wire collisions and wire to handle collisions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2181180926733115504?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=43c8197794de24c3&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2181180926733115504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2181180926733115504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2181180926733115504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2181180926733115504'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/11/pompom-test.html' title='pompom test'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5210960788554185181</id><published>2008-11-19T02:59:00.000-08:00</published><updated>2009-01-28T05:27:16.651-08:00</updated><title type='text'>copy stamp play</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SSQA-HygbZI/AAAAAAAABLo/TA4b34vhsGI/s1600-h/GI_pass.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SSQA-HygbZI/AAAAAAAABLo/TA4b34vhsGI/s200/GI_pass.jpg" alt="" id="BLOGGER_PHOTO_ID_5270338531173100946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5210960788554185181?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5210960788554185181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5210960788554185181' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5210960788554185181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5210960788554185181'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/11/simple-copy-stamp-play.html' title='copy stamp play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SSQA-HygbZI/AAAAAAAABLo/TA4b34vhsGI/s72-c/GI_pass.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7534688311057468304</id><published>2008-11-18T23:11:00.000-08:00</published><updated>2011-04-22T04:51:58.750-07:00</updated><title type='text'>Remove Lonely Verts</title><content type='html'>this entry contains a little bit of VOP-SOP fun as well as outlining the&lt;br /&gt;process of making a digital asset in Houdini.&lt;br /&gt;&lt;br /&gt;my friend Rob Kelly initially nutted this out - then i found that i needed&lt;br /&gt;it, so i set about making one for myself which turned out to be easier than i thought.&lt;br /&gt;&lt;br /&gt;my first attept was in H8 and i remember getting frustrated with for loops not working as i expected - but now with H9's Vop Sop - a truly versatile SOP. {i have since removed my sheep joke from this entry :D } &lt;br /&gt;&lt;br /&gt;the main application for finding lonely verts ( verts that have less than 3 neighbors )&lt;br /&gt;is to delete them so they dont interupt the subdivision process&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/SSPJdxf_KgI/AAAAAAAABLQ/ykGfA7Ub92w/s1600-h/subdivided.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5270277502294501890" src="http://4.bp.blogspot.com/_PGImduRmUAA/SSPJdxf_KgI/AAAAAAAABLQ/ykGfA7Ub92w/s200/subdivided.jpg" style="cursor: pointer; display: block; height: 100px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;Lonlely verts are often left behind in the modeling process - whenever several connecting edges are dissolved.&lt;br /&gt;&lt;br /&gt;I added a VOP SOP - then after mucking around with the &lt;span style="font-style: italic;"&gt;for&lt;/span&gt;&lt;span style="font-style: italic;"&gt; each&lt;/span&gt; VOP - i realised every op in the VOP SOP was going to be applied to every point in the incoming geometry anyway - so i didnt need a for loop at all.&lt;br /&gt;&lt;br /&gt;in the VOP SOP i simply have the point number from the global parameters (fom the incoming geometry) going into a neighbor sop - which counts how many neighboring points the current point has - and then decides if it should be coloured or not.&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_PGImduRmUAA/SSPMuogkkrI/AAAAAAAABLY/7lNnmb8qL1A/s1600-h/VOPSOP_delete_lonely_verts.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5270281090473693874" src="http://4.bp.blogspot.com/_PGImduRmUAA/SSPMuogkkrI/AAAAAAAABLY/7lNnmb8qL1A/s200/VOPSOP_delete_lonely_verts.jpg" style="cursor: pointer; display: block; height: 82px; margin: 0px auto 10px; text-align: center; width: 200px;" /&gt;&lt;/a&gt;&lt;br /&gt;The trick here is to get the neighbor count to either zero or one which will act like a switch.&lt;br /&gt;i noticed that a lonely vert has only 2 edges coming out of it - where as a 'healthy' vert has usually four - or three depending where it is on the model. There are exceptions however ! ie - the corners of a grid also only have two neighbors !&lt;br /&gt;&lt;br /&gt;The only way ive though of so far to deal with these is to explicity ignore them by putting them into a group, before the asset does its job. We can streamline this process a little by some sort of edge detection or at the very  least providing a field with the group name to ignore, as part of the asset.&lt;br /&gt;&lt;br /&gt;The coloured points are  grouped by their colour and the option is there in the asset to delete them or not. Having a toggle is a good way to see what the bleep is happening.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/SSPMzsV7CGI/AAAAAAAABLg/v8cwjJzULvU/s1600-h/asset.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5270281177402116194" src="http://3.bp.blogspot.com/_PGImduRmUAA/SSPMzsV7CGI/AAAAAAAABLg/v8cwjJzULvU/s200/asset.jpg" style="cursor: pointer; display: block; height: 200px; margin: 0px auto 10px; text-align: center; width: 132px;" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7534688311057468304?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7534688311057468304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7534688311057468304' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7534688311057468304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7534688311057468304'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/11/remove-lonely-verts-m-some-vop-sop-fun.html' title='Remove Lonely Verts'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SSPJdxf_KgI/AAAAAAAABLQ/ykGfA7Ub92w/s72-c/subdivided.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6493706037730939753</id><published>2008-11-05T04:43:00.000-08:00</published><updated>2010-06-09T01:46:53.209-07:00</updated><title type='text'>Mercedes Benz Video !</title><content type='html'>Mercedes video obtained !!!&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-b02473ebdafa5d9a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3Db02473ebdafa5d9a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D4943412B70823999F04275992A93398B6E796279.39D840F8E2F9577ECFA4B651D7871B7593E59AE5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db02473ebdafa5d9a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D5_QGGpPufKCXQKTqBQmKBSl2bgU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v15.nonxt1.googlevideo.com/videoplayback?id%3Db02473ebdafa5d9a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D4943412B70823999F04275992A93398B6E796279.39D840F8E2F9577ECFA4B651D7871B7593E59AE5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Db02473ebdafa5d9a%26offsetms%3D5000%26itag%3Dw160%26sigh%3D5_QGGpPufKCXQKTqBQmKBSl2bgU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6493706037730939753?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=b02473ebdafa5d9a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6493706037730939753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6493706037730939753' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6493706037730939753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6493706037730939753'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/11/mercedes-video-obtained.html' title='Mercedes Benz Video !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4410839772782938171</id><published>2008-11-01T06:01:00.000-07:00</published><updated>2008-11-05T03:38:23.455-08:00</updated><title type='text'>monthly research : IFD files</title><content type='html'>the &lt;span style="font-weight: bold;"&gt;IFD&lt;/span&gt; (Image File Descriptor ?) files in Houdini / mantra are the equivalent of the RIB files for Renderman -&lt;br /&gt;they are a description of the 3D scene for that frame.&lt;br /&gt;&lt;br /&gt;from the help files:&lt;br /&gt;ifd is the file format produced by houdini..and consumed by mantra.&lt;br /&gt;The IFD file contains a complete description of the scene and how to render it.&lt;br /&gt;&lt;br /&gt;you can render an image directly from an ifd file in the shell without opening houdini simply type:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;mantra &lt; [the name of the ifd file]&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I wonder what an ifd looks like if i open it ?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;heres one i made from houdini:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;IFD created by Houdini Version: 9.5.255&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;# Generation Time: Nov 05, 2008 at 14:14:24&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;#     Render Defs: /lv0/opt/hfs9.5.255_linux_x86_64/houdini/soho/IFDmantra9.5.py&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;#        HIP File: /lv0/tbe/shots/6_4/hip/6_4_ink_wire_tweak_v08_t02_dp.hip, $T=16.44, $FPS$&lt;/span&gt;&lt;p style="font-style: italic;"&gt;&lt;/p&gt;         &lt;p style="margin-bottom: 0in; font-style: italic;"&gt;#   Output driver: /out/ink_wire_BG1&lt;br /&gt;ray_version VEX9.5.255&lt;br /&gt;setenv HIP = "/lv0/tbe/shots/6_4/hip"&lt;br /&gt;ray_property object velocityscale 0.02&lt;br /&gt;# Retained geometry&lt;br /&gt;# SOP /obj/rs_holdout_map1/geo1/RENDER&lt;br /&gt;# Save geometry for /obj/rs_holdout_map1/geo1/RENDER at time 16.44&lt;br /&gt;ray_start geo   # {&lt;/p&gt; &lt;p style="margin-bottom: 0in; font-style: italic;"&gt;    ray_detail /obj/rs_holdout_map1/geo1/RENDER stdin&lt;/p&gt; &lt;p style="margin-bottom: 0in; font-style: italic;"&gt;BgeoV^@^@^@^E&lt;/p&gt;&lt;br /&gt;...and the rest is garbled by my text editor - pico.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4410839772782938171?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4410839772782938171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4410839772782938171' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4410839772782938171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4410839772782938171'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/11/monthly-research-ifd-files.html' title='monthly research : IFD files'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6160019300655409810</id><published>2008-10-10T20:17:00.000-07:00</published><updated>2008-10-10T20:53:23.273-07:00</updated><title type='text'>soft body test with particles</title><content type='html'>this was surprisingly easy wih the shelf tools !&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SPAeDFqzcVI/AAAAAAAABCM/wXqwtMwnP30/s1600-h/render3.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e7cdb1d45da3dbcf" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt4.googlevideo.com/videoplayback?id%3De7cdb1d45da3dbcf%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D12975356D8805B573825706DBF23FE9110F8CB89.650B2EA743E3FB56D55B97B3CE23599820067BF6%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De7cdb1d45da3dbcf%26offsetms%3D5000%26itag%3Dw160%26sigh%3DhtHrdvFfw1oCoqIN5XUPE6ttgyM&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt4.googlevideo.com/videoplayback?id%3De7cdb1d45da3dbcf%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330074071%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D12975356D8805B573825706DBF23FE9110F8CB89.650B2EA743E3FB56D55B97B3CE23599820067BF6%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De7cdb1d45da3dbcf%26offsetms%3D5000%26itag%3Dw160%26sigh%3DhtHrdvFfw1oCoqIN5XUPE6ttgyM&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I also used pops to emit a few particles where the softy collided.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6160019300655409810?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e7cdb1d45da3dbcf&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6160019300655409810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6160019300655409810' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6160019300655409810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6160019300655409810'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/10/soft-body-test-with-particles.html' title='soft body test with particles'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1159459082340758736</id><published>2008-09-02T18:28:00.000-07:00</published><updated>2008-10-08T14:42:24.169-07:00</updated><title type='text'>Copy Stamp Play</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SL3pD7rEtnI/AAAAAAAAASg/cbqhsrZikR4/s1600-h/copy_stamp_play_01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SL3pD7rEtnI/AAAAAAAAASg/cbqhsrZikR4/s200/copy_stamp_play_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5241601795096360562" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SL3pKVwmzzI/AAAAAAAAASo/cFeOTrmq_1Y/s1600-h/copy_stamp_play_02.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SL3pKVwmzzI/AAAAAAAAASo/cFeOTrmq_1Y/s200/copy_stamp_play_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5241601905178103602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;some copy stamping.&lt;br /&gt;&lt;br /&gt;the scale and rotation (mostly in Y) is randomized based on $PT.&lt;br /&gt;I used the fit01 expression to fit my random values into a desirable range.&lt;br /&gt;&lt;br /&gt;in the first pic, the cards are just planes, but in the second, the cards are 3D with a slight bevel, and some noise (offset for each card through stamping)&lt;br /&gt;&lt;br /&gt;to get the Houdini logo - i made sure 'use Template Attributes was on.'&lt;br /&gt;so the Cd &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;att&lt;/span&gt;. (color) was copied from the grid (the template) to the cards.&lt;br /&gt;In my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;shader&lt;/span&gt; - i told it to use a Cd parameter and wired this into the colour so the colour info was piped through to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;shader&lt;/span&gt; as well.&lt;br /&gt;&lt;br /&gt;In my current version - i decided to animate the swirl feature of the logo into appearance. In the top view i made a rough poly &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;curve&lt;/span&gt; /line that matched the spiral using my grid (with the texture's colours transferred to its points)&lt;br /&gt;as a template.&lt;br /&gt;&lt;br /&gt;I then gave it white point colours and  animated a sphere along it, then transferred the color to the cards. For the sphere to leave a permanent trail behind it I used a trail sop....thus the cards are animated to turn white.&lt;br /&gt;&lt;br /&gt;One issue i had with this attribute transfer - was that because the sphere with the white points is animated - and the grid/ ground plane is of finite resolution - the distance from the spheres points and the grids points changes as &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;th&lt;/span&gt;e sphere moves around - giving a flickering effect on the white. - The attribute &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;transfer's&lt;/span&gt; distance is constantly changing as the spheres points move closer to and further away from the points on the grid.&lt;br /&gt;&lt;br /&gt;To get around this - Rob suggested using a group. This was n easy solution - the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;sphere&lt;/span&gt; with trails - &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;intersects&lt;/span&gt; the points on the grid (or the points scattered on the grid) and adds them to the group. This group then controls which points have their point colours changed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1159459082340758736?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1159459082340758736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1159459082340758736' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1159459082340758736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1159459082340758736'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/09/copy-stamp-play.html' title='Copy Stamp Play'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SL3pD7rEtnI/AAAAAAAAASg/cbqhsrZikR4/s72-c/copy_stamp_play_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-7752264403423756717</id><published>2008-07-30T05:48:00.000-07:00</published><updated>2008-07-30T07:06:35.860-07:00</updated><title type='text'>misc tests</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SJB1UWF9IxI/AAAAAAAAASA/32fe3PXDfN8/s1600-h/inside_snow.jpg"&gt;some old tests&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SJB1UWF9IxI/AAAAAAAAASA/32fe3PXDfN8/s200/inside_snow.jpg" alt="" id="BLOGGER_PHOTO_ID_5228808159765537554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SJB1QI8IpiI/AAAAAAAAAR4/Q3NnPPOSUys/s1600-h/glass_donut.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SJB1QI8IpiI/AAAAAAAAAR4/Q3NnPPOSUys/s200/glass_donut.jpg" alt="" id="BLOGGER_PHOTO_ID_5228808087515211298" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SJB04cpzzOI/AAAAAAAAARw/_gG9_Lmg3Xw/s1600-h/amb_oc_meta-mesh.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SJB04cpzzOI/AAAAAAAAARw/_gG9_Lmg3Xw/s200/amb_oc_meta-mesh.jpg" alt="" id="BLOGGER_PHOTO_ID_5228807680490196194" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-7752264403423756717?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/7752264403423756717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=7752264403423756717' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7752264403423756717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/7752264403423756717'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/07/misc-tests.html' title='misc tests'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/SJB1UWF9IxI/AAAAAAAAASA/32fe3PXDfN8/s72-c/inside_snow.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5526121586593698995</id><published>2008-06-24T04:34:00.000-07:00</published><updated>2011-06-02T01:51:20.655-07:00</updated><title type='text'>weekly.....monthly research...</title><content type='html'>&lt;div style="color: #444444;"&gt;a glance at nuke...&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;i had a bit of a play with Nuke this morning...so i though why not have another&lt;/div&gt;&lt;div style="color: #444444;"&gt;look at it...&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;a href="http://2.bp.blogspot.com/_PGImduRmUAA/SGDfWT1-7UI/AAAAAAAAAQw/SLgu1PFqw5M/s1600-h/squirrel.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5215413942871846210" src="http://2.bp.blogspot.com/_PGImduRmUAA/SGDfWT1-7UI/AAAAAAAAAQw/SLgu1PFqw5M/s200/squirrel.jpg" style="cursor: pointer; display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;---------------&lt;/div&gt;&lt;div style="color: #444444;"&gt;from wikipedia:&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;Nuke (the name deriving from 'new compositor')&lt;sup class="reference" id="cite_ref-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nuke_%28software%29#cite_note-0" title=""&gt;&lt;span class="cite_braces"&gt;[&lt;/span&gt;1&lt;span class="cite_braces"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; was originally developed by &lt;a class="new" href="http://en.wikipedia.org/w/index.php?title=Bill_Spitzak&amp;amp;action=edit&amp;amp;redlink=1" title="Bill Spitzak (page does not exist)"&gt;Bill Spitzak&lt;/a&gt; of &lt;a href="http://en.wikipedia.org/wiki/Digital_Domain" title="Digital Domain"&gt;Digital Domain&lt;/a&gt; for in-house use beginning in 1993. Nuke used the &lt;a href="http://en.wikipedia.org/wiki/FLTK" title="FLTK"&gt;FLTK&lt;/a&gt; toolkit, which was developed in-house at Digital Domain and was subsequently released under the &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/GNU_LGPL" title="GNU LGPL"&gt;GNU LGPL&lt;/a&gt; in 1998.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;In 2007, The Foundry, a &lt;a href="http://en.wikipedia.org/wiki/London" title="London"&gt;London&lt;/a&gt;-based plug-in development house, took over development and marketing of Nuke from D2.&lt;sup class="reference" id="cite_ref-6"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nuke_%28software%29#cite_note-6" title=""&gt;&lt;span class="cite_braces"&gt;[&lt;/span&gt;7&lt;span class="cite_braces"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; The Foundry released Nuke 4.7 in June 2007,&lt;sup class="reference" id="cite_ref-7"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nuke_%28software%29#cite_note-7" title=""&gt;&lt;span class="cite_braces"&gt;[&lt;/span&gt;8&lt;span class="cite_braces"&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; and Nuke 5 was released in early 2008, which replaced the interface with &lt;a href="http://en.wikipedia.org/wiki/Qt_%28toolkit%29" title="Qt (toolkit)"&gt;Qt&lt;/a&gt; and added &lt;a href="http://en.wikipedia.org/wiki/Python_%28programming_language%29" title="Python (programming language)"&gt;Python&lt;/a&gt; scripting, and support for a &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Stereoscopic" title="Stereoscopic"&gt;stereoscopic&lt;/a&gt; workflow.&lt;sup class="reference" id="cite_ref-8"&gt;&lt;a href="http://en.wikipedia.org/wiki/Nuke_%28software%29#cite_note-8" title=""&gt;&lt;span class="cite_braces"&gt;&lt;/span&gt;&lt;span class="cite_braces"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Nuke supports use of The Foundry plug-ins via its support for the &lt;a href="http://en.wikipedia.org/wiki/OpenFX" title="OpenFX"&gt;OpenFX&lt;/a&gt; standard.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;--------------------------&lt;/div&gt;&lt;div style="color: #444444;"&gt;some notes:&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;just like fusion, you can hit 1 to get a viewer to pop up to display the node your focussed on.....which means you can select any node and then hit one to pop up a&lt;/div&gt;&lt;div style="color: #444444;"&gt;preview of your tree at that position.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;I noticed the menu has an open recent option....with the hot keys Alt - Shift -1, 2,3 etc...&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;Alt-G go directly to a frame...cool !&lt;/div&gt;&lt;div style="color: #444444;"&gt;Alt-I script info..&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;Search / - just like houdini and linux !&lt;/div&gt;&lt;div style="color: #444444;"&gt;CTRL-D disconnect or remove input&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;Zoom:&lt;/div&gt;&lt;div style="color: #444444;"&gt;CTRL and a number to zoom in&lt;/div&gt;&lt;div style="color: #444444;"&gt;ALT- and a number to zoom out.&lt;/div&gt;&lt;div style="color: #444444;"&gt;F for fit and + and - to zoom in and out.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;ALT-MMB for interactive zoom&lt;/div&gt;&lt;div style="color: #444444;"&gt;ALT-LMB for Pan&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;` toggle the viewer&lt;/div&gt;&lt;div style="color: #444444;"&gt;SHIFT ~ curve editor&lt;/div&gt;&lt;div style="color: #444444;"&gt;S settings - you can specify a proxy here as well as general project settings&lt;/div&gt;&lt;div style="color: #444444;"&gt;Shift - S preferences...&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;------------------------------------&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;ok from here i decided to investigate based on common tools:&lt;/div&gt;&lt;div style="color: #444444;"&gt;a more structured approach...&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;splines / curves&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;add a bezier node under the draw submenu of 'modifiers' or tools&lt;/div&gt;&lt;div style="color: #444444;"&gt;or just press P&lt;/div&gt;&lt;div style="color: #444444;"&gt;CTRL-ALT-click to draw....&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;it seems by default the spline is closed.&lt;/div&gt;&lt;div style="color: #444444;"&gt;some thoughts / questions and answers about splines from working in Fusion , After FX and Shake:&lt;/div&gt;&lt;div style="color: #444444;"&gt;P (shift-p) allows me to draw a path&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;span style="font-style: italic;"&gt;can i easily hide them ? -&lt;br /&gt;&lt;/span&gt;O for Overlay toggles all the viewer type overlaid controls&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;can i animate the number of CV's ? and how is this interpolated ?&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;span style="font-style: italic;"&gt;would I really want to do this ? i noticed shake was kinda klunkyu in this area -&lt;br /&gt;you had to plan ahead with your keyframes.&lt;br /&gt;&lt;br /&gt;can i easily control a feathered falloff  or soft edge of the spline ?&lt;br /&gt;&lt;/span&gt;using control gives me a soft edge for the bezier - indicated by a dotted line&lt;/div&gt;&lt;div style="color: #444444;"&gt;the dotted line seems to actually indicate the beginning of the fall-off - not the end.&lt;/div&gt;&lt;div style="color: #444444;"&gt;The solid line indicates the end of the fall off - where the spline is not having any effect - the outer most extreme region of the spline.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;in fact moving the dotted - inner line can actually move the outer line as well - as if they were linked. CTRL gives independent control.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;like shake.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;x or right clicking and choosing 'BREAK' on the point will break the bezier handles.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;cusp (corner) and blur / unblur and smooth (relink bezier handles) is also avail from this RC menu.&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;the help button has quite a few tips:&lt;/div&gt;&lt;div style="color: #444444;"&gt;there is a transform jack when a few points are selected&lt;/div&gt;&lt;div style="color: #444444;"&gt;you can also select points by clicking on the line between the points&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;span style="font-style: italic;"&gt;Can i easily animate the spline as a whole ?&lt;/span&gt;&lt;/div&gt;&lt;div style="color: #444444;"&gt;&lt;span style="font-style: italic;"&gt;(there appears to be a handle like in shake)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;the actual function of splines and masking seems a bit different&lt;br /&gt;you can have a bezier node function with no input - it can exist in it s own right&lt;br /&gt;in order to get some results that were logical to me...&lt;br /&gt;i had to :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;to be continued....&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;ok so i had some difficulties getting used to the masking with Nuke.&lt;br /&gt;finally i read some of the help files: :)&lt;br /&gt;&lt;br /&gt;from the first tutorial script i see that adding a mask or bezier shape to an image&lt;br /&gt;fills it with white by default - so by changing the colour to black and inverting the mask i was able to cut a section of the im age out and overlay it (over) on something else.&lt;br /&gt;So if want to use a filtere to affect just a region of an image this is one way i could do it.&lt;br /&gt;Im really after a more direct way - luch as in fusion where you apply the filter to an image (which applies it to the entire image) then you can plug a mask into an imput designed for accepting masks  and the filster is constrained tot hat mask.&lt;br /&gt;the same process is complete in three nodes rather than four..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5526121586593698995?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5526121586593698995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5526121586593698995' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5526121586593698995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5526121586593698995'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/06/weeklymonthly-research.html' title='weekly.....monthly research...'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/SGDfWT1-7UI/AAAAAAAAAQw/SLgu1PFqw5M/s72-c/squirrel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-334056711784022912</id><published>2008-06-16T06:35:00.000-07:00</published><updated>2008-10-14T15:15:42.426-07:00</updated><title type='text'>mercedes glk website launched !</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 255, 0); font-family: times new roman;"&gt;Mercedes Job makes it to SideFX's  REEL !!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mercedes-glk.com/"&gt;www.mercedes-glk.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;looks amazing...but be warned -  it takes a while to come down&lt;br /&gt;hats off in a big way to the talent at Realise and Kanuka Studios !&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SFZ8axAHohI/AAAAAAAAAPQ/YnY1SBb_AKI/s1600-h/snapshot9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SFZ8axAHohI/AAAAAAAAAPQ/YnY1SBb_AKI/s200/snapshot9.jpg" alt="" id="BLOGGER_PHOTO_ID_5212490418000208402" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ7vML8oUI/AAAAAAAAAOo/D3u-Q8zgudI/s1600-h/snapshot3.jpg"&gt;&lt;img style="margin: 0px auto 10px; 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display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ8JQWcAdI/AAAAAAAAAPA/c3qcqGA4POw/s200/snapshot7.jpg" alt="" id="BLOGGER_PHOTO_ID_5212490117177672146" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SFZ-AaU28xI/AAAAAAAAAQY/HFTJO8BVPEg/s1600-h/snapshot22.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SFZ-AaU28xI/AAAAAAAAAQY/HFTJO8BVPEg/s200/snapshot22.jpg" alt="" id="BLOGGER_PHOTO_ID_5212492164259836690" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ-OOD18aI/AAAAAAAAAQg/YxrfdMbA_N8/s1600-h/snapshot23.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ-OOD18aI/AAAAAAAAAQg/YxrfdMbA_N8/s200/snapshot23.jpg" alt="" id="BLOGGER_PHOTO_ID_5212492401485410722" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SFZ-YDfykhI/AAAAAAAAAQo/TBCpXcow2EM/s1600-h/snapshot24.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SFZ-YDfykhI/AAAAAAAAAQo/TBCpXcow2EM/s200/snapshot24.jpg" alt="" id="BLOGGER_PHOTO_ID_5212492570448531986" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ92gE7h0I/AAAAAAAAAQQ/-tHYw6L4-Ug/s1600-h/snapshot21.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ92gE7h0I/AAAAAAAAAQQ/-tHYw6L4-Ug/s200/snapshot21.jpg" alt="" id="BLOGGER_PHOTO_ID_5212491994004948802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ9q8yyNoI/AAAAAAAAAQI/3KNpxaGQYy4/s1600-h/snapshot20.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ9q8yyNoI/AAAAAAAAAQI/3KNpxaGQYy4/s200/snapshot20.jpg" alt="" id="BLOGGER_PHOTO_ID_5212491795555038850" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ9cJC5RWI/AAAAAAAAAQA/LG1q3ZMIq6I/s1600-h/snapshot19.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ9cJC5RWI/AAAAAAAAAQA/LG1q3ZMIq6I/s200/snapshot19.jpg" alt="" id="BLOGGER_PHOTO_ID_5212491541145797986" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ8SbvkHdI/AAAAAAAAAPI/hVuew365Ezo/s1600-h/snapshot8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ8SbvkHdI/AAAAAAAAAPI/hVuew365Ezo/s200/snapshot8.jpg" alt="" id="BLOGGER_PHOTO_ID_5212490274854673874" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ7_1c5_eI/AAAAAAAAAO4/l3ikMWAEqGg/s1600-h/snapshot5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ7_1c5_eI/AAAAAAAAAO4/l3ikMWAEqGg/s200/snapshot5.jpg" alt="" id="BLOGGER_PHOTO_ID_5212489955338223074" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ710JBm-I/AAAAAAAAAOw/6BktFipOvNA/s1600-h/snapshot4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ710JBm-I/AAAAAAAAAOw/6BktFipOvNA/s200/snapshot4.jpg" alt="" id="BLOGGER_PHOTO_ID_5212489783187708898" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ7ijECrWI/AAAAAAAAAOg/5_UiLpzY3zs/s1600-h/snapshot2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_PGImduRmUAA/SFZ7ijECrWI/AAAAAAAAAOg/5_UiLpzY3zs/s200/snapshot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5212489452185890146" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ63bhgNkI/AAAAAAAAAOQ/-q8fuLh921U/s1600-h/snapshot1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ63bhgNkI/AAAAAAAAAOQ/-q8fuLh921U/s200/snapshot1.jpg" alt="" id="BLOGGER_PHOTO_ID_5212488711427601986" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SFZ63bhgNkI/AAAAAAAAAOQ/-q8fuLh921U/s1600-h/snapshot1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-334056711784022912?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/334056711784022912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=334056711784022912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/334056711784022912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/334056711784022912'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/06/mercedes-glk-website-launched.html' title='mercedes glk website launched !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SFZ8axAHohI/AAAAAAAAAPQ/YnY1SBb_AKI/s72-c/snapshot9.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3718850815573209509</id><published>2008-06-09T23:22:00.001-07:00</published><updated>2008-06-09T23:25:35.216-07:00</updated><title type='text'>some fun !</title><content type='html'>springy curves emitting some particles...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SE4eRICDM8I/AAAAAAAAAOA/qewcR4z6g8A/s1600-h/ribbon_comp_0001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SE4eRICDM8I/AAAAAAAAAOA/qewcR4z6g8A/s200/ribbon_comp_0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5210135098476934082" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3718850815573209509?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3718850815573209509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3718850815573209509' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3718850815573209509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3718850815573209509'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/06/some-fun.html' title='some fun !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SE4eRICDM8I/AAAAAAAAAOA/qewcR4z6g8A/s72-c/ribbon_comp_0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2195688586505511057</id><published>2008-06-01T03:23:00.000-07:00</published><updated>2008-11-01T04:14:47.248-07:00</updated><title type='text'>ICP, Isixpack, BIC (rangi sutton)</title><content type='html'>ICP - convert images to rat format for better memory usage in Houdini.&lt;br /&gt;&lt;br /&gt;after typing in a shell (in a houdini environment)&lt;br /&gt;i get:&lt;br /&gt;&lt;br /&gt;icp copies one image file to another, optionally performing simple&lt;br /&gt;operations.&lt;br /&gt;&lt;br /&gt;icp [options] &lt;fromfile&gt; &lt;tofile&gt;&lt;br /&gt;&lt;br /&gt;some options&lt;br /&gt;&lt;br /&gt;-u output uncompressed if supported&lt;br /&gt;-v  turn on verbose&lt;br /&gt;-f flip vertically&lt;br /&gt;-F flip horizontally&lt;br /&gt;-R flop image 90 degrees couter clock wise&lt;br /&gt;-r &lt;w&gt; &lt;h&gt; scale to w x h res.&lt;br /&gt;-s &lt;scale&gt; scale to a percent of the original&lt;br /&gt;-c &lt;u1&gt; &lt;v1&gt; &lt;u2&gt; &lt;v2&gt; crop area in UV coords&lt;br /&gt;-C &lt;u1&gt; &lt;v1&gt; &lt;u2&gt; &lt;v2&gt; crop area in pixels&lt;br /&gt;-P &lt;indices&gt; include planes at the specified indices&lt;br /&gt;-L &lt;lut&gt;load with cineon LUT&lt;br /&gt;-O &lt;lut&gt;save with cineon lut&lt;br /&gt;-N do not convert cineon from 10 bit log&lt;br /&gt;&lt;br /&gt;isixpack takes 6 images and makes a reflection map in rat format.&lt;br /&gt;&lt;br /&gt;type for help&lt;/lut&gt;&lt;/lut&gt;&lt;/indices&gt;&lt;/v2&gt;&lt;/u2&gt;&lt;/v1&gt;&lt;/u1&gt;&lt;/v2&gt;&lt;/u2&gt;&lt;/v1&gt;&lt;/u1&gt;&lt;/scale&gt;&lt;/h&gt;&lt;/w&gt;&lt;/tofile&gt;&lt;/fromfile&gt;&lt;br /&gt;&lt;pre&gt;% isixpack -&lt;br /&gt;&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;from the help - there is &lt;span style="font-weight: bold;"&gt;3&lt;/span&gt; ways to convert images.&lt;br /&gt;1. through COPS&lt;br /&gt;2. converting in MPLAY&lt;br /&gt;3. isixpack - mentioned above&lt;br /&gt;&lt;br /&gt;AH HA !&lt;br /&gt;&lt;br /&gt;what i was really after was the bic command (written by rangi Sutton)&lt;br /&gt;&lt;br /&gt;the bic command converts images between formats.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Usage: bic -i &lt;input_format&gt; -o &lt;output_format&gt; [-e] image_file_names&lt;/output_format&gt;&lt;/input_format&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Takes each of the image files specified with image_file_names and converts them&lt;br /&gt;to image files of the format specified with the output_format. The files&lt;br /&gt;specified with image_file_names should be image files of the type specified&lt;br /&gt;with the -i input_format.&lt;br /&gt;&lt;br /&gt;Valid file formats are:&lt;br /&gt;&lt;br /&gt;pic jpg jpeg tga gif gif89 rgb sgi yuv pict pix cin tx rat exr&lt;br /&gt;&lt;br /&gt;Input files should have these suffixes.  eg myrender.rgb&lt;br /&gt;Requires a valid Sidefx Houdini License.&lt;br /&gt;&lt;br /&gt;Written by Rangi Sutton on 20/3/97 for HM3d Graphics Systems&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2195688586505511057?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2195688586505511057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2195688586505511057' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2195688586505511057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2195688586505511057'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/06/icp.html' title='ICP, Isixpack, BIC (rangi sutton)'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-8525489272821813772</id><published>2008-05-19T04:15:00.001-07:00</published><updated>2008-05-19T04:43:19.279-07:00</updated><title type='text'>Ball o' Worms</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SDFkpT5mxOI/AAAAAAAAANw/gaSOoRmx2jY/s1600-h/earth-worm-AJHD.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SDFkpT5mxOI/AAAAAAAAANw/gaSOoRmx2jY/s200/earth-worm-AJHD.jpg" alt="" id="BLOGGER_PHOTO_ID_5202049705468937442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Trials and tribulations...&lt;br /&gt;&lt;br /&gt;well..im working on a new ball of worms and theres been some interesting developments...&lt;br /&gt;&lt;br /&gt;the worms...&lt;br /&gt; i took the old geometry from max in obj format and decided i could improve in it in Houdini - the ends of the worms in max had some 'bogeys' due to bezier handles being present and the fact that i told max to create the geometry in the spline object itself.&lt;br /&gt;&lt;br /&gt;in Houdini, i used partition and connectivity to create a group for each worm, then i deleted all the worms except one, then rebuilt the group with a copy SOP - an awesome technique first shown to me by one of David Gary's old video tuts - the particles flowing along the l-system.&lt;br /&gt;&lt;br /&gt;this way - all operations applied to the one remaing worm can also be applied to the entire list of groups / of worms :)&lt;br /&gt;&lt;br /&gt;i grouped a bunch of co-linear - in worm space :) - points by using group by range, and then made a new spline from this, then swept new worms after  re-sampling the spline giving me much cleaner worms...the  obj was much too high in res.&lt;br /&gt;&lt;br /&gt;then i decided to add a ring slightly fatter around the middle - see the pic ? and this was done by extruding -  which was not good for the UVs - likewise i capped the open ends of the polys - bad for proceduralism and UVs. There was also a UV errorof some sort ruining my renders.&lt;br /&gt;&lt;br /&gt;so today i went about solving these issues and opened up a can of well.....worms  :|&lt;br /&gt;&lt;br /&gt;my proc method of selecting the ends had to be scrapped - i made groups for the first and last point of the splines the swept the worms - proc ok - but then after copying spheres to these points i wasnt really cleanly selecting points or prims for extrusions or capping.&lt;br /&gt;&lt;br /&gt;the sweeping itself also had to be redone unfortunately - as did the UV mapping - but uncovered some interesting techniques. The UVs were made with Rob K's (meshsmooth) unfold curve SOP&lt;br /&gt;which looks at the angle of segments on the curve and then applies that same angle as a rotation to the specific segments and thus straightens out the curve. With the same method used for the backbone curve - a sweep with give you a flat plane which can easily be mapped - these UVs can then be transferred to the same sweep (with curly cuves) thus mapping the worm.&lt;br /&gt;&lt;br /&gt;I also decided to go to town with the image and add some rain and all the water FX that would go with it - rain splashing against the ball of dirt and trhe worms and causing mud, and water dripping off the worms and bouncing around on the set / cyclorama.  Joy...more cans of worms !&lt;br /&gt;&lt;br /&gt;more updates to follow soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-8525489272821813772?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/8525489272821813772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=8525489272821813772' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8525489272821813772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/8525489272821813772'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/05/ball-o-worms.html' title='Ball o&apos; Worms'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SDFkpT5mxOI/AAAAAAAAANw/gaSOoRmx2jY/s72-c/earth-worm-AJHD.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-2279419722572601742</id><published>2008-05-13T17:28:00.000-07:00</published><updated>2008-05-14T02:09:54.124-07:00</updated><title type='text'>some Renderman</title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SCqsMz5mxNI/AAAAAAAAANo/XYLjyCLJbZA/s1600-h/rat2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SCqsMz5mxNI/AAAAAAAAANo/XYLjyCLJbZA/s400/rat2.jpg" alt="" id="BLOGGER_PHOTO_ID_5200158055842890962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I can translate this to VEX later.&lt;br /&gt;seems i need to know vi or something similar for efficient text editing.&lt;br /&gt;at the moment i have Context which seems ok and has custom features for editing RIB files but not sure about VEX.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;from "Renderman for beginners"&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;1.4 &lt;span style="font-weight: bold;"&gt;"How a renderer works"&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;3D scene description&lt;br /&gt;       |&lt;br /&gt;object to world to camera transformation&lt;br /&gt;       |&lt;br /&gt;clipping, culling, projection&lt;br /&gt;       |&lt;br /&gt;raterisation,hidden surface elimination, shading&lt;br /&gt;       |&lt;br /&gt;rendered image in frame buffer or stored on disk.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2.3 "How PRMan works"&lt;/span&gt; &amp;amp; Reyes algorithm&lt;br /&gt;&lt;br /&gt;Rib file is parsed (scanned)&lt;br /&gt;Primitives' bounds are checked to see if&lt;br /&gt;they lie in the cameras frustrum ('vision') -&lt;br /&gt;if not those 3primitives no longer need any calculations&lt;br /&gt;                  |&lt;br /&gt;primitives are checked to see if they are small enough for dicing&lt;br /&gt;and if not - broken down or diced themselves into smaller chunks / sections&lt;br /&gt;until they are small enough for the Reyes dicing&lt;br /&gt;                   |&lt;br /&gt;Reyes dicing into micropolygon grids&lt;br /&gt;each primitive that is small enough is diced into a grid of micro-polygons&lt;br /&gt;It is these micropolys that get shaded and eventually contribute to the&lt;br /&gt;final pixel colors&lt;br /&gt;                   |&lt;br /&gt;shade at grid verts&lt;br /&gt;                   |&lt;br /&gt;bust the grid into individual micropolygons&lt;br /&gt;                   |&lt;br /&gt;each micropolygon is tested for bounds&lt;br /&gt;incase a displacement shader has moved the position of the micropoly&lt;br /&gt;                   |&lt;br /&gt;each micropoly is then sampled at pre-determined sub-pixel locations&lt;br /&gt;(There number of sub-pixel locations is set up as a control in the RIB file&lt;br /&gt;or in the interface in the case of Mantra)&lt;br /&gt;and a 'visible point list' is made with the Z depth values&lt;br /&gt;                   |&lt;br /&gt;the point list is then spatially blended and collapsed into a final pixel colour and opacity using filtering to weight between several samples for that pixel.&lt;br /&gt;Some filtering algorithms you may have seen are:&lt;br /&gt;Catmul-Rom&lt;br /&gt;Linear&lt;br /&gt;Blackmann&lt;br /&gt;Hanning&lt;br /&gt;etc&lt;br /&gt;                  |&lt;br /&gt;Finally - the array of pixels is sent to a display buffer or saved to disk.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-2279419722572601742?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/2279419722572601742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=2279419722572601742' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2279419722572601742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/2279419722572601742'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/05/some-renderman.html' title='some Renderman'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/SCqsMz5mxNI/AAAAAAAAANo/XYLjyCLJbZA/s72-c/rat2.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5215673168209529685</id><published>2008-04-22T07:14:00.000-07:00</published><updated>2010-02-09T04:16:42.688-08:00</updated><title type='text'>ocean shader</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_PGImduRmUAA/SA3175_A3cI/AAAAAAAAANY/CugU8tp0pdg/s1600-h/comp_02.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5192076354954255810" src="http://3.bp.blogspot.com/_PGImduRmUAA/SA3175_A3cI/AAAAAAAAANY/CugU8tp0pdg/s400/comp_02.jpg" style="cursor: pointer; display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;br /&gt;heres a crack at an ocean scene,&lt;br /&gt;not happy with it yet...but its been interesting.&lt;br /&gt;&lt;br /&gt;ill have to find a model to stick in the water...&lt;br /&gt;&lt;br /&gt;i got a SSS pass in there but its hard to tell if it really working properly.&lt;br /&gt;&lt;br /&gt;no white caps yet and no tru Zdepth yet - my dodgey ZDepth was made by using an edge detect on the alpha of the water essentially creating a horizon line then blurring this and adding it to itself for the desired effect.&lt;br /&gt;&lt;br /&gt;this was used as a mask for desaturation and SSS as well as blur.&lt;br /&gt;&lt;br /&gt;the spec is bloomed out as well...all comped in Houdini :)&lt;br /&gt;&lt;br /&gt;edit: next time i might try and reduce the wave height in relation to zDepth to try and&lt;br /&gt;fake the scale of the scene - like a perspective cheat...any ol' trick to reduce rendering times on my old box.&lt;br /&gt;&lt;br /&gt;edit: looking at other peoples work - i realised&lt;br /&gt;i can fake the distance with a flatten effect based on camera distance.&lt;br /&gt;&lt;br /&gt;-----------------------&lt;br /&gt;some more shader practice:&lt;br /&gt;simple opacity&lt;a href="http://1.bp.blogspot.com/_PGImduRmUAA/SHyd4SIl9HI/AAAAAAAAARo/0I1wX7RM-wg/s1600-h/opacity+in+a+shader.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5223223258109047922" src="http://1.bp.blogspot.com/_PGImduRmUAA/SHyd4SIl9HI/AAAAAAAAARo/0I1wX7RM-wg/s200/opacity+in+a+shader.jpg" style="cursor: pointer; display: block; margin: 0px auto 10px; text-align: center;" /&gt;&lt;/a&gt;&lt;br /&gt;dont forget:&lt;br /&gt;the RGB has to be multipled by the Alpha to get some black for the OPACITY.&lt;br /&gt;in this example i had a 32 bit TGA - which i then broke into its RGB vector and a 4th float value (the alpha) with a convert VOP&lt;br /&gt;(convert Vector4 to Vector)&lt;br /&gt;&lt;br /&gt;an image with an alpha channel may need the 'premultiplied' treatment.&lt;br /&gt;- this can be done in COPS.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5215673168209529685?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5215673168209529685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5215673168209529685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5215673168209529685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5215673168209529685'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/ocean-shader.html' title='ocean shader'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SA3175_A3cI/AAAAAAAAANY/CugU8tp0pdg/s72-c/comp_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-4833471116731959935</id><published>2008-04-21T18:47:00.000-07:00</published><updated>2008-05-02T20:19:35.704-07:00</updated><title type='text'>weekly research: MIP mapping</title><content type='html'>what is MIP ?&lt;br /&gt;&lt;br /&gt;wikipedia has the answers&lt;br /&gt;&lt;br /&gt;Mip maps (invented by Lance Williams in 1983)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;... are pre-calculated, optimised collections of bitmaps that accompany a main texture,&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; intending on increasing rendering spped and reducing artifacts.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;MIP is an acronym, from the latin : multum in parvo, or "much in a small space"&lt;br /&gt;&lt;br /&gt;If the full res map isnt required - the renderer will automatically switch to a lower res version, or interpolate between the full- res version and a lower res version - if tri-linear filtering is enabled.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;see anistropic mip mapping.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-4833471116731959935?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/4833471116731959935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=4833471116731959935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4833471116731959935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/4833471116731959935'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/weekly-research-mip-mapping.html' title='weekly research: MIP mapping'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-6264655281520238472</id><published>2008-04-21T07:45:00.000-07:00</published><updated>2008-04-21T21:42:45.203-07:00</updated><title type='text'>capsule asset re-made</title><content type='html'>the original capsule asset post (post #2 is updated with some pics)&lt;br /&gt;and the asset was remade.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://houdiniadventures.blogspot.com/2008/03/made-asset-today-right-on-it.html"&gt;&lt;span style="font-style: italic;"&gt;original capsule post&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-6264655281520238472?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/6264655281520238472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=6264655281520238472' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6264655281520238472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/6264655281520238472'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/capsule-asset-re-made.html' title='capsule asset re-made'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-5237950707355149259</id><published>2008-04-16T02:37:00.000-07:00</published><updated>2008-04-16T02:43:25.725-07:00</updated><title type='text'>crab update !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PGImduRmUAA/SAXKMfSHkiI/AAAAAAAAAMU/v62Za7m74c4/s1600-h/crab_slow_render_new.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_PGImduRmUAA/SAXKMfSHkiI/AAAAAAAAAMU/v62Za7m74c4/s400/crab_slow_render_new.jpg" alt="" id="BLOGGER_PHOTO_ID_5189776461519098402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;HOOOPLA !&lt;br /&gt;a new render of the crab with rangi's HDRI shader&lt;br /&gt;there'll be more renders as his face design will be changing...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-5237950707355149259?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/5237950707355149259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=5237950707355149259' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5237950707355149259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/5237950707355149259'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/crab-update.html' title='crab update !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PGImduRmUAA/SAXKMfSHkiI/AAAAAAAAAMU/v62Za7m74c4/s72-c/crab_slow_render_new.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-446520692942766361</id><published>2008-04-15T05:52:00.000-07:00</published><updated>2008-04-15T06:15:56.629-07:00</updated><title type='text'>some SSS...finally.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_PGImduRmUAA/SASqefSHkhI/AAAAAAAAAMM/Ty4zO6g5WOE/s1600-h/houdini_crab_SSS_01.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_PGImduRmUAA/SASqefSHkhI/AAAAAAAAAMM/Ty4zO6g5WOE/s400/houdini_crab_SSS_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5189460111407944210" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-446520692942766361?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/446520692942766361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=446520692942766361' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/446520692942766361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/446520692942766361'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/some-sssfinally.html' title='some SSS...finally.'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PGImduRmUAA/SASqefSHkhI/AAAAAAAAAMM/Ty4zO6g5WOE/s72-c/houdini_crab_SSS_01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-1877307024410185260</id><published>2008-04-12T22:40:00.000-07:00</published><updated>2008-04-13T15:52:20.723-07:00</updated><title type='text'>ball ' o worms</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/SAGdZ_SHkfI/AAAAAAAAAL8/1sivLMqLvTc/s1600-h/worms_final_1200.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/SAGdZ_SHkfI/AAAAAAAAAL8/1sivLMqLvTc/s400/worms_final_1200.jpg" alt="" id="BLOGGER_PHOTO_ID_5188601315517239794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;this was supposed to be for CGSphere - but the camera is slightly off....so i think ill do it again in Houdini ! :D&lt;br /&gt;&lt;br /&gt;changing the colours and saturation in photoshop on the worms pass really helped with the realism. I would like to improve the realism of the dirt.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-1877307024410185260?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/1877307024410185260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=1877307024410185260' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1877307024410185260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/1877307024410185260'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/ball-o-worms.html' title='ball &apos; o worms'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/SAGdZ_SHkfI/AAAAAAAAAL8/1sivLMqLvTc/s72-c/worms_final_1200.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3556776615646222983</id><published>2008-04-09T19:00:00.000-07:00</published><updated>2008-04-09T19:45:44.843-07:00</updated><title type='text'>LINUX file permissions</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_PGImduRmUAA/R_1_SCVx5pI/AAAAAAAAALk/idcJUj3VMKc/s1600-h/toon_tux.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 100px; height: 85px;" src="http://1.bp.blogspot.com/_PGImduRmUAA/R_1_SCVx5pI/AAAAAAAAALk/idcJUj3VMKc/s400/toon_tux.jpg" alt="" id="BLOGGER_PHOTO_ID_5187442293643273874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;from  &lt;a href="http://www.linuxforums.org/security/file_permissions.html"&gt;www.linuxforums.org/security/file_permissions.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;r &lt;/span&gt;    readable&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;w&lt;/span&gt;   writable&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;x&lt;/span&gt;    executable&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;u&lt;/span&gt;   user&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;g&lt;/span&gt;   group - ie Administrators&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;0&lt;/span&gt;   others - not a member of a group or the owner of the file&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;a&lt;/span&gt;   all&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;-&lt;/span&gt;   no permission&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;use ls -l to see file permissions&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;eg&lt;br /&gt;&lt;br /&gt;ls -l myfile&lt;span style="font-family:monospace;"&gt;&lt;br /&gt;&lt;/span&gt;-rwxr-x---  1 george administrators 10 2006-03-09 21:31 myfile&lt;br /&gt;&lt;br /&gt;so for george - the owner  - the file is readable , writable and executable.&lt;br /&gt;for other administrators - the file is only readable - not writable but still executable&lt;br /&gt;other users cannot read, write or run this file.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;changing permissions : chmod&lt;br /&gt;&lt;/span&gt;if george wanted to give write permission tot he other administrators&lt;br /&gt;he would type&lt;br /&gt;&lt;span style="font-family:monospace;"&gt;&lt;br /&gt;&lt;/span&gt;chmod g+w myfile&lt;br /&gt;&lt;pre&gt;see the url for details&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3556776615646222983?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3556776615646222983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3556776615646222983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3556776615646222983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3556776615646222983'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/linux-file-permissions.html' title='LINUX file permissions'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PGImduRmUAA/R_1_SCVx5pI/AAAAAAAAALk/idcJUj3VMKc/s72-c/toon_tux.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700147428661499406.post-3432948441909713288</id><published>2008-04-09T01:27:00.000-07:00</published><updated>2008-04-16T02:44:39.175-07:00</updated><title type='text'>tricks from the forums ! - thx to all Houdniks out there !</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PGImduRmUAA/R_1_rSVx5qI/AAAAAAAAALs/IHnH5ki31tA/s1600-h/odforce_logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_PGImduRmUAA/R_1_rSVx5qI/AAAAAAAAALs/IHnH5ki31tA/s400/odforce_logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5187442727434970786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="postbody"&gt;To detect holes, in non-manifold geometry, you can use the Divide SOPs 'Removed shared Edges' Toggle.&lt;br /&gt;&lt;br /&gt;If this returns no points or prims, than your geo is solid. Otherwise you have non-manifold geometry, (either has holes, or some flipped prims and what not)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700147428661499406-3432948441909713288?l=houdiniadventures.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://houdiniadventures.blogspot.com/feeds/3432948441909713288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6700147428661499406&amp;postID=3432948441909713288' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3432948441909713288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700147428661499406/posts/default/3432948441909713288'/><link rel='alternate' type='text/html' href='http://houdiniadventures.blogspot.com/2008/04/tricks-from-forums-thx-to-allhoudniks.html' title='tricks from the forums ! - thx to all Houdniks out there !'/><author><name>daniel.phillis</name><uri>http://www.blogger.com/profile/11040857531862389794</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PGImduRmUAA/R_1_rSVx5qI/AAAAAAAAALs/IHnH5ki31tA/s72-c/odforce_logo.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
